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 Gameguru Mania News - May,04 2006 - tech 
TechNews RoundUp - BFG Tech's PhysX PPU - tech
(hx) 06:00 PM CEST - May,04 2006 - Post a comment
TechNews RoundUp - PhysX cards with a game - tech
(hx) 02:07 AM CEST - May,04 2006 - Post a comment / read (3)
Havok Sounds Off On Ghost Recon AGEIA Physics - tech
(hx) 12:27 AM CEST - May,04 2006 - Post a comment / read (5)
Game physics software engine company Havok has decided to go on the offensive and take on some claims on the newly released PC version of Ghost Recon Advanced Warfighter, which is the first game to support the AGEIA physics processor. Here is some statements Havok sent over:
  • Havok Physics (on the CPU) is used for all game-play physics in both the multiplayer and single-player PC versions of the game. All persistent collidable objects in the game are simulated using Havok software technology running on the CPU.
  • Havok's logo is on the GRAW PC box, substantiating Havok's use in the game (confirmed by Ubisoft marketing). Havok was also used in recent GRAW releases including Xbox360, Xbox, and PS2 skus.
  • AGEIA Novodex is said to be used in the single-player GRAW version for added PPU-accelerated effects - at the most AGEIA appears to be used for particle effects - and in no-way affects game-play outcome. AGEIA is NOT used in any way in any GRAW sku other than the PC.
  • From our inspection, differential effects in the GRAW PC game when using the PPU are not significantly obvious - but where they can be observed, additional particles do not appear in volumes greater than 100's of particles (a range that is typically easily in the domain of the CPU/GPU for particles). These observed particle effects are also only particles and not apparently persistent rigid bodies. They pass through the environment after a short time (seconds) at most.User comments back this up: "…to be honest it looks exactly same with the PPU as it does without it, the only difference is you get the extra blocks/debris, the strange thing is these extra blocks/debris seem to appear unrealistically out of no where when you shot things like the wall, floor etc, it really is like they've just been tacked on just to say *this game supports PhysX*."
  • Consumer reports from users who already have purchased the PPU and GRAW indicate that the PPU "actually slows down the game" in moments when effects are generated that are unique to the PPU. The effects described above appear to be the cause of the slow down - our observations here using a DELL/PPU confirm this. Also see here. One user comments states: "10-16 FPS slower with hardware PPU, I guess I need another GPU (SLI) to help render the added debris and effects I get from using the PPU, the price of PC gaming just went up again :-(, I can't believe that I have to disable the hardware PhysX card I just paid 200 quid for so that I can play GRAW at an acceptable FPS, to be honest I just feel like giving up on PC gaming these days."
  • AGEIA appears to imply and consumers conjecture that the PPU is generating so many objects that the GPU cannot handle the load. Multiple direct tests on the game by using NVIDIA's and ATI GPUs indicate the GPU has room to spare and in fact, if the PPU is factored out of the game, that the particle content generated by the PPU can easily be drawn at full game speeds by the GPU. So the introduction of the PPU most certainly appears to be the cause of the slow down in this case. NVIDIA specifically can technically verify that the GPU is not the cause of the slowdown.
We should stress that Havok is supportive of efforts like GRAW and Ubisoft specifically is a valued and strong business partner. More generally, Havok is a strong supporter of the PC development community with over 38 titles shipped to date on the PC using Havok technology. Havok is very enthusiastic about the prospect of additional acceleration for physics in PC games - specifically coming from multi-core CPUs and GPUs - both dual configurations and cutting edge GPUs targeting both graphics and "GP-GPU" applications.
 Gameguru Mania News - May,03 2006 - tech
ATI's 'Chuck' on HDR with AA in GRAW - tech
(hx) 12:28 PM CEST - May,03 2006 - Post a comment / read (6)
When the demo of Ghost Recon: Advanced Warfighter for the PC became available last week, one of the first and loudest complaints was that the game didn't allow for the use of anti-aliasing in any shape or form, leaving users with jaggies galore wherever they cared to look in the game. Thoughts immediately turned to recent developments with Elder Scrolls IV: Oblivion, and ATI's special driver that allowed for High Dynamic Range and anti-aliasing to be used in this title. The question on everybodies lips was - Could ATI pull off the same trick in Ghost Recon: Advanced Warfighter? Elite Bastards asked the mysterious driver developer known only as 'Chuck'. Here's the quote, directly from the man himself, in full:
The rendering path in G.R.A.W is very different from most games in that it appears to make extensive use of multiple render targets (MRTs). (This is where one draw operation can write different values to different surfaces.)

