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 Gameguru Mania News - Sep,25 2020 - tech 
Windows XP source code allegedly leaked online - tech
(hx) 11:36 PM CEST - Sep,25 2020 - Post a comment / read (2)
Source code of several older Windows versions, including Windows XP, Windows Server 2003, and Windows 2000, have been leaked online by a hacker on the 4Chan platform in the form of a torrent file. The entire torrent file containing the source code is 43GB in size, and the person behind the alleged leak has been collecting and compiling leaked Microsoft source codes for the past two months. For the uninitiated, source code is a set of human-readable instructions of a program before it is compiled. This pre-compiled version is often written in a text editor and then fed into a compiler to turn it into machine language. Most big tech companies safeguard their source codes by filing proprietary rights to them. Users on 4Chan posted screenshots of the allegedly leaked source code of Windows XP and the iconic Bliss Background of the Windows operating system. In addition to the 43GB file, a file with 7zip extension containing the source code of Windows XP or Windows Server 2003 has spread on the internet by 4Chan users and Redditors and is now available as a torrent file on several platforms. Microsoft has yet to confirm whether the leaked data is legitimate. But if you're interested in the subject, combing through the files may be interesting, as this is a newer version of Windows than what we've seen leaked in the past.
RTX 3080 Users Report Crashes to Desktop While Gaming - tech
(hx) 08:07 AM CEST - Sep,25 2020 - Post a comment / read (3)
A number of RTX 3080 users have been reporting crashes to desktop while gaming on their newly-acquired Ampere graphics cards. The reports have surged in numerous hardware discussion venues (LinusTechTips, NVIDIA, THG's forum), and appear to be unlinked to any particular RTX 3080 vendor (ZOTAC, MSI, EVGA, and NVIDIA Founders Edition graphics cards are all mentioned).

Apparently, this crash to desktop happens once the RTX 3080's Boost clock exceeds 2.0 GHz. A number of causes could be advanced for these issues: deficient power delivery, GPU temperature failsafes, or even a simple driver-level problem (though that one seems to be the least likely). Nor NVIDIA nor any of its AIB partners have spoken about this issue, and review outlets failed to mention this happening - likely because it never did, at least on samples sent to reviewers. For now, it seems that manually downclocking the graphics card by 50-100 MHz could be a temporary fix for the issue while it's being troubleshooted. An unlucky turn of events for users of NVIDIA's latest and greatest, but surely it's better to face a very slight performance decrease in exchange for system stability.
 Gameguru Mania News - Sep,24 2020 - tech
GeForce RTX 3090 is only 10-15% faster than the RTX 3080 - tech
(hx) 05:22 PM CEST - Sep,24 2020 - Post a comment / read (5)
NVIDIA has just published a new blog post detailing the performance of the upcoming flagship RTX 3090 GPU, which Nvidia refers to as the ‘BFGPU’, aka big, ferocious GPU. Some official performance metrics have been posted. According to the green team, the GeForce RTX 3090 flagship GPU is only 10-15% faster than the RTX 3080 in 4K gaming. Nvidia claims the card is designed specifically for gaming at ultra-high resolutions such as 8K, and it is also the fastest GPU for professional applications. What this means is that the RTX 3090 is basically a prosumer-class product.
For gamers pushing the limits, the GeForce RTX 3090 is also the first GPU that lets you connect, play, capture, and watch in 8K HDR. That’s an insane 4x the pixels of 4K and 16x the pixels of 1080p.

For 4K gaming, the GeForce RTX 3090 is about 10-15% faster on average than the GeForce RTX 3080, and up to 50% faster than the TITAN RTX.

Since we built GeForce RTX 3090 for a unique group of users, like the TITAN RTX before it, we want to apologise upfront that this will be in limited supply on launch day. We know this is frustrating, and we’re working with our partners to increase the supply in the weeks to come.
Since Nvidia is now advertising the RTX 3090 flagship TITAN-class graphics card for productivity, while at the same time promoting it for 8K gaming as well, so this may raise some slightly controversy within board partners, reviewers, and gamers alike. Like mentioned before, the RTX 3090 is only 10 to 15% faster in 4K gaming, when comparing it with the RTX 3080 GPU. But the performance of the card appears to be much better in synthetic and productivity workloads. According to Nvidia, the RTX 3090 is up to 50% faster than the Titan RTX graphics card. Nvidia has also shared a chart which shows the GeForce RTX 3090 to be twice as fast as the Titan RTX in professional applications such as Luxmark, Blender, V-ray, and Red Shift,
 Gameguru Mania News - Sep,17 2020 - tech
NVIDIA GeForce 456.38 WHQL Released - tech
(hx) 08:01 PM CEST - Sep,17 2020 - Post a comment
NVIDIA today released the latest version of GeForce Game Ready software. Version 456.38 WHQL comes with support for the new GeForce RTX 3080 and RTX 3090 "Ampere" graphics cards. The mammoth software release also adds optimization for "Fortnite" with RTX and DLSS on all GeForce RTX GPUs. The new NVIDIA Reflex technology is formally launched, with support for "Fortnite" and "Valorant." Reflex is supported on all NVIDIA GPUs going back to the GTX 900 series "Maxwell." Optimizations are also added for "Halo 3: OSDT" and "Mafia: Definitive Edition." Also introduced are the NVIDIA Broadcast app, and a host of new GeForce Experience features, including in-game performance/overlay, one-click performance tuning, HDR ShadowPlay Capture, AV1 decoding, support for new G-SYNC compatible displays. Buried in the bowels of the driver change-log is a big disclosure, that the RTX 30-series "Ampere" GPUs don't support SLI (as in implicit multi-GPU), only explicit multi-GPU through modern APIs such as DirectX 12 and Vulkan (if supported by the game). NVIDIA has already restricted the NVLink interface needed for SLI only to its topmost RTX 3090 SKU, so the lack of implicit multi-GPU effectively marks the end of SLI for future GPUs. That said, the technology itself is very much present on all GPUs that support it, provided games do. NVIDIA announced the GeForce RTX 30 series "Watch Dogs: Legion" + GeForce NOW bundle. Buying a new GeForce RTX 30-series graphics card now comes with a year's membership of the GeForce NOW cloud gaming service, plus you get the next chapter in the Watch Dogs franchise, which supports a ton of NVIDIA RTX features, possibly including DLSS 8K.
Game Ready
  • Fortnite RTX: This new Game Ready Driver provides support for Fortnite's dramatic new update which adds raytraced effects, NVIDIA DLSS, NVIDIA Reflex, and a custom RTX map.
  • Halo 3: ODST: Mafia: The Definitive Edition.
Gaming Technology
  • Includes support for GeForce RTX 3080 and 3090 GPUs
  • GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20-series
  • GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
  • ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
  • NVIDIA Broadcast app with AI-powered noise removal and virtual background
  • 5 New G-SYNC Compatible Monitors
New Features
Supports CUDA 11.1

