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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53567
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Posted: Tue Dec 12, 2006 2:49 am Post subject: Next-Gen Systems Are Killing Creativity? [22866] |
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Daily Game has an interesting article exploring the question of whether or not next gen systems is killing creativity. Here's an excerpt: of Zelda: Wind Waker stand out? Because they're not the graphical clones we're used to seeing on our TV screens.
Improved graphics haven't just hampered developers' creati
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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eone Contributor

Joined: 12 Dec 2006 Posts: 1 Location: MY
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Posted: Tue Dec 12, 2006 6:17 am Post subject: No, its good |
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| What's wrong with him? less creativity? as i'm a gamer also a developer, graphical is a BONUS, as long as the content is there? creativity? well there's a lot sort of creativity out there.. but just look at the trend.. well.. i'm enjoying the game with same normal mapping, same water shader, same soft shadow, as long as the content is right. Art direction? even everyone using the same engine doesn't mean it all the same, just look around you man, see how the character are being model, objects.. compare it with eastern style anime style, that also using same engine.. its still got creativity don't they? |
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Jarhad Contributor

Joined: 23 Feb 2006 Posts: 24
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Posted: Tue Dec 12, 2006 11:04 am Post subject: |
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| By creativity he means gameplay creativity, not better-looking games. Developers will spend more time thinking of ways to make shadows look more realistic than adding as much possible multiplayer content for a long-lasting replay value, for example. |
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