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Breed Interview
(hx) 07:00 AM CEST - Aug,01 2003

GGMania got a chance to talk with Sven Schmidt, the publisher's producer on Breed, the upcoming space combat-first person shooter from Brat Designs and CDV. We also have six new screenshots from the game. Breed is slated for release in September/October 2003.

GGMania: Could you introduce yourself to our readers and tell them a little bit about what you do on Breed?

Sven Schmidt: Hi I'm Sven Schmidt and I'm the publisher's producer on Breed. My job is watch out for time schedules, budgets and quality of the product.

GGMania: What kind of game is Breed? What were the main objectives you wanted to achieve in regards to content and gameplay?

Sven Schmidt: We wanted to reach a possibly high level of action with Breed. It's not that "Halo"-Clone thing we're following, it's more a kind of freedom for the player we're trying to reach. During the Singleplayer campaign the gamer will experience different vehicles, he is in command of a squad, later he fights his way through Breed facilities on his own, only to experience that his next mission takes place in space. So: Action, Action, Action


GGMania:  What can you tell us about the storyline for the game?

Sven Schmidt: The storyline of the game is quite simple and understandable for everyone: aliens conquered earth behind man's back - and now we're here to wipe the aliens from earth again.

GGMania:  What is the range of different locations in which Breed takes place?

Sven Schmidt: We have large outdoor environments as well as interesting indoor environments. As the BREED have occupied the whole planet Player will have to solve Missions in the dessert, in the woods, in the mountains, there are snow maps and there are islands of different types - and then there's space.

GGMania: What kinds of vehicles and weapons will be available in the game? What is your favourite one?

Sven Schmidt: My favourite vehicle is the APC - I like the look somehow, and combined with a heavy gatling gun fun is guaranteed. Vehicles like dropships, jeeps, buggies, speeder bikes, tanks, light fighter, heavy fighter, and huge mothership round up the portfolio. Weapons? Well everything up to nukes.

GGMania: Will vehicles be able to do "fast drops" in-game? e.g. opening a cargo bay door and driving tank or APC out when the dropship is skimming the ground moving forwards.

Sven Schmidt: Yes of course - otherwise it would be hard in Multiplayer to get reinforcements into the combat zone.

GGMania: When transitioning between space and the surface, will the player have full freedom in choosing a position to land?

Sven Schmidt: Yes. He'll drop in at a certain point at the "sky" but then depending on the mission design he can freely choose where to land.


GGMania: What kind of opposition (AI) can we expect? For example, will enemies try to stole player vehicles?

Sven Schmidt: No.

GGMania: How many missions will there be, and how varied will they be? Can you give us an example?

Sven Schmidt: On the variations I wrote above. There will be 18 missions.

GGMania: How many hours of gameplay can we expect from the game?

Sven Schmidt: That depends absolutely on the chosen difficulty mode and the experience of the player.

GGMania: I have noticed that some people compare Breed to HALO. What is certainly incomparable to HALO?

Sven Schmidt: The amount of vehicles, the indoor missions, the freedom to move and the seamless transition between space and orbit.

GGMania: It's not a secret that Breed utilizes Mercury engine, what are some of the Mercury engine's most interesting features? Is there something unique?

Sven Schmidt: The mercury engine is able to handle LOADS of polygons, it supports directx 9 features and it is damn fast.

GGMania:  How did you decide to develop your own engine for Breed rather than pursuing a license to use an existing engine?

Sven Schmidt: Well, Brat Designs offered us the game and had the engine 90% ready why choosing one from an existing game?


GGMania:  What type of music will be played during the missions?

Sven Schmidt: We'll have excellent ambience, theme oriented background music in the missions done by Dr. Giovanni Vindigni.

GGMania:  What multiplayer game modes will be available in Breed?

Sven Schmidt: We'll have Deathmatch, Team Deathmatch and Assault mode.

GGMania: Will be possible to share vehicles in multiplayer?

Sven Schmidt: Yes, of course!

GGMania: What kind of support do you plan to provide for the mod community? Will you be releasing any of your tools?

Sven Schmidt: Yes. We'll release a mudpack after the game has been released.

GGMania: When can we expect to see the game hit store shelves and at what price?

Sven Schmidt: Please refer to the website at www.breedgame.de

GGMania: Thank you very much for taking the time to do this interview, is there anything else you'd like to tell our readers?

