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All Elements, Combinations and Usage Text:
------------------------------------------
Written by Maddest Madman

A list of all elements and their combination requirements. Recommend playing
the game on your own at least once, but you do you

-=Intro=-
The most basic elements and spells you can get, using your four inks to create
spells. F stands for fire ink, W for water, E for earth, A for air. Each spell
has three power levels which are indicated with numbers. You will not use a great
majority of these spells, it’s just a comprehensive list.

-=Level 1 Spells=-
Your starting spells only use inks

Fire (F+F)
- 1.Magic to create flames 2.Magic to create a stream of fire
3.Magic to create a fireball

Water (W+W)
- 1.Magic to create puddles 2.Magic to create lakes 3.Magic to create river

Air (A+A)
- 1.Magic to compress air 2.Magic to shoot compressed air 3.Magic to create a vaccuum

Earth(E+E)
- 1.Magic to harden the ground 2.Magic to raise earthen walls 3.Magic to create a hill

Steam (W+F)
- 1.Magic to increase humidity 2.Magic to create hot and humid environments
3.Magic to create high-pressure steam

Levitate (A+F)
- 1.Magic to lighten the body 2.Magic to make bodies levitate 3.Magic to fly freely

Void (E+F)
- 1.Magic without any effect? 2.Magic without any effect? 3.Magic to nullify magic
(grants achievement)

Mist (A+W)
- 1.Magic to fill the area with mist 2.Magic to create clouds 3.Magic to make rain

Growth (E+W)
- 1.Magic to make flowers bloom 2.Magic to grow trees 3.Magic to create a forest

Dust (A+E)
- 1.Magic to make air dusty 2.Magic to create smog 3.Magic to create a dust storm

-=Level 2 Spells=-
All level two spells require at least one previous spell, as you can only combine two
elements at a time. Required elements will be written in full, and inks will continue
with the current nomenclature

Wind (Air + A)
- 1.Magic to create a breeze 2.Magic to create gusts of wind 3.Magic to create a storm

Stone (Earth + E)
- 1.Magic to create a stone 2.Magic to create a rock. 3.Magic to create a boulder

Breath (Growth + A)
- 1.Magic to increase cardiovascular fitness 2.Magic to breathe at high altitudes
3.Magic to breathe underwater

Stealth (Mist + A)
- 1.Magic to thin presence 2.Magic to erase presence 3.Magic to become invisible

Heat Haze - (Mist + F)
- 1.Magic to create optical illusions 2.Magic to induce hallucinations
3.Magic to confuse the mind

Heal (Growth + W)
- 1.Magic to heal minor wounds 2.Magic to heal broken bones 3.Magic to reattach a
severed body part

-=Level 3 Spells=-
Now you will start finding spells that require two created elements rather than new inks.

Penetration (Stone + W)
- 1.Magic to unlock mechanisms 2.Magic to slip through narrow gaps 3.Magic to penetrate walls

Light (Heat Haze + F)
- 1.Magic to brighten surroundings 2.Magic to create beautiful halos of light
3.Magic to create a rainbow

Darkness (Void + Dust)
- 1.Magic to darken surroundings 2.Magic to enhance dark vision 3.Magic to meld with shadow

Mind (Void + Growth)
- 1.Magic to enhance concentration 2.Magic to clear distracting thoughts
3.Magic to preserve a memory

Transformation (Heat Haze + Growth)
- 1.Magic to change an object colors 2.Magic to transform object shapes
3.Magic to alter an object’s property

Cleanliness (Dust + Wind)
- 1.Magic to remove stains 2.Magic to eliminate odors 3.Magic to purify pollution

-=Level 4 Spells=-
Now it’s getting complicated
Communication (Mind + Breath)
- 1.Magic to translate languages 2.Magic to communicate with animals
3.Magic to communicate with spirits

Resonance (Wind + Breath)
- 1.Magic to induce empathy 2.Magic to transfer emotions 3.Magic to share emotions

Movement (Wind + Wind)
- 1.Magic to increase movement speed 2.Magic to teleport within sight
3.Magic to create a portal

Sleep (Mist + Mind)
- 1.Magic to induce drowsiness 2.Magic to induce deep sleep
3.Magic to induce a desired dream

Hypnosis (Heat Haze +Mind)
- 1.Magic to cast suggestions 2.Magic to control actions
3.Magic to manipulate a memory

Time (Light + Darkness)
- 1.Magic to slow down object’s time 2.Magic to stop object’s time
3. Magic to reverse object’s time

Charm (Mind + Penetrate)
- 1.Magic to attract attention 2.Magic to win favor 3.Magic to fall in love

Fear (Darkness + Mind)
- 1.Magic to creep out 2.Magic to make tremble in fear 3.Magic to show one’s greatest fear

Replication (Transformation + Heat Haze)
- 1.Magic to replicate appearance 2.Magic to replicate abilities 3.Magic to Clone

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