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Developed by German company Crytek (Far
Cry makers), Crysis is a first-person shooter set in 2020, right here on our
very own Earth. Archeologists, working on a remote island in the South China
Sea, have discovered something strange. Before they can tell the world exactly
what they've found, North Korean Government quickly seals off the island chain,
claiming the mysteries of the asteroid for themselves. In response, the United
States sends in a squad of Delta Force commandos armed with various futuristic
weapons, bad attitudes and high tech nano-suits. Of course, nobody knows exactly
what's going on with the Koreans, the scientists, or anything else, so it's no
surprise that the CIA is involved, aliens... Amid rising tensions between the US
and North Koreans, the asteroid suddenly bursts open, revealing a massive, 2km
high alien ship. The ship generates an immense force sphere, freezing a vast
portion of the island and drastically altering the global weather system. The
invasion of Earth has begun!
Crysis' first half is basically an improved version of Far Cry as you fight
the North Koreans on the island. The enemy AI in the game is quite challenging
and you will likely find yourself dying a lot, especially in the first couple of
levels as you find yourself out gunned and out numbered. Half way through, the
game stops being sandbox and is more linear. You enter a system of caves that
belong to aliens that are against you and the Koreans. Suddenly you are in zero
gravity and have to find your way out while dodging aliens. After escaping, the
landscape changes again and now everything is covered in snow and ice.
As with Far Cry, Crysis is an open-ended game with many ways to meet
objectives. How you get the job done is pretty much entirely up to you, which is
part of the brilliance of the game's design. You have the choice of going in all
stealth and silently taking out guards as needed, or jumping straight in and
shooting everything in sight. Yet be careful with the latter strategy, because
enemies will immediately call in reinforcements and send up signal flares once
they're aware of your presence. After the stealth approach gets botched, the
game includes numerous ways of disposing enemies. Drivers can be shot through
windshields, tires can be blown out from under vehicles and shooting a fuel tank
causes a nice explosion, etc. You must learn to interact with the environment as
much as possible, laying down in high grass to hide from tanks or using
superjumps to leap up to a prime sniping position. You are also capable of
selecting various modes in your military prototype "Nano Muscle Suit." The suit
is capable of four modes: armor, strength, speed, and cloak. These modes allow
you to absorb and heal damage, lift and throw heavy items and enemies, reload
and run faster, become invisible and reduce noise output, respectively. All of
these actions, however, use rechargeable energy reserves that power the suit;
energy is recharged most quickly while in armor mode. You can only use one power
at a time, and they all have limited energy. Choosing which powers to use in
every situation is the heart of the gameplay. For the most part the powers are
excellently balanced. Each has its drawbacks and situations where it's
appropriate to use.
In term of weapons, Crysis features a wide variety of weapons, ranging from the
simple pistol to the TAC Cannon, with its miniature nuclear warhead. But the
variety of weapons is effectively quadrupled thanks to the wide variety of
customization options. Pistols and rifles can have silencers added to them for
silent kills. For those who are challenged by short-range marksmanship, laser
sights are available. Extra firepower can be added via the grenade launcher
attachment. For those who feel that diplomacy is best conducted over long
distances, there are sniper scopes. There are also some drivable vehicles to
use. The choice varies from boats, SUVs, jeeps, trucks and tanks to helicopters
and the so-called VTOL. It all just works towards providing an extension of your
own style of play.
Crysis' graphics look incredible. If you have a high-end PC, you will be able
to see the most breathtaking scenery to date. Not only does all the vegetation,
water, sand, lightning, snow, ice and explosions rock! Water glistens as the sun
rises on the horizon, environments look almost photo-realistic and leaves
flutter and break off as bullets pass through them. There's no doubt the
Cryengine 2 supports some of the best graphics ever before witnessed by gamers.
Intensely realistic environments with destructible trees, houses, fences, Heck
almost everything can be destroyed some way! I would say this is graphically the
best game I've ever played and the first FPS where having a destructible
environment didn't feel like a tacked on gimmick. On the other hand, the quality
of the physics engine and its level of destructibility in game causes one to
expect things that are beyond the normally expected. This can most easily be
seen in a lack of bullet penetration, hence you can shoot a high powered rifle
at an enemy the other side of a wooden door and kill the door but not harm the
enemy. Another example is that you can rocket a guard tower with a sniper in it
and the guard tower will be destroyed but the splash damage doesn't hurt the guy
standing 0.5 meter behind the aluminum wall and he walks away from the ordeal
unharmed?! Well, maybe I want too much :-)
In addition to single player, Crysis boasts a robust multiplayer element. You
can opt for the deathmatch-style Instant Action mode, but the real heart of the
online game is the Power Struggle mode which mixes the best from Battlefield 2
and Counter-strike. This multi-step game mode involves capturing and holding
power stations and weapons factories until one side obliterates the enemy's base
using hand-held nuclear weapons. Meanwhile, you gain points which to purchase
personal weapons and equipment, in a Counter-Strike-like fashion. Almost every
feature from the single-player portion is present here as well, which includes
weapons, vehicles and, yes, nanosuits. Everyone can use speed boosts, max armor,
max strength, cloaking and so on. So far, there are a total of nine maps which
are huge and require vehicles to get across them, which makes defending areas
difficult. One thing lacking in the multiplayer maps, be it Deathmatch or Power
Struggle, was any decent amount of indoor action. Sure, there are a few rooms
here and there but can you imagine the damage a few claymores can do in a
confined space? So, let's have some smaller maps and more indoors stuff please!