SLI Profiles
  • Baldur's Gate 3
  • Comanche (NVIDIA Turing GPUs and later)
  • Crusader Kings III
  • Disintegration (NVIDIA Turing GPUs and later)
  • Population Zero
  • RIDE 4 (NVIDIA Turing GPUs and later)
  • Rocket Arena (NVIDIA Turing GPUs and later)
  • The Blackout Club (NVIDIA Turing GPUs and later)
SLI
  • Implicit SLI Disabled on NVIDIA Ampere GPUs
  • Implicit SLI, where the driver makes assumptions with application profiles to achieve GPU scaling, is disabled on NVIDIA Ampere GPUs. Explicit SLI is still supported, where the application knows the SLI state and uses extensions (such as DirectX 12 linked nodes, Vulkan device groups, or OpenGL multicast extensions) to issue commands to each device in the SLI group.
Fixed Issues
  • [Batman Arkham Knight]: Enabling Hardware-accelerated GPU Scheduling on PhysX games results in lower frame rate.[2988376]
  • [Call of Duty: Modern Warfare]: The game may intermittently see a drop in frame rate when ray tracing is enabled. [3050468]
  • [Detroit: Become Human]: The game may crash. [3037846]
  • [Forza Horizon 4]: Stuttering occurs in the game after racing a few laps. [3101001]
  • [Horizon Zero Dawn The Complete Edition]: Flickering and texture corruption occurs in game after setting Anisotropic Filtering to 16x from the NVIDIA Control Panel. [200638389]
  • [madVR][MPC-HC]: Various HDR issues occur when using the madVR renderer with MPC-HC. [3038381]
  • [Minecraft Java Edition;]: The game may crash when launched with XSplit Broadcaster running in the background. [3052464]
  • [World of Warcraft]: Objects randomly flicker. [3101638]
  • Video playback on the secondary display lags/freezes while playing a game on the primary display if Hardware-accelerated GPU Scheduling is enabled [200586262]
  • [Notebook]: Display is not detected when connected to Thunderbolt 3 port on HP Spectre x360-15t-df100 Notebook. [3087076]
  • [Notebook][NVIDIA Control Panel]: With Clone mode set, only the Developer pages are visible in the NVIDIA Control Panel after hot-plugging a DisplayPort/HDMI Freesync display. [200637570]
  • [Notebook]: When a game is played on the primary display and a YouTube video is played on the extended display, viudeo playback is sluggish and stutters. [200586262]
  • [Pascal GPU][Marvel's Avengers]: The game may crash when switching windows [Alt+Tab] while the game is running. [3101682]
AMD Releases Radeon Software Adrenalin 20.9.1 - tech
(hx) 07:59 PM CEST - Sep,17 2020 - Post a comment
AMD today released the latest version of Radeon Software Adrenalin 2020 Edition. Version 20.9.1 beta is focused mainly on fixing issues, there are no new game optimizations to be had. To begin with, the drivers fix a system crash while task-switching from games, enabling performance overlay, or having web-browsers/video-playback open on additional displays on Radeon "Navi" graphics cards. Performance issues with Project CARS 3 with performance metrics overlay has been fixed. A couple of installer errors when installing the drivers on Ryzen Mobile processors with Radeon graphics have been fixed. Power-cycling certain displays with FreeSync enabled causes them to remain black, this has been fixed. A screen flickering with Borderlands 3 with Radeon Boost enabled, has been fixed. Decoding HEVC content using AMF decoder resulting in video output corruption has been fixed. Bugs related to the application of performance fan profiles have been fixed. Intermittent random color corruption in CS:GO when playing matchmaking, has been fixed. VP9 playback issues have been fixed.
Fixed Issues
  • A black screen, system crash or TDR may occur while gaming when performing task switches, enabling performance metrics overlay, or having video content/web browsers open on secondary displays on Radeon RX 5000 series graphics products system configurations.
  • Project CARS 3 may experience performance issues when the Radeon Software performance metrics overlay is enabled.
  • Error 1603 may occur during Radeon Software installation on some AMD Ryzen 5 Mobile Processors with Radeon Graphics system configurations.
  • Error 195 may occur during Radeon Software installation on some AMD Ryzen 3 Mobile Processors with Radeon Vega Graphics.
  • On some displays, power cycling the display while Radeon FreeSync is enabled may cause the display to remain black until the system is rebooted or the display is hot plugged.
  • Flickering may occur in Borderlands 3 in some locations when Radeon Boost is enabled.
  • Decoding some HEVC content using AMF Decoder may result in corruption in the clips playback.
  • Performance Tuning fan profiles may sometimes not be applied after loading a saved profile.
  • Radeon Software may sometimes crash or automatically exit when performing a game scan in the Gaming tab.
  • Random color corruption may intermittently occur on some surfaces while playing matchmaking in Counter-Strike : Global Offensive.
  • Notifications may be missing icons or text when hotkeys are used to invoke some Radeon Software streaming and recording features.
  • Brightness flickering may be experienced on some VP9 video content playback through applications or web browsers on Radeon RX 5000 series graphics product system configurations.
 Gameguru Mania News - Sep,16 2020 - tech
Nvidia-Branded CPUs might be a possibility in near future - tech
(hx) 11:53 AM CEST - Sep,16 2020 - Post a comment / read (3)
With its recent $40 billion acquisition of ARM, NVIDIA may soon hop into the CPU market segment with its own processors based on a custom ARM-based architecture. The information was hinted in an interview with NVIDIA's CEO, Jensen Huang, by Timothy Prickett Morgan of The Next Platform in which Jensen highlighted what the future holds with ARM residing with the green team.