The DX9 spec doesn't allow multi-sample AA when using MRTs and our hardware requires that all of the destination surfaces either have AA or not. This means that in order to get AA in G.R.A.W. we'd need to have lots of AA surfaces and perform a ton of AA resolves. The end result would be slow and require much more texture memory. It's not 100% impossible, and I'm not giving up on the possibility, but there is no playable solution right now.
TechNews RoundUp - Mozilla Firefox 1.5.0.3 - tech
(hx) 02:30 AM CEST - May,03 2006 - Post a comment / read (1)
 Gameguru Mania News - May,02 2006 - tech
Tech News Round-up - Most Fuel-Efficient Cars - tech
(hx) 01:32 AM CEST - May,02 2006 - Post a comment / read (6)
 Gameguru Mania News - Apr,29 2006 - tech
TechNews RoundUp - Conroe in July 2006 - tech
(hx) 03:41 PM CEST - Apr,29 2006 - Post a comment / read (7)
The Valve store has 1/4 scale headcrab plushies with posable hooking legs for $24.95
 Gameguru Mania News - Apr,28 2006 - tech
TechNews RoundUp - Vista Trips Up Dual Booting? - tech
(hx) 02:00 PM CEST - Apr,28 2006 - Post a comment
 Gameguru Mania News - Apr,27 2006 - tech
Thursday Tech Madness-GeForce 7950 GX2 - tech
(hx) 01:14 PM CEST - Apr,27 2006 - Post a comment
 Gameguru Mania News - Apr,26 2006 - tech
TechNews Roundup- MS WGA Becomes Nagware - tech
(hx) 01:56 PM CEST - Apr,26 2006 - Post a comment / read (12)
 Gameguru Mania News - Apr,25 2006 - tech
Oblivion Athlon 64 CPU Performance - tech
(hx) 09:02 PM CEST - Apr,25 2006 - Post a comment / read (2)
Wondering if The Elder Scrolls IV: Oblivion truly takes advantage of dual-core processors? And if so, by how much? Does L2 cache size play a role in performance, and what clock speeds yield the biggest performance improvements? The chaps over at Firing Squad checked how 10 different Athlon 64, FX, and X2 processors perform in comparison to one another. Here's a taster:
Oblivion is definitely capable of taking advantage of the latest dual-core processors from AMD. At low resolution/detail settings, we saw performance improvements of over 15% in some cases. At the same time however, keep in mind that once you crank up the graphics settings in the game, you shift the load from your CPU to your graphics card - once you're running at 1280x1024 or 1600x1200 with HDR lighting, you're probably not going to see much of a difference in performance regardless of what processor you have installed in your system. In our testing on the previous three pages you saw the Athlon 64 3500+ hanging with the latest and greatest AMD processors, the Athlon 64 FX-60, Athlon 64 X2 4800+, and Athlon 64 FX-57. Oblivion also ran faster with the AMD CPUs with 1MB L2 caches. Here the performance difference wasn't as significant, but we still saw a nice gain of about 3-5% at 800x600.