The AI in Crysis is somewhat of a touchy subject. The AI suffers from the
same problem all shooters seem to have - mainly that enemies sometimes don't
know what's going on down the road from them. Besides, the enemies have
pre-determined stop points (once you progress past a certain point, they will
all just cluster at the point and scream like idiots in Korean), they are too
focused in staying in a spot, they can't climb ladders (go sit in a tower, and
shoot them in the top of the head), tanks like shooting dirt (stand right in
front of a tank behnd a small hill, and it will shoot an infinite amount of
rounds at the ground instead of driving 15 feet to shoot you in the face), etc.
The AI is quite lacking for being a next-gen game...do you think? It seems to me
like Crytek didn't make any noteworthy improvements from enemy behavior patterns
seen in Far Cry. Of course, for the most part of the game I think the AI works
fairly well, but if you approach certain situations in certain ways the flaws
are exposed in pretty irritating ways.
However, there are some issues though which are hard to ignore. After
spending up to the last 12 months hearing nothing about how much we are going to
love this game, getting a single player campaign that only takes ~10 hours to
complete on a PC only title is a pretty disappointing. You end up wishing for
the game to have been longer since you have been hearing about it for so
If you liked Far Cry, you'll like Crysis. Maybe not as much, since the
open-ended level design has been partially castrated by the demands of the new
game engine. But yeah, it's still a GREAT game. However, the one thing that
you're going to have to seriously consider before purchasing the game
specifically for the visuals is the power of your PC. Crysis may very well kick
your computer in the balls at Very High settings. So, purchasing Crysis might
also mean purchasing a new video card (at least 8800GT), or adding RAM for some
gamers just to allow their system to run it.
Windows XP: Intel P4 2.8 GHz / AMD Athlon 2800+ / Intel Core 2.0 GHz or
higher, 1GB RAM, NVIDIA 6800 GT 256 MB / ATI 9800 Pro or better, DirectX 9.0c
compatible sound card, 12 GB or more of free HDD space Windows Vista: Intel P4 3.2 GHz / AMD Athlon 3200+ / Intel Core 2.2 GHz
or higher, 1.5GB RAM, NVIDIA 6800 GT 256 MB / ATI 9800 Pro or better, DirectX
9.0c compatible sound card, 12 GB or more of free HDD space Multiplayer: 2 to 32 players, network or Internet connection required
(512Kbps Cable, DSL, or faster connection) Ed.Note: I would recommend at least 3GHz dual-core CPU, 2GB RAM and
snd: 5/5 - perfect, sounds and feels like a movie, amazing voice acting gfx: 5/5 -
top-notch (CryENGINE 2), jungle and water effects on high are simply stunning, explosions look almost photo-realistic at Very High, impressive physics engine playability: 5/5 -
addictive and immersive, variety of vehicles, weapons and gadgets, robust multiplayer (up to 32 players, Power Struggle mode), unresolved AI issues, abrupt ending may disappoint you
genre: sci-fi first-person shooter platform: PC release: November 2007 developer:Crytek Studios the game is similar to: Far Cry publisher:Electronic Arts
last 10 comments:
(02:39 PM CET - Feb,10 2008 )
Personally, I liked Crysis more than FarCry.
The sound, graphics and presentation have all been vastly improved, so my initial thoughts were a lot more positive.
I agree with your comments about the AI, with all the fantastic work put into CryEngine's graphical ability, the AI lags behind.
The fact that Frog entities hop around when they are in water, instead of swimming, just goes to show that AI had a half-hearted focus.
How can they miss something like that? :lol:
The multiplayer element, for me, remains the best part of the game.
Once Patch 1.2 comes out, which addresses some very serious issues, I will be very happy, but more people need to buy this game instead of whoring private servers! it deserves the cash! and hurry up CryTek and release that bloody SDK already :P
(04:18 PM CET - Feb,10 2008 )
Crysis was a huge leap forward, but that was its downfall. It came out so full of problems it's divided the community.
I cannot abide by a next-gen hyped game that is released in such a poor,poor state that there is no immediate 'day of release' patch.
I stayed away from reviews and (my own fault) looked at those dazzling movies of 'what will be' and thought, 'hey it's Crytek, these guys do no wrong'.
Instead, i play a game where cutting edge AI & physics mean every animal dies as soon as you lightly toss it on water or on the ground. Also newspapers have the physics of odd-jobs bowler hat! (James bond) and have the ability to cut through steel :lol: You cannot shoot through corrugated steel, you can't destroy bricks with an RPG...yeah sooo cutting edge..... :roll:
lots of bad triggers and scripts and lost storyline -in the alien nonsense level. Spawning useless NPCs and linear level design, NO support from EA/Crytek on day of release, utterly ended any respect i had for this 'next gen' hype.
I finished it eons ago! Exactly how long do people wait for a patch for a FPS??
Oblivion for eg, i'm still playing. That's like 250+ hrs into it. Patches could come and go and i will get my value out of it.
Spending 100's of dollars or euros etc on hardware for a game like Crysis is just crazy.
Titles like this are killing the PC games scene off through stupid hardware demands and poor value, imo.
(07:51 PM CET - Feb,10 2008 )
I'm personally only waiting for the patch for MP/Modding reasons, same as everyone else on the forums; that's what you get when the game is so short though.
I couldn't care less about any SP related fixes unless it is something that benefits the engine on the whole. Maybe user created SP campaigns will be more interesting!
(09:29 AM CET - Feb,11 2008 )
I will play Crapysis in a couple of years when i will have hardware capable of running it at 1920*1080 at 60fps.