“Will you actually take an implementation of something like Neoverse first and make an Nvidia-branded CPU to drive it into the data center? Will you actually make the reference chip for those who just want it and actually help them run it?”

“Well, the first of all you’ve made an amazing observation, which is all three options are possible. So now with our backing and Arm’s serious backing, the world can stand on that foundation and realize that they can build server CPUs. Now, some people would like to license the cores and build a CPU themselves. Some people may decide to license the cores and ask us to build those CPUs or modify ours.”

“It is not possible for one company to build every single version of them,” Huang continued, “but we will have the entire network of partners around Arm that can take the architectures we come up with and depending on what’s best for them, whether licensing the core, having a semi-custom chip made, or having a chip that we made, any of those any of those options are available. Any of those options are available, we’re open for business and we would like the ecosystem to be as rich as possible, with as many options as possible.”

As per the interview, Jensen states that they are not only open for custom orders but also for CPUs developed solely by them. It is clearly stated that datacenter seems to be the first market that NVIDIA would like to tackle. NVIDIA will also develop its own ecosystem around the CPUs whether it be for datacenter applications or more consumer-oriented platforms. With that said, this also opens up the possibility of a future lineup dedicated towards the consumer segment where Intel & AMD have dominated for several decades.

These are definitely exciting times but don't expect any NVIDIA CPU for the time being. There are roadmaps to be formulated and chips to be designed before NVIDIA could make a formal entry in to the segment.
 Gameguru Mania News - Sep,14 2020 - tech
Intel has officially confirmed the development of 8-core Tiger - tech
(hx) 04:19 PM CEST - Sep,14 2020 - Post a comment / read (2)
Intel's Corporate Vice President of Client Computing Group Boyd Phelps posted an article on medium where he confirms development of 8-core Tiger Lake-based CPU solutions, to be released during the year 2021. This was confirmed by Boyd saying that 8-core Tiger Lake CPUs would have access to 24 MB of LLC cache (adequately doubling the 12 MB available for 4-core Tiger Lake-U parts that we already know about); Boyd then simply added in parentheticals "more detail on 8-core products at a later date". The 8-core processors will be part of the Tiger Lake-H product stack, which, according to a leaker on PTT Shopping, would scale between the 35 W-45 W TDPs with various core and GPU Execution Unit counts. The 45 W high-performance parts can feature between 4, 6, and 8-cores - but additional space taken up by the CPU cores is thus unavailable for GPU resources, which top out at 32 Intel Xe EUs (and will make use of a BGA1787 socket). The 35 W variants, on the other hand, will be installed in the same socket as Tiger Lake-U - BGA 1449 - and reportedly only offer a 4-core design with 96 EUs.
 Gameguru Mania News - Sep,13 2020 - tech
NVIDIA: GeForce RTX 3080 Reviews Delayed - tech
(HX) 07:30 PM CEST - Sep,13 2020 - Post a comment / read (4)
NVIDIA in a GeForce community forums post by staff member, announced that reviews of the GeForce RTX 3080 Founders Edition have been delayed to September 16, with the review NDA lifting at 6:00 AM Pacific Time. This NDA was originally slated to be lifted on September 14. According to Reddit post by an NVIDIA representative "NV-Tim," the delay was in response to certain reviewers requesting more time from NVIDIA as COVID-19 impacted their sampling logistics. In other news, NVIDIA announced that its $499 (starting) GeForce RTX 3070 graphics card will be available on October 15, 2020. The performance segment graphics card is hotly anticipated by the gaming community as the other two products in the series—RTX 3080 and RTX 3090—are enthusiast segment products. NVIDIA claims that the RTX 3070 beats the RTX 2080 Ti in performance, which means the card should be capable of 1440p high refresh-rate gaming, and 4K UHD gaming at 60 Hz.
 Gameguru Mania News - Sep,10 2020 - tech
NVIDIA GeForce RTX 3080 - Official Unboxing - tech
(hx) 11:16 PM CEST - Sep,10 2020 - Post a comment
Nvidia recently announced its Ampere lineup of Flagship GPUs, the RTX 3090, 3080 and 3070. The RTX 3080 Founders Edition/FE model will launch on 17th of September for $699 USD. The RTX 3090 FE card on the other hand will launch on the 24th of September for $1499 USD, and lastly the GeForce RTX 3070 is planned for launch in October for a price of $499 USD.