If you're in the market to upgrade your CPU for Oblivion but don't want to spend a lot of money, obviously the 3500+ delivered an awesome price/performance ratio, particularly in light of the high-res results. If you can afford to spend a little more, around $330 (a little over $100 more than the 3500+), AMD's Opteron 165 CPU is a great value. The Opteron 165 is a dual-core CPU and runs at just 1.8GHz, 400MHz slower than the 3500+, but ships with 1MB of L2 cache per core and is known for being an excellent overclocker, often running at speeds in excess of 2.3/2.4GHz on air cooling. The most remarkable part is that these chips used to sell for just under $300, making them an absolute steal! AMD has wizened up and raised the price on these parts, but with Opteron 165 CPUs selling online at right around $320-$330 it's still a terrific value, especially once you factor in its overclocking potential and consider the fact that X2 3800+ CPUs ship at higher clock speeds (2.0GHz) but with only 512KB of L2 cache per core. You can easily make up the 200MHz clock speed difference with the Opteron 165, but there's no way you can ever drop 1MB of cache into an X2 3800+.
Tuesday Tech Madness - 17-inch MacBook Pro - tech
(hx) 12:13 PM CEST - Apr,25 2006 - Post a comment / read (4)
 Gameguru Mania News - Apr,23 2006 - tech
Running Elder Scrolls IV: Oblivion On Older Cards - tech
(hx) 09:19 PM CEST - Apr,23 2006 - Post a comment / read (2)
Oldblivion is a  third party program (download) which allows graphics cards which are pre DirectX9 to run Elder Scrolls: Oblivion from Bethesda. This means that Oblivion can run on cards such as Geforce 3, Geforce 4, Radeon 9200 and so on. Obviously this is not supported by Bethesda Softworks so download and use at your own risk. The screenshots shown are taken using Oldblivion on a PC with a Geforce 3 standard edition graphics card, with a 1.5 GHz AMD Athlon processor and 512 MB of RAM, according to the Oldblivion site

Supported cards: Geforce 3 series, Geforce 4 series, Geforce FX 5200 series, Geforce PCX 5300, Geforce FX 5500, Geforce FX 5700 series, Radeon 9550, Radeon 9200 series, Radeon 9000 series, Radeon 8500 series, SiS 760 (working with some issues), Geforce FX 5100 GO (working with some issues).
 Gameguru Mania News - Apr,22 2006 - tech
Tech Madness - Windows Live Mail with 2GB - tech
(hx) 02:56 PM CEST - Apr,22 2006 - Post a comment / read (2)
 Gameguru Mania News - Apr,21 2006 - tech
Friday Tech Reading - 750GB desktop HDD - tech
(hx) 11:37 AM CEST - Apr,21 2006 - Post a comment / read (4)
 Gameguru Mania News - Apr,20 2006 - tech
Morning Tech Reading - ATI vs.NVIDIA in Oblivion - tech
(hx) 12:19 PM CEST - Apr,20 2006 - Post a comment / read (4)
 Gameguru Mania News - Apr,19 2006 - tech
Wednesday Tech Reading - 1080p HDTV Explained - tech
(hx) 02:39 PM CEST - Apr,19 2006 - Post a comment / read (2)
 Gameguru Mania News - Apr,18 2006 - tech
Tuesday Reading - MS warns of HP patch problem - tech
(hx) 03:40 PM CEST - Apr,18 2006 - Post a comment / read (3)
 Gameguru Mania News - Apr,16 2006 - tech
Sunday Tech Reading - Illegal prime - tech
(hx) 02:11 PM CEST - Apr,16 2006 - Post a comment
 Gameguru Mania News - Apr,15 2006 - tech
Matrox's TripleHead2Go - Surround Gaming - tech
(hx) 12:21 PM CEST - Apr,15 2006 - Post a comment / read (1)
NeoSeeker, Trusted Reviews and Paddy the Wak take a further look at the Triplehead2Go, a small device that allows the connection of three monitors over VGA to turn them into a single 3840x1024 monitor.
Paddy the Wak: I can't wait to replay all the games I have that work with the TripleHead2Go, and can't wait to find out what future games will work. As we all know there are one or two developers/publishers that seem to have an inability to think outside the 4x3 box, but I believe things are changing. With top games like Elder Scrolls IV: Oblivion, F.E.A.R and Half Life 2 happily working in widescreen, and now in surround with the TripleHead2Go, the "box thinkers" in the game dev/pub world must be feeling a little inadequate, or just plain lazy. We will just have to wait and see if they decide to accommodate us in the future.

