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Sword and Souls Game Review
(Tom) 04:34 PM EST - Jan,18 2017

The wonders of modern technology have increased the number of entertainment sources available to us exponentially. Being an avid gamer, I don’t really care about the platform or worry about the graphics of any game. What I am most concerned about is the story and the game play. A game needs to deliver an immersive experience that should keep the player hooked until the very end. After I immerse myself in a game, it’s hard for me to think about anything else. I rush home from work and start playing again until I have had my fill, and then end the game. As you can well imagine, not many games have the ability to keep a player hooked like this.

Now, based on the introduction, you might think I’m talking about some triple AAA title that’s available on several platforms. In fact, I am talking about a simple browser-based game, entitled Swords and Souls. After hearing the name, you might think of it as a medieval fantasy game where you have to battle hordes of enemies in order to save a damsel in distress or to rescue a town from an evil villain.

Yep, I, too, thought exactly the same. However, the game is quite different from what you may think. It’s basically a strategy-based fighting game that pays more attention to the fighting method and progression method rather than offering a simple hack-and-slash option found in hundreds of other browser-based games.



Graphics
Like any other browser-based game, the graphics of this title aren’t anything to write home about. They are simple and offer just enough, so that you can be immersed in the game. There’s a cartoon-ish feel to the graphics; as you continue to play, it’s just enough to keep you hooked. However, as I have already mentioned, graphics do not determine the quality of any game. It’s more to do with the game play and the mechanics of the game that make it a success, and that’s where Sword and Souls shines.

Blast Your Way through Bloody Arenas
At first glance, I thought that the game was a simple side-scroller, where you have to beat out enemies in order to get your way. However, after a brief tutorial, the game takes you to a training room. This is much like your sanctuary, where you can upgrade and improve using a points-based system. It’s nothing new, but acts as a sort of incentive for players to keep going and upgrade their training arena to the fullest. After you get the hand of the game controls, you can then start playing.

Now, here is where the fun begins. There are different kinds of enemies that you will encounter throughout the game. For most games that are developed under this budget, many developers just switch out the skins in order to make the game a bit more engaging. But, not Sword and Souls. The developers have not just switched out skins, they have also completely replaced the fighting mechanics, so you have to adapt your fighting style based on the types of enemies you face.

As you progress through the ranks, you will fight bigger and better enemies who will test your skills to the limit. The premise of the game is to start off as a lowly gladiator and go through the ranks until you are able to ply your trade in the “bloodiest arena” as defined by the game.

Remember, this game is completely browser-based, so there is no point in comparing it with AAA or even AA titles. Instead, I would call the game a fun time pass for people who are bored at work and have nothing to do, or just want to play something to keep themselves engaged.

By the way, I would definitely recommend that you check out www.joy.land (Where I originally found the "Sword and Souls" game at) website to see a ton of other cool games that you may want to try.



genre: turn based combat
platform: browser-based game
developer: SoulGame

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