 Gameguru Mania News - Sep,08 2020 - tech
Android 11 Released - tech
(hx) 09:43 PM CEST - Sep,08 2020 - Post a comment
Google is launching Android 11 today, having completed the beta period. The new OS will begin rolling out today on select Pixel and OnePlus phones, with more partners launching and upgrading devices over the coming months. Key features of Android 11 include:

  • New treatment for "conversation"-related notifications from messaging apps, including a dedicated area in the Notifications shade, and Bubbles, which lets you briefly view a conversation thread as a pop-up overlay, without leaving the app you're in.
  • Privacy improvements, including the ability to grant apps one-time access to sensitive permissions, an "auto-reset" of permissions for apps that haven't been used in a while, and an extra steps required to enable background access to location. Google will also start requiring that developers obtain explicit permission from Google before their app is allowed to ask for background access to location.
  • A revamped screen when the lock button is pressed provides quick access to smart-home device controls.
  • Support for digital IDs, including digital driver's licenses.
  • Support for wireless Android Auto on all phones.
  • New media controls that make it easier to switch output device.
  • New screenshot tools, including built-in screen recording on all phones. On Pixel phones, Android 11 brings a new feature when taking a screenshot that lets you easily copy an image or text to the clipboard instead.
  • For phones linked to a company network, the personal/work Profiles features has several improvements. New Personal/Work tabs have been added to several places including the Share pop-up sheet. A new API available to apps will allow certain apps to present both work and personal data together, while protecting both company data and employee privacy. Google Calendar will support this feature, and third-party apps will be able to support it as well.
  • New APIs allowing apps to better support new display technologies, including "waterfall" displays that wrap around the side, and variable refresh rates.
Further, on Google Pixel phones, Android 11 brings a new feature called Live View with Location Sharing. When someone sends you their location, the feature uses AR to show you exactly where that person is in the real world, how far away they are, and can guide you to them, even in parks or the wilderness.
 Gameguru Mania News - Sep,05 2020 - tech
NVIDIA Marbles at Night tech demo - tech
(hx) 11:15 AM CEST - Sep,05 2020 - Post a comment / read (4)
During its September 1st Ampere event, NVIDIA showcased a new real-time ray tracing tech demo, Marbles at Night. This tech demo was running on a single RTX3090 at 1440p and with 30fps. And, as you will see, this is what future PC video-game graphics will look like. NVIDIA Marbles at Night RTX is a fully playable physics-based game. Unfortunately, though, NVIDIA has not released it to the public.


 Gameguru Mania News - Sep,03 2020 - tech
NVIDIA RTX 3080 showcased being faster by 55-70% than the RTX 2080Ti - tech
(hx) 07:51 PM CEST - Sep,03 2020 - Post a comment / read (7)
NVIDIA has recently posted a new video highlighting the gaming performance difference between the Geforce RTX 3080 GPU and the RTX 2080 Ti at 4K resolution. They used DOOM ETERNAL which was running in Ultra Nightmare settings, and the RTX 3080 easily outperforms the RTX 2080 Ti by a fair margin. Both the GeForce RTX 3080 and the RTX 2080 Ti cards were running on a similar PC configuration in Doom Eternal. Coming to the game’s performance, the NVIDIA GeForce RTX 3080 averaged around 120 FPS in some scenes when there was a lot of action going on. The NVIDIA GeForce RTX 3080 will be launching on the 17th of September, 2020. The reference Founders Edition variant will cost $699 USD.

NVIDIA officially announces and details DLSS 2.1 - tech
(hx) 06:52 PM CEST - Sep,03 2020 - Post a comment
NVIDIA has officially revealed this new version of DLSS. Yes, DLSS 2.1 is real, and here are its official details, straight from NVIDIA. According to NVIDIA, DLSS 2.1 brings a new ultra performance mode for 8K gaming. NVIDIA claims that DLSS 2.1 will deliver 8K gaming on GeForce RTX 3090 with a new 9x scaling option. And, as you may have guessed, Wolfenstein: Youngblood was one of the games that were showcased running on the RTX3090. Furthermore, DLSS 2.1 will bring VR support. As such, developers can now finally use DLSS tech in their VR games, something that was not possible with the previous versions of DLSS.
Why only 10 GB of memory for RTX 3080? How was that determined to be a sufficient number, when it is stagnant from the previous generation?

[Justin Walker] We’re constantly analyzing memory requirements of the latest games and regularly review with game developers to understand their memory needs for current and upcoming games. The goal of 3080 is to give you great performance at up to 4k resolution with all the settings maxed out at the best possible price.

In order to do this, you need a very powerful GPU with high speed memory and enough memory to meet the needs of the games. A few examples - if you look at Shadow of the Tomb Raider, Assassin’s Creed Odyssey, Metro Exodus, Wolfenstein Youngblood, Gears of War 5, Borderlands 3 and Red Dead Redemption 2 running on a 3080 at 4k with Max settings (including any applicable high res texture packs) and RTX On, when the game supports it, you get in the range of 60-100fps and use anywhere from 4GB to 6GB of memory.

