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 Gameguru Mania News - Jul,02 2015 - all 
TF2 Gun Mettle Campaign arrives tomorrow - briefly
(hx) 07:34 AM EDT - Jul,02 2015 - Post a comment
Players of Valve's free-to-play shooter Team Fortress 2 will very shortly be able to enjoy a new update called the Gun Mettle Campaign. To join the campaign you will have to stump up $5.99, but in return you will get three months of Team Fortress activity where you test your mettle on a variety of skill-based contracts, and pick up campaign-exclusive weapons or unlockable weapons cases as rewards. There will also be three new community made maps and fresh taunts made available during the campaign. While $5.99 may sound like a steep entry fee, portions of these sales will be given to TF2 community mapmakers. The Gun Mettle Campaign begins tomorrow and is set to run for the next three months. Users can jump in at any point, but entry will be closed for the final month of the campaign.
Bombernauts Trailer - movie
(hx) 03:24 AM EDT - Jul,02 2015 - Post a comment
Bombernauts is an explosive online multiplayer battle game with fully destructible voxel terrain. Throw stupid amounts of bombs to blow your robot friends off the world into the deadly lava below where they will surely die a fiery death! If that doesn't work, whack open a few pinatas with your trusty baseball bat, grab some overpowered powerups (like jetpacks, black holes, missiles, luchador masks, and more), and win that way instead! Do whatever it takes to be the last bot standing and claim your well deserved victory!

PlayStation Plus Free Games Lineup July 2015 - console
(hx) 03:21 AM EDT - Jul,02 2015 - Post a comment / read (1)
PlayStation Plus membership includes free games and online multiplayer on PS4 systems.* In July, PS Plus membership includes Rocket League, Styx: Master of Shadows, Mousecraft, Entwined, Rain, and Geometry Wars 3: Dimensions Evolved.

 Gameguru Mania News - Jul,01 2015 - all
Mad Max Vehicle Gameplay Video - movie
(hx) 09:20 PM EDT - Jul,01 2015 - Post a comment
Anyone who is still buzzing off a viewing of Fury Road can tell you a Mad Max game needs to be about large vehicles smashing each other up. Here's how to make that happen in Mad Max gameplay.

Warner knew Batman was in a 'horrible state' - briefly
(hx) 07:25 PM EDT - Jul,01 2015 - Post a comment
Warner Bros. allegedly knew the PC version of Batman: Arkham Knight was in a "horrible state" but released it anyway, according to quality assurance testers familiar with the matter. Speaking with Kotaku under the condition of anonymity, the sources stated there were only 10 testers assigned to the title, where are there were over 100 on the QA team for the console versions. One reason for the larger QA team for the PS4 and Xbox One versions was due to "getting it to work on consoles was impossible for months."
We reported literally thousands of bugs that were specific to the PC version relating to the frame rate. All sorts of fucked up texture issues. The Batmobile in particular has always fucked things up on PC.

"Testing a game this big is very different from linear or smaller games," our source continued. "You usually get a mission, chapter or area of the map, or pick one yourself, and just go to town. You bug everything you see. We had some testers bugging more than 100 bugs per day. Devs would fix what they could but they were juggling that with actually finishing the game so they were insanely slow. Only when the game was done and no new features had to be built could they actually buckle down. Once that happens they also restrict what you can or can’t bug, to ensure that they can catch up."

Our second source said Warner Bros. internal QA focused on bug-checking specifically at 720p resolutions. Most PC players with decent hardware expect to run games at 1080p or higher. If Warner Bros. was using 720p at as a benchmark, that helps explain the large performance gap.
It doesn't surprise me they knew but I am surprised they thought the PC gaming community would just sit there and take it.
Orcs Must Die! Unchained-Endless PvE Mode Trailer - movie
(hx) 06:04 PM EDT - Jul,01 2015 - Post a comment
Zeek and Iggy have been Rift-hopping trying to find the perfect wave and by the looks of it, they were successful. Prepare yourselves for the new Endless PVE mode, coming as part of the Endless Summer Patch 2.3 for Orcs Must Die! Unchained!

RONIN: Turn-Based Action - PC Launch Trailer - movie
(hx) 05:09 PM EDT - Jul,01 2015 - Post a comment
Yes, Ronin may be about stealth, breaking into 2D buildings and defenestration, but it's also about murdering people with a turn-based combat system. Here's the trailer, which shows how that works:



You can play the early demo build of Ronin right now, for free. As you can see from the trailer, it's come on a long way since that was made. Developed by Tomasz Wac³awek, it's been picked up by publisher Devolver Digital for a full release later this year.
Brutal Doom v20b - Nazis are back - movie
(hx) 01:38 PM EDT - Jul,01 2015 - Post a comment
A brief showcase of some of the fixes and new features coming up with v20b.