Trusted Reviews: One issue that did occur to us is that three screens would be no use for watching a movie on - you'd be limited to just the centre screen. The other issue is that the screens are analogue only. If you want to use this set up as your main desktp with LCDs then you have to put up with a slightly softer image than you'd get from DVI. Of course some panels have better analogue ADCs than others so a lot depends on the monitor. One way round on an SLI set up is to also plug in a DVI cable to each monitor and leave two plugged into the graphics cards. When you've finished playing your game you can turn off SLI in the drivers, and you only have to swap one cable to unplug the TripleHead and plug in the third screen directly. Of course a native DVI solution would be preferable but it's a usable workaround.

NeoSeeker: There are, as always, some cons to this technology. Most games are not designed to be used in such an odd aspect ratio, and it shows -- usually in the form of warped in-game menus. Even in games that look nearly perfect being stretched across three displays, menus remain warped in awkward-to-read ways, and in the case of Unreal Tournament 2004, clickable elements overlap each other. This wouldn't be so much of a problem if there wasn't a 4.5-inch gap in between each display, leading me to think that three LCD panels, as opposed to CRT displays, would be the optimal way to play games on the TripleHead2Go. Text clarity also seemed to be affected, and did not look as crisp to the eye with the TripleHead2Go as it does with only one monitor. This could pose a problem for some if the system is being used for prolonged periods of time for writing/reading/programming/etc. Flicker and colour vibrance were not an issue at all.
 Gameguru Mania News - Apr,14 2006 - tech
Mozilla Firefox 1.5.0.2 - tech
(hx) 12:59 AM CEST - Apr,14 2006 - Post a comment
Mozilla has released version 1.5.0.2 of Firefox, fixing several security issues and bugs as outlined in the release notes. The one for Win32 can be downloaded from the official FTP (local US mirror ~ 4.87MB), and those for other languages and OS - from here.
Here's what's new in Firefox 1.5.0.2:
  • [Mac] Firefox 1.5.0.2 is a universal binary.
    • Note: If you use the automatic update tool in Firefox 1.5.0.1, you'll be updated to a PPC-only build of Firefox 1.5.0.2.
    • Note: There is no Talkback on Intel-based Macs when running natively or under Rosetta.
  • 286557 - Need an easy way to skip/disable/turn off the Import Wizard (profile migration) on first startup (when no profile exists).
  • 320504 - Prompt users to submit feedback when uninstalling Firefox.
  • 320192 - Better way for users/testers to detect and isolate leaks of large object graphs (more info).
 Gameguru Mania News - Apr,13 2006 - tech
Thursday Tech Reading - Forceware 84.43 BETA - tech
(hx) 06:06 PM CEST - Apr,13 2006 - Post a comment / read (5)
 Gameguru Mania News - Apr,12 2006 - tech
ATI CATALYST Drivers v6.4 - tech
(hx) 09:09 PM CEST - Apr,12 2006 - Post a comment
ATI has released a new ATI Catalyst drivers bringing them up to version 6.4. The package contains: RADEON display driver 8.241, Multimedia Center 9.13 Catalyst Control Center 6.4 , HydraVision, Hydra Vision Basic Edition, Remote Wonder 3.03, WDM Driver Install Bundle, Southbridge/IXP Driver and AVIVO Video Converter Engine. Catalyst 6.4 also adds official CrossFire support to Oblivion (although you'll still need the Chuck patch for HDR+AA)
Performance Improvements:
  • 3DMark06 CPU scores improve as much as 4.9% across all product lines
  • 3DMark06 HDR 2 Deep Freeze (SM3.0) test improves as much as 2%
  • Call of Duty 2 improves approximately 1.4-2% on Radeon X1900 and Radeon X1800 Crossfire configurations. Gains are slightly less (1.3%) for non-Crossfire Radeon X1900 and Radeon X1800 products
  • FarCry improves 2-3% on ATI Radeon X1900 non-Crossfire configurations. Greatest improvements result from tests with no AA and AF
  • Half Life 2 improves as much as 3.8% on Radeon X1900 non-Crossfire configurations. Greatest improvements result from tests with no AA and AF
  • Unreal Tournament 2004 gains 3-5% on all Radeon X1x00 non-Crossfire configurations