Extra memory is always nice to have but it would increase the price of the graphics card, so we need to find the right balance.

When the slide says RTX 3070 is equal or faster than 2080 Ti, are we talking about traditional rasterization or DLSS/RT workloads? Very important if you could clear it up, since no traditional rasterization benchmarks were shown, only RT/DLSS supporting games.

[Justin Walker] We are talking about both. Games that only support traditional rasterization and games that support RTX (RT+DLSS).

Does Ampere support HDMI 2.1 with the full 48Gbps bandwidth?

[Qi Lin] Yes. The NVIDIA Ampere Architecture supports the highest HDMI 2.1 link rate of 12Gbs/lane across all 4 lanes, and supports Display Stream Compression (DSC) to be able to power up to 8K, 60Hz in HDR.

Could you elaborate a little on this doubling of CUDA cores? How does it affect the general architectures of the GPCs? How much of a challenge is it to keep all those FP32 units fed? What was done to ensure high occupancy?

[Tony Tamasi] One of the key design goals for the Ampere 30-series SM was to achieve twice the throughput for FP32 operations compared to the Turing SM. To accomplish this goal, the Ampere SM includes new datapath designs for FP32 and INT32 operations. One datapath in each partition consists of 16 FP32 CUDA Cores capable of executing 16 FP32 operations per clock. Another datapath consists of both 16 FP32 CUDA Cores and 16 INT32 Cores. As a result of this new design, each Ampere SM partition is capable of executing either 32 FP32 operations per clock, or 16 FP32 and 16 INT32 operations per clock. All four SM partitions combined can execute 128 FP32 operations per clock, which is double the FP32 rate of the Turing SM, or 64 FP32 and 64 INT32 operations per clock.

Doubling the processing speed for FP32 improves performance for a number of common graphics and compute operations and algorithms. Modern shader workloads typically have a mixture of FP32 arithmetic instructions such as FFMA, floating point additions (FADD), or floating point multiplications (FMUL), combined with simpler instructions such as integer adds for addressing and fetching data, floating point compare, or min/max for processing results, etc. Performance gains will vary at the shader and application level depending on the mix of instructions. Ray tracing denoising shaders are good examples that might benefit greatly from doubling FP32 throughput.

Doubling math throughput required doubling the data paths supporting it, which is why the Ampere SM also doubled the shared memory and L1 cache performance for the SM. (128 bytes/clock per Ampere SM versus 64 bytes/clock in Turing). Total L1 bandwidth for GeForce RTX 3080 is 219 GB/sec versus 116 GB/sec for GeForce RTX 2080 Super.

Like prior NVIDIA GPUs, Ampere is composed of Graphics Processing Clusters (GPCs), Texture Processing Clusters (TPCs), Streaming Multiprocessors (SMs), Raster Operators (ROPS), and memory controllers.

The GPC is the dominant high-level hardware block with all of the key graphics processing units residing inside the GPC. Each GPC includes a dedicated Raster Engine, and now also includes two ROP partitions (each partition containing eight ROP units), which is a new feature for NVIDIA Ampere Architecture GA10x GPUs. More details on the NVIDIA Ampere architecture can be found in NVIDIA’s Ampere Architecture White Paper, which will be published in the coming days.

Any idea if the dual airflow design is going to be messed up for inverted cases? More than previous designs? Seems like it would blow it down on the cpu. But the CPU cooler would still blow it out the case. Maybe it’s not so bad.

Second question. 10x quieter than the Titan for the 3090 is more or less quieter than a 2080 Super (Evga ultra fx for example)?

[Qi Lin] The new flow through cooling design will work great as long as chassis fans are configured to bring fresh air to the GPU, and then move the air that flows through the GPU out of the chassis. It does not matter if the chassis is inverted.

The Founders Edition RTX 3090 is quieter than both the Titan RTX and the Founders Edition RTX 2080 Super. We haven’t tested it against specific partner designs, but I think you’ll be impressed with what you hear… or rather, don’t hear. :-)

Will the 30 series cards be supporting 10bit 444 120fps ? Traditionally Nvidia consumer cards have only supported 8bit or 12bit output, and don’t do 10bit. The vast majority of hdr monitors/TVs on the market are 10bit.

[Qi Lin] The 30 series supports 10bit HDR. In fact, HDMI 2.1 can support up to 8K@60Hz with 12bit HDR, and that covers 10bit HDR displays.

What breakthrough in tech let you guys massively jump to the 3xxx line from the 2xxx line? I knew it would be scary, but it's insane to think about how much more efficient and powerful these cards are. Can these cards handle 4k 144hz?

[Justin Walker] There were major breakthroughs in GPU architecture, process technology and memory technology to name just a few. An RTX 3080 is powerful enough to run certain games maxed out at 4k 144fps - Doom Eternal, Forza 4, Wolfenstein Youngblood to name a few. But others - Red Dead Redemption 2, Control, Borderlands 3 for example are closer to 4k 60fps with maxed out settings.

Will customers find a performance degradation on PCIE 3.0?

System performance is impacted by many factors and the impact varies between applications. The impact is typically less than a few percent going from a x16 PCIE 4.0 to x16 PCIE 3.0. CPU selection often has a larger impact on performance.We look forward to new platforms that can fully take advantage of Gen4 capabilities for potential performance increases.

