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Cellfactor Revolution Q&A [22078]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Sat Aug 12, 2006 10:42 am    Post subject: Cellfactor Revolution Q&A [22078] Reply with quote

IGN has a posted a CellFactor: Revolution Q&A. They speak with lead designer Jeremy Stieglit about
the retail version of the AGEIA PhysX tech demo. Here's a taster:

IGN: Has it been pretty hard to design levels that are not only destructible, but allow for fair play for each of the three types

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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yhancik
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PostPosted: Sun Aug 13, 2006 4:34 am    Post subject: Reply with quote

i don't know.. it kind of feels... awkward..
it looks like all those objects have been placed on that platform just in purpose... but it doesn't fit
it still feels too much like a technology demo

and i understand that the game is somewhat focused on the use of advanced physics, but they should wrap an idea around it.. a real concept, and not just "let's add tons of boxes and pipes on the map"
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djRom
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PostPosted: Mon Aug 14, 2006 5:32 pm    Post subject: Reply with quote

I agree, I'd play it. I don't think I would put out 50$ for the game. Plus the fact that I don't really have a system that you could the singeplayer to its fullest. Is there even a multilplayer? (No..I didn't read it.)
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