  • Issues Resolved in Catalyst Software Suite 6.4:
    • Doom 3: Setting the in-game resolution to 2560x1600 no longer results in green circles appearing around energy projectiles of demons. Further details on this resolved issue can be found in topic number 737-21778
    • DoVAIO: Running the application on a system containing an ATI Xpress 200M series and running the Japanese version of Windows XP, no longer results in an error message being displayed when exiting the event viewer. Further details on this resolved issue can be found in topic number 737-21986
    • EarthSim: Missing textures are no longer noticed on the terrain of both Mars and Earth when running the application on systems containing an ATI Radeon X1600 or X1600 XT product. Further details on this resolved issue can be found in topic number 737-22076
    • Elder Scrolls IV: Oblivion: Crossfire AFR mode support is now enabled. Further details on this resolved issue can be found in topic number 737-22015
    • Flight Simulator 2004: A Century of Flight: The frames per second are no longer lowered when moving the mouse cursor over a chat window during a multiplayer game. Further details on this resolved issue can be found in topic number 737-21453
    • GLView V2.22 Build 203: Checking Multisample and changing the level to either 5 or 6 no longer results in text corruption being noticed when running the Rendering tests. Further details on this resolved issue can be found in topic number 737-21994
    • GLView V224 Build 206: Running the Rendering Test for Fog and Benchmark no longer results in the fog function failing and black cubes being displayed. Further details on this resolved issue can be found in topic number 737-22002
    • Maya 7.0: The Frame Marker located near the bottom of the screen is now displayed when connecting a secondary CRT and enabling extended desktop. Further details on this resolved issue can be found in topic number 737-21777
    • Quake 4: The game no longer fails to respond after lying dormant for approximately 10 minutes, followed by switching between the game and notepad.exe. This issue was known to occur when extended desktop was enabled on systems containing an ATI dual display graphic card. Further details on this resolved issue can be found in topic number 737-21993
    • Serious Sam SE: Entering the Technology Test mode no longer results in display corruption being noticed in the Reflections and Portals screens. Further details on this resolved issue can be found in topic number 737-22005
    • TVFunStudio: Launching the MediaPlayer and playing a movie no longer results in frame drops being noticed. Further details on this resolved issue can be found in topic number 737-21775
    • WARHAMMER: DAWN OF WAR: Starting a skirmish game on a 4 player map under Windows XP, no longer results in the game performance appearing choppy when using an ATI Radeon X800 series, and having all of the game options set to high. Further details on this resolved issue can be found in topic number 737-20974
    • Zera: Holding down the right mouse button to pan the on-line game display in a circular motion, no longer results in missing and flashing textures being noticed when playing the game with both AA and AAA enabled. Further details on this resolved issue can be found in topic number 737-22003
    As usual, TweakTown published their ATI Catalyst 6.4 Performance Analysis: "If you're having trouble with your current set of drivers, it's worth the upgrade but if you're not having any troubles and you still find yourself playing OpenGL games you are better off sticking with your current Catalyst 6.3 drivers."
    3D Performance with Oblivion- Mainstream Cards - tech
    (hx) 12:04 PM CEST - Apr,12 2006 - Post a comment / read (2)
    FiringSquad have rounded up the latest mainstream graphics card offerings from ATI and NVIDIA, as well as including the GeForce 6600 GT and 6800 GT. In addition, they also answer the question if 512MB of graphics memory really makes a difference in performance.  Here's an excerpt:
    What's really surprising though is the GeForce 6800 GT's showing in our performance testing today. At one point we actually loaded up Quake 4 and ran some benchmarks to make sure our card was running correctly. NVIDIA's GeForce 7600 GT runs circles around the GeForce 6800 GT, and in some cases the 7600 GS is able to give the 6800 GT a run for its money! We didn't expect the 7600 GT to come close to even matching the GeForce 6800 GT in performance, but in our tests today it not only equaled the 6800 GT in performance, it outperformed it by a double-digit margin. When the GeForce 7 first launched nearly a year ago, NVIDIA was quick to boast about GeForce 7800 GTX's enhanced pipeline efficiency, claiming that the 7800 GTX was 50% more efficient on a clock-for-clock basis than GeForce 6. Based on our results with Oblivion today, that figure certainly sounds believable.