Cities: Skylines - New Update v1.1.1b - patch
(hx) 01:34 PM EDT - Jul,01 2015 - Post a comment
Colossal Order has released a new update v1.1.1b for Cities: Skylines that brings 30 new buildings and tunnels for Pedestrian path, adds an auto-save option for games, adds the ability to reset keybindings to default without losing all other settings, and fixes mouse wheel to scroll the build toolbar. This update will be auto-downloaded from Steam.
Added 30 new buildings (growables)
Added tunnels for Pedestrian path
Improved error handling for when a mod does unholy operations
Added "unsubscribe all" button in the Steam Workshop category in Content Manager
Fixed De-zoning areas sometimes results in zoned tiles reappearing
Fixed trains stuck to map borders
     Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
New option panel layout
Auto-save option added for games
Graphics: visual glitches with pavement on steep slopes fixed
Fixed polish UI audio volume not fitting the Options panel
Fixed the keymapping in all languages not fitting to fit on 2 lines
Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
Fixed mouse wheel to scroll the build toolbar
Added shutter sound to snapshots in map editor
Fixed left and right mouse button references in all languages
Ability to reset keybindings to default without losing all other settings
Installing multiple workshop items at once should not freeze the game anymore
Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) - http://www.skylineswiki.com/Mod_Options_Panel
Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
Asset editor: Removed color variation property from trees since it is not used by the game
Asset editor: Optimizations on saving/loading custom assets
Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
Asset Editor: Railtracks now available in Intersection editor
Asset Editor: Loading an asset does not reset the previously entered description
Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
Design: Now possible to see what all future milestones unlock
RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.
Fixed trucks stop and wait outside cargo train station, blocking traffic
Added population info in the load panel for new save games
NFS E3 2015 Trailer Recreated in GTA V - movie
(hx) 01:31 PM EDT - Jul,01 2015 - Post a comment
This video was recreated shot per shot and took 9 days to make in order to come as close to the real deal as possible.

Allison Road - Prototype Gameplay - movie
(hx) 11:55 AM EDT - Jul,01 2015 - Post a comment
Lilith has released a prototype gameplay walkthrough for Alison Road; a new horror game that is inspired by Konami's PT. These 13 minutes have been put together by Lilith to showcase where the development of the game is at and to give us a feel for the vibe that it is going for.

Grand Theft Auto Online Bonus Cash & RP - briefly
(hx) 11:53 AM EDT - Jul,01 2015 - Post a comment
Rockstar Games sent out a press release announcing they are handing out double experience and cash in Grand Theft Auto Online through the coming weekend:
No matter where you're from, you can celebrate American grandiosity and pageantry in Los Santos and Blaine County this week, with Double GTA$ and RP in Grand Theft Auto Online starting today and lasting through the entire July 4th holiday weekend (July 1st - July 6th).

To help laud the occasion, merchants across Los Santos are also restocking all their original Independence Day Special inventory, with a 25% discount on everything, including vehicles like The Liberator monster truck and Sovereign motorcycle, the Firework Rocket Launcher and its ammo, plus an assortment of red-white-and-blue gear including Hats, T-Shirts, Masks and more.

DOUBLE GTA$ IN THE INDEPENDENCE DAY GTA ONLINE EVENT PLAYLIST
Bulk up your bank balance in advance of the upcoming ILL-GOTTEN GAINS Update: Part Two with 2X GTA$ in the Independence Day Online Event Playlist, which features patriotic-themed GTA Online Jobs including Americana (Parachuting), GTA: Land of the Free (Capture), and Mud, Sweat and Gears (Land Race).

DOUBLE RP FOR ALL JOBS AND ACTIVITIES
Also, for those aiming to climb the Los Santos criminal hierarchy, all GTA Online Jobs played this weekend will net you double the RP.
....
 Gameguru Mania News - Jun,30 2015 - all

Silence: The Whispered World 2 - Cinematic Trailer - movie
(hx) 09:26 PM EDT - Jun,30 2015 - Post a comment
Daedalic Entertainment has released a new trailer for Silence: The Whispered World 2, a 3D adventure game coming for PS4, Xbox One and PC.

Mortal Kombat X Predator Gameplay Trailer - movie
(hx) 08:04 PM EDT - Jun,30 2015 - Post a comment
The video covers multiple fights with the Predator as he takes on various combatants from the popular Mortal Kombat roster. The new DLC is due to drop for Mortal Kombat X this July, just in time for EVO 2015.

