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  Warhammer 40,000 - Space Marine 2 [cheats]
How to Play Melee at Higher Difficulties:
-----------------------------------------
Written by Antelope.

This is a good example of what I do for melee without coming out of an
engagement at like 10% health on a Ruthless Solo run. Most people will
give you bad information or misinformation because either A) the game
is still early, or B) they don’t know what they’re talking about, or
it’s just a skill issue. I’ll try to break it down as thoroughly as
possible.

As a Heavy, you quite possibly have the worst melee option available,
so if you can pull this off as Heavy, you can mimic it with most other
classes to much success since they have better tools and melees.

* I always try to keep space first. As a Heavy, it’s tempting to try to get
extra shots off, but if you’re being swarmed by Hormagaunts, either tell
your team to peel for you or say “forget them” and focus on getting the small
ones off you to make space so you can continue your barrage.

* I try to keep the horde in front of me. As soon as I see that there are
Hormagaunts spawning behind me, I pick a spot I can either chain-roll to or
run to in order to minimize them attacking me from behind or being shot at
by Termagants.

* Prioritize small shooters first and then big shooters since they will
continue to chip you down in melee or find cover where you can’t get shot.
As you see the enormous horde closing in on my position, I pull back behind
the berm so I don’t get shot and they have to come to me.

* Once the horde is in front of you and you have cover or have eliminated
ranged units, you can bait for blue parries or non-blue parries and slowly
work the horde and use the elites’ execution as i-frames. It’s good to note
that doing a blue parry or execution will push everything back, and you can
do stuff like stomp as Heavy or roll out as any other class.

* I try to approach the melee very methodically. I almost never just spam
lights or combos because that’s how you get nicked, and on Ruthless, one
Hormagaunt can take out an entire armor segment.

The easiest way to do this is to continue rolling back until you feel that
they can’t jump attack you, and mix in single heavy attacks/dodge attacks
when you have room to trigger gun strikes. This is important because you
need to do more gun strikes than damage you take in order to come out net-
even in armor/health. So you’re always just baiting blue parries and gun
strikes to continuously get armor while at the same time thinning the horde.

* Gun strikes are deceptive; they look like they have i-frames, but they
have barely any other than the first startup. So if you do a gun strike and
at the same time you get pounced on, you will lose the armor you just gained.
If possible, make sure you have space to do the gun strike by dodging back
a few times before doing it. Sometimes I get greedy, though, to kill an elite.

* Whip elites are the most dangerous because you need to parry two hits: one
blue ring parry and one non-blue attack to get a gun strike. If there are
two of them and you commit to a gun strike or outright miss the parry (it’s
easy to do because heavy’s guns have very few parry frames), you will get
punished hard as they easily hit 3 times. If you’re getting smacked by 2 of
them, that’s an easy death.

But yeah, other than that, it’s simple and will come with practice. It’s
mostly flow-charted for me at this point:

* Horde is coming.
* Identify barb strangler elites/venom cannon/small shooters.
* Either shoot them first or chain-roll/sprint to where you can’t be shot.
* Once ranged is out of the picture, keep space by rolling away from melee
units and keep them in front.
* Use single heavy or dash attacks to trigger gun-strikes while being mindful
of being hit in the animation.
* If there are mixed elites, then focus on rolling away from smalls and just
baiting the elite’s blue parries.
* Always take small hormagaunt blue ring parries as it’s free armor and pushes
everything back.

Also, back dodge is your friend. I know some classes don’t get it, but if you
have it, abuse it. It’s fast and can easily trigger perfect dodges easier, and
has less end lag to get hit.

-=It’s even easier as sniper=-
With the fencing knife, you can easily bait non-blue attacks like the jump and
chain parry them, which kills them outright. However, it comes with its own
drawbacks: you don’t get gun strikes. But the knife’s heavy and dash attacks
are already good enough for that when needed and do hit multiple enemies.

Here’s an example against a bigger horde. If there were elites in here, I would
not dash attack as much and just focus on parrying them.

Your job with the knife isn’t so much how to clear groups of large mobs by
yourself but to be sustainable and not lose too much health while slowly chipping
down the horde. Then your teammates can peel for you when they’re free. However,
this is not an issue at end game when the sniper can clear hordes with the fusil
because of the ammo perk.

Melee combat is definitely like a scale determined by your armor. Treat armor
like your HP more than your HP is. At 2 armor, you’re good; here, you can be a
bit aggressive with dash attacks and heavies. But if you lose one, you’re
immediately going to want to look for an opportunity to restore that armor pip,
with blue ring parry being the most free, and dash attack or heavy swing being
riskier with a chance of being hit or trading. At 0 armor, you have to back off
big time, roll away, and really start fishing for blue ring parries.

Print Cheats
 

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