    With all that being said though, ATI's Radeon X1800 GTO usually came out ahead when it comes to Oblivion performance. If you've got $250 to spend on a graphics upgrade for the game, it would be our top choice. If your budget is in the $200 range, NVIDIA's GeForce 7600 GT is without a doubt, the unquestioned leader. The GeForce 7600 GS would be our pick if you're looking to spend less than $150. The 7600 GS shares all the same fundamental traits as the 7600 GT, only it ships at slower clock speeds and can often be found with passive cooling.
     Gameguru Mania News - Apr,11 2006 - tech
    Pitting ATI against Nvidia with Oblivion - tech
    (hx) 02:57 AM CEST - Apr,11 2006 - Post a comment / read (7)
    The chaps over at ExtremeTech take a look performance in The Elder Scrolls IV: Oblivion with a sample of six new graphics cards - three from Nvidia and three from ATI - to get an idea of how much GPU you really need to make the game look its best.
    The averages, and even the framerate-over-time charts, show somewhat different performance characteristics between Nvidia and ATI cards. In general, ATI's fastest card outpaces Nvidia's fastest card, but at lower price points, Nvidia's new GeForce 7 cards are a slightly better deal. We should mention that, while actually playing the game to record this data, we found that the ATI-based cards had more consistent performance, with fewer sharp increases and decreases in framerate. Nvidia-based cards, by contrast, seemed to run up to higher highs and lower lows. This gameplay perception is borne out by the framerate data. Again, we should remind you that we're using name-brand cards here, and in the case of our Nvidia-based hardware that means XFX's overclocked models. Similar cards that run at slower reference clock speeds wouldn't perform quite as well, but then again, they would cost less.

    Despite the cards showing different statistics, the end effect to the user is similar. To play Oblivion with all the details cranked up to the max, either of the big $600 cards will work great. Either of the roughly $300 run the game very well at 1280x1024 and quite well indoors at 1600x1200, but might need to have a couple of the view distance sliders adjusted to improve outdoor performance. Finally, the cards costing in the low $200 price range don't have a hope of running the game well at 1600x1200, and even at 1280x1024 might need the game details turned down to boost performance for both indoor and, especially, outdoor scenes.
    Monday News Round-up - 14 Movies On One CD - tech
    (hx) 02:46 AM CEST - Apr,11 2006 - Post a comment

    TECH... 

    GAMING... 

    • SiN Steam FAQ - Ritualistic has posted a FAQ for SiN 1 on Steam, offering a couple of tips on things like automatically logging in a player, Soundblaster soundcard and multiplayer issues, and the game hardlocking.
    • Crysis to be PC Exclusive - In an interview with C&VG, Crytek CEO, and President Cevat Yerli claims that Crytek and its fancy new engine will not be showing up on any next gen consoles in the near future.
    • Project Gotham Racing 3 Expansion Dated - The long-awaited expansion pack for Project Gotham Racing 3 racing on the Xbox360 has a date. April 17 will be the day that new tracks and cars will be available for download over XBox Live
    • BF2142: High-Res Trailer - BF2S.com now has a high quality copy of this clip, running at a cool 800x600 pixels.
    • FlatOut 2 video - Tiscali has new FlatOut 2 video (35MB Xvid)
    • Brothers In Arms 3 Images - Playeron has posted scans from their own magazine of Brother in Arms 3.
    • Brickfield BF2 Modlauncher v3.0 - The team behind the Brickfield mod have released the latest version of their Brickfield Modlauncher.
    • Burnout Revenge Xbox 360 Update - The update allows people to use new cars which means people who went to their local Xbox 360 retail kiosk to get that special Xbox 360 branded Burnout Revenge car via their memory card can finally use it in the game.
    • Revolution to Feature 20 Launch Titles - Gamesindustry.biz has an article up with quotes from Nintendo of America senior VP George Harrison. Apparently two-thirds of the 20 Revolution launch titles will come from 3rd parties.
    • PlayStation 3 not playable to public at E3? - It looks as though the PS3 will be tightly restricted this year, leaving many punters frustrated.
    • Shockwave Quake III - Well, there is another Shockwave game that you guys have got to check out as well, Shockwave Quake III for your browser. There is also Half-Life, DOOM, Quake and others.
     Gameguru Mania News - Apr,07 2006 - tech
    Evening Reading - ATI beta driver for Oblivion - tech
    (hx) 02:03 AM CEST - Apr,07 2006 - Post a comment / read (8)