Sven Schmidt: I'd like to thank the community, the fans and the gamers for staying tuned



platform: space combat-first person shooter
release: 2003/09
developer: Brat-Design
publisher: CDV

last 10 comments:

[email protected]posted - Aug, 01 2003 - 14:26
umm, yeah...*cough*... played the demo, looked ok, the combat is a little too much like Delta Force. Great outdoors terrain, bland game, overall, 7.5/10 stars. say, hx, don't you need a game rewiever ? i can trash even the best games ! :)

[email protected]posted - Aug, 01 2003 - 14:37
I hate the way people think a good review is writing sarcastic comments, and dissing a game.

[email protected]posted - Aug, 01 2003 - 18:11
Yeah right, the demo is worth 1/10 if that. It has a massive number of problems. How can anyone stand the 'view bobbing' effect? More like Unreal 2 than Halo. Very poor.

[email protected]posted - Aug, 01 2003 - 19:16
hmm, the demo runs great, i was amazed at how well it performs, considering the massive environement. I have a 9700. i havent encountered ANY bugs....

[email protected]posted - Aug, 01 2003 - 22:12
Everybody keeps forgetting the fact that demo's are VERY unstable...are full off bugs...and the demo doesnt have any vehicles that you can drive/fly (which sucks) so dont really expect much of the sp demo...but i recommend you try the mp demo thats being released in 2 weeks....that will have alot more options, all the vehicles...and far less bugs...also a cool new water shader :)

od rodposted - Aug, 01 2003 - 23:41
Demo's are unstable? Well that depends on what developer made the demo. Most of the time from my experience the demo has be stable. I would not agree that most demo's are "VERY unstable" thats completely stupid thing to say. What do you mean by "VERY unstable"? to me that means the demo will crash a lot while you play it and they are HUGE AMOUNTS of bugs. Like 100+ known bugs. "VERY unstable" to me means like pre-alpha. Its not a "fact" that demo's are "VERY unstable" in my opinion your full of crap.

ort Knox.composted - Aug, 02 2003 - 05:28
Halo(PC) it is not. Stalker it is not. Far Cry it is not. Doom 3 it is not. A demo that doesn't introduce enough new elements to an already flooded genre(with very high expectations I might add)it most certainly is. Granted it may be add a little something to multiplayer but not enough overall.

offee cakeposted - Aug, 02 2003 - 22:46
this game is like overtoasted bread. one side is burned and the other is fine. This game seems already like hyped crap. if your still reading that means your a loser.

UPER EMAILposted - Aug, 02 2003 - 22:50
why does the comments box keep removing the first character i type in the "Your Email" field and post the remaining text as my name. and then post the full text i typed in the email field in the email portion? I think the program for processing the comments windows is fucked up. example i will type "THE NAME" in the "Your name" box below and then type "SUPER EMAIL" in the "Your Email" box. Then you see what i mean look at the boxes. and its not just me look at the comments posted above.

dsfasdfposted - Aug, 03 2003 - 04:59
I liked the demo, mainly because I'm a junkie for AI-rich futuristic squad control games. (Have been since the Looking Glass classic, Terra Nova Strikeforce.) The gameplay wasn't spectacular, but it was interesting enough to get my attention. The real problem was how unoptimized the engine seemed to be. The visual effects aren't anything to write home about so there's little excuse for this coding.

N/Aposted - Aug, 03 2003 - 06:54
Wow, alot of you comment writers are not very smart (or dont back your comments) :) For starters, the SP demo is only Beta, which means they released it so the public can report bugs and get a general impression from the public of what needs to be improved. Secondly, There is a TANK in the SP beta Demo which can be driven. Also, With the use of some srcipts found on the offical forums you will be able to drive/fly any of the vechules. Thirdly, the game can run on low end specs with high quality graphics. Fourthly, If your interested in a clan for this game, check out www.warriornation.us I rate the game 8/10

waiting_comments_telposted - Aug, 04 2003 - 15:36
someone who makes sense, finally. i asked my mate about this game cause he wants it badly for some reason too and he knew it was beta testing aswell. people should think before they write.

[email protected]posted - Aug, 06 2003 - 21:57
They definately need to sort the head bopping problem out - made me feel sick trying to play the demo. Plus the voices they`ve used are terrible.

[email protected]posted - Aug, 08 2003 - 06:10
You guys keep banging on the "bugs in the game". The demo is a BETA - says so on the startup screen. Of course it's going to have bugs. Revel in the potential of what's there. Especially what the demo level could mean for multiplay. It could be like a cross between UT2003 & BF1942 with HUGE landscapes. Has great potential.

umber one thats notposted - Aug, 09 2003 - 00:22
all i can say is suck it baby!

oom and play!posted - Aug, 09 2003 - 20:55
when i play a demo i expect it to work. Demo is suppose to give me an accurate indication of what the game is like. IF the demo is full of bugs why the fuck would i even consider trying the full version?

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