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Xbox 360 & PS3 - Poor CPU Performance? [19137]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Thu Jun 30, 2005 12:42 am    Post subject: Xbox 360 & PS3 - Poor CPU Performance? [19137] Reply with quote

Anandtech has posted an interesting article based on private conversations with developers  who have had first hand experience writing code for both the Xbox 360 and PlayStation 3:

For Sony, it doesn't take much to see that the Cell processor is eerily similar to the Emotion Engine in the PlayStation

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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tub0rg
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PostPosted: Thu Jun 30, 2005 1:32 am    Post subject: Reply with quote

Its a pretty interesting article, and not too suprising since the gpu alone would probably cost more on the retail market then the whole console.
one thing i dont get is that in the article one limit for perfomce on the cell is said do be the lack of memory for each spe. so when an spe runs out of data it has to request data form main memory wich would last a couple of 100 cycles. but as far as i know the main ps3 memory runs at 3.2 ghz same as the cell prozessor, shouldn't that mean that the cpu can request data at any cycle, since they run in sync? so a data request shouldnt be a few hundret but a few cycles?
any technically well-versed one out there who can enlighten me? Smile
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v1m
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PostPosted: Fri Jul 01, 2005 10:07 pm    Post subject: Reply with quote

The article's in Google's groups cache. Slashdot has a link if you can't find it. A good read.

Rumors of PC gaming's demise, it looks, have been greatly exaggerated. Wink
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