    TECH... 

    GAMING... 

     Gameguru Mania News - Apr,05 2006 - tech
    Evening Reading - Mitsubishi Laser TV Coming 2007 - tech
    (hx) 12:26 AM CEST - Apr,05 2006 - Post a comment / read (1)
     Gameguru Mania News - Apr,04 2006 - tech
    3D Performance with Oblivion: High-end Cards - tech
    (hx) 12:09 PM CEST - Apr,04 2006 - Post a comment / read (13)
    FiringSquad rounded up 9 of the latest high-end cards, including the GeForce 6800 GT, to see who comes out on top in performance:
    Breaking it down at the various price points, we've got to give the edge to NVIDIA by default at the $300 mark, simply because we're still trying to get our hands on a 256MB Radeon X1800 XT card. If today's performance with Oblivion is any indication, these X1800 XT 256MB cards could become pretty hot sellers once they hit the market en masse, especially considering the shortage of GeForce 7900 GT cards on the market right now. In any case, the GeForce 7900 GT delivers good performance in Oblivion, besting the GeForce 7800 GTX 256MB in nearly all cases, and outperforming the GeForce 6800 GT SLI setup as well.

    Moving up to the highest end of the market, ATI's Radeon X1900 XTX takes the performance crown in our testing with Oblivion in single-card configurations. Regardless of the test with threw at the X1900 XTX it came out on top, with the Radeon X1900 XT typically finishing a close second.

    When testing dual-card configurations, the results swing dramatically in NVIDIA's favor. In multiple cases the X1900 XTX CrossFire and X1800 XT CrossFire configurations yielded a negligible performance increase over comparable single-card configurations, while the GeForce cards clearly scaled well in Oblivion once running in an SLI configuration. (We also noted tearing and other artifacts from time to time with the CrossFire setup.)

    This is one area where NVIDIA really excels in comparison to ATI - their dual GPU infrastructure is more mature than ATI's at this point. We have no doubt that ATI's hard at work on getting CrossFire support for Oblivion better integrated into their Catalyst drivers, but NVIDIA's got SLI up and running with Oblivion beautifully out-of-the-box today. We've stated in the past that ATI needs to add customizable game profiles for CrossFire into their driver (similar to what NVIDIA's done today with their SLI game profiles), the need for this is clearly illustrated by Oblivion. Until ATI does this, CrossFire users are forced to rely on ATI's driver team to add support directly to games. This is one huge drawback CrossFire has in comparison to SLI.

    Update: Fortunately we just received word from the Catalyst Maker himself, ATI's Terry Makedon, on how to get CrossFire up and running with Catalyst 6.3: by renaming the Oblivion.exe executable to "AFR-FriendlyD3D.exe" CrossFire performance scales appropriately. All isn't perfect with this workaround -- we did notice quite a few flashing textures as a result -- but at least it provides a solution for ATI CrossFire users today without having to wait for Catalyst 6.4.
    Evening Reading - AMD Socket AM2 Pricing - tech
    (hx) 02:12 AM CEST - Apr,04 2006 - Post a comment
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