FiringSquad: The multiplayer features in the game sound pretty interesting. What can you tell us about the dev team's plans for multiplayer in the game? Waubert de Genlis: The game will provide deathmatch, team deathmatch and the brand-new Crusade mode, all of which support up to 32 players on the same map. The team at Kuju in the UK has been solely dedicated to that part of the game. In the multiplayer part of the game you will play character 'classes', similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns. The Crusade mode will be more of mix between Battlefield and WoW Battlegrounds. The rounds will take place on huge maps where you have 'reinforcements' (or spawn point). You have to capture flags on the map to make the opposite side's reinforcements decrease, and the game ends when there are no spawn points left or when all flags on the map have been captured. On top of that, players will be rewarded with skill points for each 'Act of Bravery' they perform. An act of bravery could be to kill and enemy, of course, but also capturing a spawn point, healing a teammate or assisting with decisive help in a battle (like blinding an enemy to allow a warrior to kill him for instance). The skills you earn allow you to purchase new skills or to strengthen existing ones. The skills will be class-dependant.
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