What kind of advancements can we expect from DLSS? Most people were expecting a DLSS 3.0, or, at the very least, something like DLSS 2.1. Are you going to keep improving DLSS and offer support for more games while maintaining the same version?

DLSS SDK 2.1 is out and it includes three updates:

- New ultra performance mode for 8K gaming. Delivers 8K gaming on GeForce RTX 3090 with a new 9x scaling option.

- VR support. DLSS is now supported for VR titles.

- Dynamic resolution support. The input buffer can change dimensions from frame to frame while the output size remains fixed. If the rendering engine supports dynamic resolution, DLSS can be used to perform the required upscale to the display resolution.

 Gameguru Mania News - Sep,01 2020 - tech
NVIDIA Announces GeForce Ampere RTX 3000 Series Graphics Cards - tech
(hx) 11:23 PM CEST - Sep,01 2020 - Post a comment / read (1)
The GeForce Special Event stream has come to an end and now, we have official details on the RTX 3090, RTX 3080 and RTX 3070. All three GPUs are built on NVIDIA’s new Ampere architecture and include 2nd generation RT Cores and 3rd generation Tensor Cores, combining for massive performance boosts.

GeForce RTX 3090 GeForce RTX 3080 GeForce RTX 3070
CUDA Cores 10,496 8,704 5,888
VRAM 24 GB GDDR6X 10 GB GDDR6X 8 GB GDDR6
Prices Starting At $1499 $699 $499
Release Date September 24 September 17 Available October


The RTX 30-series cards usher in a wealth of changes, most notably how powerful these cards will be compared to the soon-to-be previous generation. The RTX 3090 will have an ungodly 24 GB of memory, take up three slots in your case and hopefully not sound like a jet engine when at full throttle. It includes a “silencer” which is a “three-slot, dual-axial, flow-through design.” Bring your 1000W PSU or higher, especially if you want to pair this sucker with an Intel Core i9-10900K. You’re going to need it. The RTX 3080 will use 10 GB of GDDR6X memory with 760 Gbps bandwidth and is claimed to be twice as fast as the RTX 2080. The RTX 3070 card will have 8 GB of memory and is supposedly 60% faster than the RTX 2070. For comparison, the RTX 2080 Ti has 11 GB of memory and 616 Gbps of bandwidth. Both are geared towards owners of Nvidia’s superb 10-series of GPUs which were so good their users have been reluctant to upgrade. The RTX 3080 is expected to handler 4K at over 60 frames per second, while the RTX 3070 should handle 1440p super smoothly.

There’s a big bump in performance, so big that Nvidia claims the RTX 3090 will handle 8K gaming at 60 frames per second – the 20-series struggled with 4K at 60! This thing will likely play any ray tracing enabled game at 4K with a frame rate that could make angels cry. The RTX 3090 also pulls ahead of the Titan RTX in most specs (both cards have the same amount of memory), making this GPU the future must-have for extreme PC builds. The best of the best. RTX 30-series cards will also be based on 7nm architecture, matching AMD’s current generation of graphics cards. At the moment, Nvidia has a serious upper hand over AMD, and if AMD is going to compete, it has to not only make ray tracing look as good as GeForce cards, but it has to hit the same frame rate benchmarks, something that it wasn’t necessarily able to do with its RX 5000-series.

Nvidia’s new cards will start at an MSRP of £1,400, £650, and £470, respectively. Shockingly cheap given the major leap in performance Nvidia claims. The £1,400 RTX 3090 is expected to ship 24 September, the £650 RTX 3080 is expected to ship 17 September, and the £470 RTX 3070 is expected to ship in October. t will be interesting to see how the RTX 3080 and RTX 2080 Ti compare in particular, considering they are nearly identical in specs. How much of an advantage will the new Ampere architecture actually have over the Turing? A smaller transistor size in the newer generation will theoretically mean faster speeds, since the transistors are closer together, which but how much faster will it be (Nvidia claims twice as fast in some instances). I personally can’t wait to get my hands on the new cards to see.
 Gameguru Mania News - Aug,31 2020 - tech
Samsung reveals its 980 PRO PCIe 4.0 SSD - tech
(hx) 04:38 PM CEST - Aug,31 2020 - Post a comment / read (1)
Samsung has officially revealed its 980 PRO series SSD, what is now the world's fastest consumer-grade PCIe 4.0 SSD. On its Singapore website, Samsung has listed 1TB, 500GB and 250GB models of its 980 PRO SSD, promising sequential read speeds of 7,000 MB/s, smashing the 5,000 MB/s speeds of today's other PCIe 4.0 offerings. With their 980 PRO SSDs, Samsung promises 7,000 GB/s sequential read speeds, 5,000 GB/s sequential write speeds, random read/write IOPS of up to 1,000K. Using the bandwidth offered by PCIe 4.0, Samsung has delivered a 2x performance improvement over the company's existing PCIe 3.0 offerings, providing a true generational leap in storage performance. Samsung claims that its PCIe Gen4 SSD can offer a 2x performance boosts over PCIe Gen3 SSDs and performance levels which are 12.7 times faster than SATA SSDs.

