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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53567
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Posted: Fri Apr 28, 2006 11:05 pm Post subject: Quake Wars: Enemy Territory Q&A [21472] |
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ShackNews has posted a Q&A with Splash Damage's lead designer Paul "Locki" Wedgwood talking about Enemy Territory: Quake Wars, their upcoming Doom 3 engine powered sci-fi shooter.
Shack: What, if anything, has gone into adapting the DOOM 3 engine for such huge environments? It
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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xxxx Elite Member

Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Fri Apr 28, 2006 11:18 pm Post subject: |
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| I don't like the sound of how they are doing mp. Maybe the speed at which you will play wont make it as noticable but I don't like the bs prediction and I hate messing with my settings or having to be a pro at tweaking your config just to get a 'reliability' edge. That's why I always liked UT..UT you don't really mess with your config and in Quake you always 'had' to. Look at HL2.. tell me 90% of those people playing cs aren't using alias commands..From lame spam messages to macro functions to enhance your abilities. I don't know.. I don't like it but I'll have to see it first.. |
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El_Coyote Elite Member

Joined: 09 Jun 2004 Posts: 611
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Posted: Fri Apr 28, 2006 11:41 pm Post subject: |
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hmm
I always modded my ut ini files extensively, there was quite a bit to pick up there. with larger FOV and such. |
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xxxx Elite Member

Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Sat Apr 29, 2006 12:56 am Post subject: |
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| You change FOV in the gui, always could. please, can you show me an example from your Ut file? or detail the changes you made? Just curious on your 'extensive' ut.ini changes.. |
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lmer Elite Member

Joined: 28 Mar 2005 Posts: 329 Location: Zagreb, Croatia
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Posted: Sat Apr 29, 2006 1:34 am Post subject: |
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Yeah xxxx, you're spot on. I have 30kb of configs for my ET. But half of that is performance tweakage, binds, and some spawn scripting. I have a prime release script for the granade and binoculars and thats pretty much it cause all else is lame. Guys from Splash Damage added a "vstr" script command in ET which was really exploitable. Plus, if you lock your framerate to some constant your HW can handle, and use some tricks, you can pretty much eliminate any recoil in snipers and write scripts for Mortars that are extremely precise and therefore able to spam the spawnpoints and other important places to kill the gameplay in an instant. There will surely be some more of that shit in QW.
Anyway, i hear in the interview that they messed with weapons. Weapons were the main thing that made the Wolf/ET great IMHO. Both sides had equal firepower, even most of the classes had identical weapons so people didn't just take the class with the best weapon (except the panzerfaust ) and let the teamplay go to hell. But if they make too big of a difference in this one, it will surely mess up the gameplay.
But this techno stuff sounds great, can't wait.
GG |
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