Although concurrence is good on the market, the fact that MS entered the console domain with Xbox has seriously affected the Windows platform. They managed to attract many hardcore gamers to Xbox, Xbox 360 and Xbox Live, bringing absolutely nothing new for gaming on the Windows platform in the last decade. The paradox continues: although Xbox still produces losses, has very tough rivals and functions on the 'we hope that...' principle, Windows is still benefiting from being the dominant platform, but pays the losses produced by a product that strangulates its success. This creates a chain reaction: lack of interest for Windows/PC gaming generates lagging sales; lagging sales generate either bankruptcy or console-orientation for publishers and producers; this means a reduced number of PC titles and so on... The future does not look good either: Gabe Newell declared once that he does not find in Vista anything that might help him in any way possible. Coming from a guy like him, that's just awful. But what is Windows Vista doing for gamers is really not that spectacular: an automated detection system that chooses the right settings for a game, based on the installed hardware; improved parental control, for games rated 'M'; the possibility to access games from a separate menu (now that's just like a useless appendix...); the possibility to search for upgrades automatically (no thanks, games have that too...); Direct X 10 (yeah, I'll need to buy a new graphics card to have Aero work...). And only a single famous title that will fully use Vista's capabilities for 64-bit computing and its DX 10 feature: Crysis, produced by Crytek. Of course, to be able to play it you'll need to totally renew your PC, which might just make you think a PS3 or an Xbox 360 or even a Wii is not that bad... Which brings us to our next chapter: having fun on PC is more expensive than having fun on consoles. You constantly have to upgrade your hardware to be able to play new games at full detail, on high res. Settings like anti-aliasing or anisotropic filtering are already obsolete, although still used; the degree of realism now depends on whether you can activate soft shadows, volumetric lights or Pixel Shader 3.0 (at minimum). That of course requires you to buy the latest GPU, just to see than in less than a year you need a new one...