Samsung's 980 Pro SSD will utilize the company's Elpsis controller, use 1GB of low power DDR4 memory as a cache and utilize "Samsung V-NAND 3-bit MLC" memory. With the company's 970 EVP SSD, Samsung lists its TLC memory as 3-bit MLC memory, confirming that Samsung's 980 PRO SSD will utilize TLC memory, a first for the 9X0 PRO series (assuming that Samsung's 3-bit MLC listing isn't a typo). Note that Samsung's 980 PRO SSD will only reach its rated speeds when paired to PCIe 4.0 compliant systems, such as PCs powered by an AMD Ryzen 3000 series processor and a PCIe 4.0 compatible motherboard. At this time, Samsung has not revealed the pricing or release date of their 980 PRO SSD.
 Gameguru Mania News - Aug,28 2020 - tech
NVIDIA GeForce RTX 3090 and 3080 Specifications Leaked - tech
(hx) 05:36 PM CEST - Aug,28 2020 - Post a comment / read (1)
Just ahead of the September launch, specifications of NVIDIA's upcoming RTX Ampere lineup have been leaked by industry sources over at VideoCardz. According to the website, three alleged GeForce SKUs are being launched in September - RTX 3090, RTX 3080, and RTX 3070. The new lineup features major improvements: 2nd generation ray-tracing cores and 3rd generation tensor cores made for AI and ML. When it comes to connectivity and I/O, the new cards use the PCIe 4.0 interface and have support for the latest display outputs like HDMI 2.1 and DisplayPort 1.4a. The GeForce RTX 3090 comes with 24 GB of GDDR6X memory running on a 384-bit bus at 19.5 Gbps. This gives a memory bandwidth capacity of 936 GB/s. The card features the GA102-300 GPU with 5,248 CUDA cores running at 1695 MHz, and is rated for 350 W TGP (board power). While the Founders Edition cards will use NVIDIA's new 12-pin power connector, non-Founders Edition cards, from board partners like ASUS, MSI and Gigabyte, will be powered by two 8-pin connectors. Next up is specs for the GeForce RTX 3080, a GA102-200 based card that has 4,352 CUDA cores running at 1710 MHz, paired with 10 GB of GDDR6X memory running at 19 Gbps. The memory is connected with a 320-bit bus that achieves 760 GB/s bandwidth. The board is rated at 320 W and the card is designed to be powered by dual 8-pin connectors. And finally, there is the GeForce RTX 3070, which is built around the GA104-300 GPU with a yet unknown number of CUDA cores. We only know that it has the older non-X GDDR6 memory that runs at 16 Gbps speed on a 256-bit bus. The GPUs are supposedly manufactured on TSMC's 7 nm process, possibly the EUV variant.
 Gameguru Mania News - Aug,26 2020 - tech
Windows 95 is now 25 years old - tech
(hx) 01:38 PM CEST - Aug,26 2020 - Post a comment / read (5)
Microsoft released Windows 95 25 years ago, on August 24th 1995! Back in 1995 I was 26 year old hardcore DOS programmer (Turbo C, Tubo Pascal, Turbo Assembler) :-)



If you're nostalgic for Windows 95 after watching this video, you can run it as a free standalone app today!
 Gameguru Mania News - Aug,18 2020 - tech
AMD Radeon Software Adrenalin 2020 Edition 20.8.2 Beta - tech
(hx) 11:23 AM CEST - Aug,18 2020 - Post a comment / read (1)
AMD released their Radeon Software Adrenalin 2020 Edition 20.8.2 Beta drivers. This latest driver release brings with it support and improvements for numerous titles. A Total War Saga: Troy sees the most significant boost to performance with up to 12% better FPS on the High preset when using a Radeon RX 5700 XT. Other titles with improved support include Microsoft Flight Simulator, Mortal Shell, and the Marvel's Avengers Open Beta. Meanwhile, AMD's list of fixes while short is no less important. They managed to solve the issue with intermittent system hangs when exiting sleep on some AMD Ryzen 3000 mobile processors with Radeon Graphics, which will likely make life easier for numerous users. They also fixed the system freeze or failure to recognize input from the user when pressing a key with Radeon Overlay open or when exiting it while playing Hyper Scape.
Support For
  • A Total War Saga : Troy
  • The High preset on the Radeon RX 5700 XT offers up to 12% better FPS performance playing A Total War Saga: Troy with Radeon Software Adrenalin 2020 edition 20.8.2 versus the Radeon Software Adrenalin 2020 Edition 20.8.1RS-339
  • Microsoft Flight Simulator
  • Mortal Shell
  • Marvel's Avengers Open Beta
Fixed Issues
  • Reports of intermittent system hangs while exiting system sleep on some AMD Ryzen 3000 Series Mobile Processors with Radeon Graphics.
  • Pressing a key while Radeon Overlay is open, or exiting Radeon Overlay while playing Hyper Scape, may cause the players actions to freeze or fail to recognize input from the user.
  • Upgrade Advisor may show an "Unable to get requirements" error message when opened on Windows 7 system configurations.
Known Issues
  • With Radeon FreeSync enabled on Radeon RX 5000 series system configurations, task switching to another display or application may cause the display to flicker for a few moments.
  • Brightness flickering may be experienced on some VP9 video content playback through applications or web browsers on Radeon RX 5000 series graphics product system configurations.
  • Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
  • Performance Metrics Overlay and the Performance Tuning tab incorrectly report higher than expected idle clock speeds on Radeon RX 5700 series graphics products. Performance and power consumption are not impacted by this incorrect reporting.
  • With HDR enabled, Windows desktop may experience flickering, and performing a task switch while in a game may cause colors to become washed out or over saturated.
  • Audio may experience instability when connected through an Audio Video Receiver via HDMI on Radeon RX 5000 series graphics products
  • YouTube playback may become frozen with Microsoft Edge player and Chrome when played on an extended display on some AMD Ryzen 7 3000 series and AMD Ryzen 4000 series APU system configurations.
  • Modifying the HDMI Scaling slider may cause FPS to become locked to 30.
  • Some games may exhibit stutter intermittently during gameplay on Radeon RX 5000 series graphics products.
  • AMD will continue to monitor and investigate any new reports of black screen or system hang issues during extended periods of gameplay closely. Users are encouraged to use the new Bug Reporting Tool for any issues they may encounter.
 Gameguru Mania News - Aug,17 2020 - tech
NVIDIA Releases GeForce 452.06 Game Ready Drivers - tech
(hx) 06:09 PM CEST - Aug,17 2020 - Post a comment
NVIDIA today released the latest update to its GeForce Game Ready software. Version 452.06 WHQL comes with optimization for Microsoft Flight Simulator (2020), Tony Hawk's Pro Skater 1 and 2 (2020 remastered), Troy: A Total War Saga, and World of Warcraft: Shadowlands (beta). The drivers also add G-SYNC compatibility for eight new gaming monitors, spanning Acer, ASUS, Lenovo, and I-O Data brands. Among the issues fixed are Shadow of the Tomb Raider crashing in DirectX 12 mode with Windows 10 GPU hardware scheduling enabled; a texture corruption issue with Death Stranding affecting GTX 16-series and RTX 20-series graphics cards; black square artifacts noticed in Path of Exile; a stuttering issue with Forza Motorsport 7, and several games randomly freezing during gameplay.
Game Ready for Microsoft Flight Simulator
This new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Microsoft Flight Simulator. In addition, this release also provides optimal support for the World of Warcraft: Shadowlands pre-patch on the public test realm as well as for A Total War Saga: TROY and Tony Hawk's Pro Skater 1 + 2.

