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Clive Barker's Jericho (hx) 02:38 PM CET - Dec,15 2007
I'm a fan of Clive Barker for a long time. I've read almost all his books. Recently, Barker took some time
off from writing to work on a new game. He teamed up with publisher Codemasters
and developer Mercury Steam (Scrapland makers) to deliver Clive Barker's Jericho
- a supernatural horror-themed squad based first person shooter. Story-wise,
Jericho is an original concept by Clive Barker. Basically there's an evil chap
who's after a God-like creature called the Firstborn because it'll make him
incredibly powerful. So, a group of magic black ops soldiers known as the
Jericho Squad are called in to stop him. This involves traveling through time,
taking out bad guys from history - including Nazis, medieval warriors and fat
Roman emperors - in a race to get to the Firstborn and destroy it. You play as
the leader of the Jericho Squad, Captain Devin Ross and your soul job is to stop
the Firstborn from escaping the ruined city of Al Khali and banish the Firstborn
back into the Abyss. You start off at Al-Khali in modern times and quickly jump
around the timeline to the days of World War II, The Crusades, Ancient Rome and
of course the original domain of the Firstborn back in the 4th Millennium BC.
"In the beginning, God created the Firstborn, God's aborted attempt at
creating mankind, an entity neither dark nor light, male or female, both
beautiful and terrible to behold. Disturbed by the power of his creation, God
left it unfinished, banishing the Firstborn to the abyss, forsaken and unloved."
Jericho's core gameplay consists of leading the game's seven-man team,
allowing control of all team members by jumping to each character during certain
points in the game, through various environments that have been warped by the
Firstborn while fighting off a variety of twisted creatures. Each of the
characters has his or her special power (magical and tactical abilities;
healing, telekinesis and summoning), be it offensive or restorative, and
combined with the characters' more conventional weaponry they are deadly to
anything that they face.
- Capt. Devin Ross (sub machinegun, shotgun + healing)
- Lt. Abigail Black (sniper + telekinesis allowing you multiple headshots with
the one bullet)
- Sgt Wilhelmina Church (UZI, Katana + she can use her own blood to cast spells)
- Cpl. Simone Cole (sub machinegun + ability to hack time and reality)
- Sgt. Frank Delgado (heavy gunner equipped with a minigun and a pistol,
grenades + he possesses a demon in his arm which can be unleashed on enemy
targets)
- Capt. Xavier Jones (submachine gun + astral projection)
- Father Paul Rawlings (two pistols which are capable of firing three ammo types
+ exorcisms)
Though a bit awkward at first, cycling through different team members becomes
rather straightforward, and you'll definitely want to use their different
abilities depending on the situation. The unique abilities of each of the
characters can play an important role in different situations. This raises the
tactical level of the combat quite considerably, while the very mechanics of
using, say, a sword (Sgt Wilhelmina Church) or a chain gun (by the heavy guy,
Delgado) seem immersive and intense enough to hold your attention. Another
really cool feature of the game is the weapon customization ability. Each team
member has unique weapons and abilities, and your ability to switch between the
team members puts about 10 to 15 different weapons to your disposal!
Of course, the game is not without flaws. The weakest part of the game is its
level design, which is way too linear as you're directed through an endless
series of narrow paths and cramped tunnels throughout the game. Exploding bodies
never gets old but slogging through similar looking passageways and outdoor
areas certainly does. Another my concern with Jericho was the AI of your
teammates...there was none! In battles, (which tended to be intense and chaotic,
almost arcade-like), your fighters just stand there, out in the open, and fire
away (with the end result...they get killed)! As the game progresses, you will
at first be ready to deplore the teammate AI for dying so easily. You can revive
downed teammates, but there are times when you spend more time reviving than you
spend shooting guns! The game also features several "survival events" where you
must press the 'arrow' keys on your keyboard in a specific sequence to escape a
situation (and you keep repeating this 'exercise' until you get it correct or
you can't progress any further). This seemed senseless to me and had no real
bearing on the game.
The strongest two points of the game are its perfect sound and a very unique
visual presentation. Just looking at the credits you get the notion how much
time these people invested and spent in sound studios. Voices are great, battle
sounds too and combined with its background ambient sounds it does create a
visceral impact on the player. Jericho plays on this fear. It's an experience
meant to be played in the dark. And once you see the warped creatures that the
Jericho squad is up against, you'll definitely find yourself wondering just what
twisted realm Clive Barker lives in! :-) Remember, Jericho is not for everybody
and if you feel repulsed by blood, gore and references to torture and
bizarreness stay away from it! :-D
In the end, Clive Barker's Jericho does exactly what it seems to set out to
do. It provides gamers with a creepy, action-packed experience with a solid plot
and unique designs. It can be creepy and scary, at times. At others, it's also
repetitive and predictable title. I guess I would recommend it to all Clive
Barker fans.
snd: 5/5 - impressive, the game messes with your head as creepy noises fly from every angle :P, characters repeat the same phrase all the time gfx: 4/5 -
gorgeously creepy, excellent character models, plenty of blood, poor level design playability: 4/5 -
solid, great story+concept + classic Clive Barker trappings, plenty of violence, magic powers, awesome guns and multiple characters, a bit repetitive, pretty linear, rather frustrating survival events, poor AI, no multiplayer, no savegame feature (->checkpoints)
genre: horror-themed first-person shooter platform: PC (also available on PS3, Xbox 360) release: October 2007 developer:Mercury Steam publisher:Codemasters
Overall: 80%
last 10 comments:
darknothing
(01:58 AM CET - Dec,17 2007 )
i played the game on console and pc, i agree with the review its a good game.
but it feels better on console the pc, just more of a console shooter then anything, still fun.
Penetreitor
(10:32 PM CET - Dec,17 2007 )
Yes nice graphs and effects, but I miss the historyline and gameplay of Undying.
This not deserve to be made for PC, it's a silly console FPS.