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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53571
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Posted: Sat Aug 12, 2006 10:42 am Post subject: Cellfactor Revolution Q&A [22078] |
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IGN has a posted a CellFactor: Revolution Q&A. They speak with lead designer Jeremy Stieglit about
the retail version of the AGEIA PhysX tech demo. Here's a taster:
IGN: Has it been pretty hard to design levels that are not only destructible, but allow for fair play for each of the three types
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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yhancik Senior Member

Joined: 16 Aug 2004 Posts: 286 Location: Belgium
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Posted: Sun Aug 13, 2006 4:34 am Post subject: |
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i don't know.. it kind of feels... awkward..
it looks like all those objects have been placed on that platform just in purpose... but it doesn't fit
it still feels too much like a technology demo
and i understand that the game is somewhat focused on the use of advanced physics, but they should wrap an idea around it.. a real concept, and not just "let's add tons of boxes and pipes on the map" |
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djRom Elite Member

Joined: 27 Aug 2004 Posts: 365 Location: South Jersey, USA
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Posted: Mon Aug 14, 2006 5:32 pm Post subject: |
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| I agree, I'd play it. I don't think I would put out 50$ for the game. Plus the fact that I don't really have a system that you could the singeplayer to its fullest. Is there even a multilplayer? (No..I didn't read it.) |
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