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Crysis Warhead Interview: Lessons Learned [25872]

 
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ggrobot
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PostPosted: Sun Sep 14, 2008 11:23 am    Post subject: Crysis Warhead Interview: Lessons Learned [25872] Reply with quote

The chaps over at

ShackNews has conducted an interview with with Crytek producer Bernd Diemer as he talks about Crysis Warhead, Crytek\'s upcoming stand-alone shooter. Here\'s a taster:

Shack: How did the focus on more complex AI change the level design of Warhead? Bernd Diemer: Two things changed. One

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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Sabot
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PostPosted: Sun Sep 14, 2008 6:28 pm    Post subject: Reply with quote

If we want to talk 'realism' here, then wouldn't it be good if fuel tanks leaked on vehicles when you shot them? Like barrels leak already. Instead of being plated and impenetrable.
Also the pathetic exploding balloon tyres when you shot them were rubbish! Tyres DON'T come off the rim and vapourise into the air Rolling Eyes
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