Microsoft Announces Gamescom 2015 Plans - briefly
(hx) 07:59 PM EDT - Jun,30 2015 - Post a comment
Microsoft has revealed what they'll be showing off during Gamescom 2015. On August 4th, the day before Gamescom, Microsoft will hold their Xbox Briefing. During this event, they'll share some information about a few upcoming Xbox One exclusives that skipped E3:
During our E3 2015 Xbox Briefing, we shared the first part of our vision for the future of Xbox gaming. That will continue when the Xbox Team takes the stage the evening before gamescom officially kicks off to share the latest on the games coming to Xbox One, including highly anticipated titles like Scalebound, Quantum Break, and Crackdown. We’ll take a closer look at those and other upcoming games, as well as share some exciting announcements.
Microsoft might be interested in buying AMD - tech
(hx) 01:55 PM EDT - Jun,30 2015 - Post a comment / read (3)
Microsoft corporation has approached Advanced Micro Devices (AMD) to start talks about a possible acquisition. KitGuru reports that talks started a few months ago. Exact proposal details are unknown, as are the results of the talk. KitGuru estimates AMD's value at $1.81 billion, which is well within the range of Microsoft's current cash reserve of $95.3 billion. Along with Microsoft, Samsung is also one of the other major firms interested in acquiring AMD.
It is necessary to note that Microsoft does not really need AMD. The software giant needs system-on-chips to power its Xbox game consoles, Lumia smartphones, Surface tablets and possibly other hardware devices. It does not really need server processors or high-end graphics cards. However, AMD's management will unlikely sell a part of AMD to Microsoft since its accelerated processing units (what Microsoft needs) are based on technologies developed for server microprocessors and high-end graphics cards.

The battle for video game console space is very strong. If Microsoft bought AMD, then Sony would be faced with a bad set of choices: put money in Microsoft's pocket every time it sells a PlayStation, or try to create an entirely new platform by using technologies from Intel, Nvidia, ARM or Imagination Technologies.
Civilization: Beyond Earth video - movie
(hx) 01:51 PM EDT - Jun,30 2015 - Post a comment
A gameplay walkthrough from E3 2015 for Civilization: Beyond Earth's Rising Tide expansion has been released. The new expansion adds the ability to build on water and gather resources beneath the seas of various planets. Players can also collect and and combine alien relics via the new artifact system. Civilization: Beyond Earth - Rising Tide will be made available this fall for $30.

FIFA 16 - No Touch Dribbling System Video - movie
(hx) 01:49 PM EDT - Jun,30 2015 - Post a comment
EA Sports has released a new trailer for FIFA 16 that showcases the game’s new 'no touch dribbling' system. This system was developed alongside Lionel Messi, and will allow players to let the ball run to buy time, feint and go past defenders.

Battlezone (1998) Remake Plans - briefly
(hx) 01:30 PM EDT - Jun,30 2015 - Post a comment / read (1)
Sniper Elite series developer Rebellion announced that it plans to relaunch Atari's arcade classic Battlezone with a pair of new games for PCs and VR devices. In addition to the VR-focused Battlezone remake it announced at E3, Rebellion also plans to release a remastered version of 1998's Battlezone, updating its hybrid FPS/RTS gameplay for modern PC platforms.

Star Citizen's FPS Module Delayed - briefly
(hx) 01:27 PM EDT - Jun,30 2015 - Post a comment
Cloud Imperium and Chris Roberts revealed that Star Citizen's FPS module - a module that was promised to be released to backers in April - has been delayed due to technical problems and gameplay 'quality' issues. As Roberts claimed, the team responsible for this module is currently working on addressing some network issues that plagued its earlier builds. On the gameplay side, Roberts says problems are more about the feel, and "One of the biggest issues on this front is getting the visuals right." They want to use proper full-body animation, not 'faking' the first-person view, but this is taking more time to get right than expected.
When will we see Star Marine? Tonight, I don't have an absolute answer for you. What I will tell you is that we know exactly what we have to do, and we're already well on our way to doing it. With allocation of additional resources and increased cross-studio focus on the FPS portion of the game we are on our way... we're just not there quite yet. I'm confident that with the significant updates and changes to the backend architecture discussed above that we will have an experience worthy of the Star Citizen name; it's just going to take some additional integration and testing. On the public side, I know that it's time to open up our communications on the Star Marine rollout process: starting with this message and continuing each week, we will provide a high level update on the challenges just as we did for Arena Commander.

We ended the 2012 pledge campaign with 'The Pledge,' in which I outlined our new company’s goals to be open about our process. Today, I want to rededicate ourselves to this: I can’t promise you we'll meet every internal deadline or that every decision we make is something you'll agree with. There will be challenges that we struggle to overcome, and we will never be able to predict all of these with certainty…but I can promise you we will keep you informed and that we will not stop working until the game is done right. After all, that's why we're here in the first place. Your support is letting us create the game we want to make before anything else. Because of you, we have the freedom to make sure things work the way we want, even if it takes more time and more effort. We won't let you down!
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