Updated:06:49 PM EDT Jul,23
POPULAR CHAT TOPICAreal Fundraising Resumes In
TechNews - Western Digital's
Doom likely won't be shown t
Cryptic letter from Vladimir
Steam's Weekly Top Sellers
TechNews - Microsoft to cut
QuakeCon DOOM Impressions
Microsoft closes Xbox televi
New Doom To Be Unveiled Toni
Hazard Ops Announced
Divinity: Original Sin Patch
Battlefield 4 - Dragon's Tee
Tekken 7 Officially Announce
Solarix Kickstarter Campaign
Steam's Weekly Top Sellers
Aliens, Trolls & Dragons - g
Microsoft Flight Simulator r
TechNews - Intel Core i7-479
Grim Fandango Remaster Is Co
No Man's Sky: The Biggest Ga
Mechs & Mercs: Black Talons
(c) 1997-2014 Box Network Ltd.
UFO: Aftermath v1.2 [trainer +10]
UFO: Aftermath V1.2 Trainer +10 by m-h Released: 03/11/2003
- New "Always Win Dogfights" option added.
- New "Fast Squad Training" option added.
- New "Fast Squad Healing" option added.
- Game version and code checking - the trainer won't do anything to
incompatible game versions, no harm at all trying it out on
non-UK releases of the game.
- Infinite Health (no sickbay) now works as advertised.
- No known bugs :)
- I released without testing the GUI properly. Very sloppy...
- Stupid GUI error with the radio buttons "solved"
- Key toggle added for switching between "Kill" and "Stun" modes
- Looks like PSI damage is dealt out in a separate routine. If you
make sure that the last damage your guys receive is while in
Infinite Health mode, you won't have a sick bay trip. This will
This trainer was written in MASM and tested on Win2K and
UFO version 1.2 UK.
1) Run trainer
2) Run game
3) Use FKeys or buttons to enable/disable options
F4: Always Win Dogfights
F5: Toggle One-Hit-Kill mode
F6: Infinite Health
F7: One-Hit-Kill (with two settings)
F8: Infinite Ammo
F9: No Equipment Decrement in squad screen
F10: Instant Research
F11: Instant Develop
F12: Skip CRC Check (See Notes)
NPAD7: Fast Squad Training
NPAD8: Fast Squad Healing
Always Win Dogfights
You will always win dogfights, even against battleships.
Good guys keep their maximum health. Additionally, they don't
go to sick bay after a mission (separate damage accumulator).
Bad guys will die if they receive any damage. This option has
Kill - Health set to zero
Stun - Health set to 1.0
Most bad guys will be immobilised when their health reaches
"1.0", but some may not do this (e.g. Deathbellows?). Hence
the two settings.
Exactly what it says on the tin, both magazine and energy cell
based ammunitions will not go down.
No Equipment Decrement
The quantities of items you have in stores do not reduce as you
use them. You'll only have to manufacture any given item once.
Any current research project will be completed in the next game
Any current development project will be completed in the next
Skip CRC Check
The game save files are a Virtual FAT fileSystem (.vfs), they
contain an MD5 checksum to prevent you from tinkering with the
text parts of the save game. This cheat option simply chops out
the checksum verification. Your Mileage May Vary.. but I've
found it works most reliably when a non-tinkered save game is
loaded first, then activate the option, then load a tinkered
Fast Squad Training
Soldiers will finish training very quickly.
Fast Squad Healing
Soldiers will finish recuperating very quickly.
Everyone at gamehacking.com
Special Thanks to:
[sheep] for his encouragement
Tsongkie for his template and Cave tool.
My very first trainer...
... it's been educational!
download the file: mhufo12trn7.zip
(to unpack archives use: WinZip,WinAce, WinRar)