Fixed Issues in this Release
  • [Shadow of the Tomb Raider][DirectX 12]: The game may crash when launched if Hardware-accelerated GPU scheduling is enabled. [3037544]
  • [Death Stranding]: Texture corruption may be observed during gameplay on GeForce GTX 16/RTX 20 series GPUs. [200631405]
  • [Path of Exile]: Black square corruption appears around characters.[3038439]
  • [Sonic & All Stars Racing Transformed]: The game crashes when playing in a water level. [3028931]
  • [Forza Motorsport 7]: The game starts to stutter after racing a few laps. [3035005]
  • [Zhan Ge Jing Ji Chang]: Corruption occurs in the game when played in the Tencent mobile game simulator. [200631684]
  • Several games randomly freeze for a few seconds during gameplay. Affected games include Assassin's Creed Origins, Planetside 2, Assassin's Creed III, Assassin's Creed Odyssey, and Assassin's Creed Syndicate. [3038632]
  • The NVIDIA Control Panel does not display the native resolution of some HDTVs if the timings are invalid. [3060459]
  • Some displays may show a green tint when Windows Night Light is enabled. [3038686]
  • Snow appears on the display upon waking up the HDMI monitor. [3039265]
  • [Notebook][Turing] Display may show pixelated corruption on waking notebook from long display off [200633139]
 Gameguru Mania News - Aug,15 2020 - tech
NVIDIA Ampere RTX 3090 card will get 21Gbps GDDR6X memory - tech
(hx) 08:45 AM CEST - Aug,15 2020 - Post a comment / read (2)
In a recent technology brief Micron has confirmed that it has been developing GDDR6X memory for NVIDIA’s next-generation Ampere graphics card lineup. Micron has been a memory module supplier for the Geforce graphics cards, and this new partnership with Nvidia takes things to a whole new level, by bringing GDDR6X memory type support. Under a comparison on ultra bandwidth solutions, segregated into the GDDR6X column, Micron lists a next-gen NVIDIA card under the "RTX 3090" product name. According to the spec sheet, this card features a total memory capacity of 12 GB GDDR6X, achieved through 12 memory chips with a 384-bit wide memory bus. As we saw today, only 11 of these seem to be populated on the RTX 3090, which, when paired with specifications for the GDDR6X memory chips being capable of 19-21 Gbps speeds, brings total memory subsystem bandwidth towards the 912 - 1008 GB/s range (using 12 chips; 11 chips results in 836 GB/s minimum). It's possible the RTX 3090 product name isn't an official NVIDIA product, but rather a Micron-guessed possibility, so don't look at it as factual representation of an upcoming graphics card. One other interesting aspect from the tech brief is that Micron expects their GDDR6X technology to enable 16 Gb (or 2 GB) density chips with 24 Gbps bandwidth, as early as 2021. You can read over the tech brief - which mentions NVIDIA by name as a development partner for GDDR6X - by following the source link and clicking on the "The Demand for Ultra-Bandwidth Solutions" document.
 Gameguru Mania News - Aug,13 2020 - tech
New Windows Update Allows GPU Selection - tech
(hx) 09:03 PM CEST - Aug,13 2020 - Post a comment / read (5)
Microsoft's future update to Windows 10 will add a GPU-aware selector that allows both the OS and the user to adaptively select the best GPU for each usage scenario. The preview release of Windows 10 build 20190 features this in two ways. First is an OS-level layer that automagically selects the best GPU for the task at hand between installed options (let's assume, an Intel iGPU and your discrete GPU). For web browsing or productivity it's expected the OS will switch to the less power-hungry option, whilst for gaming and its all-cylinders philosophy, it would launch the discrete option. However, if you're not much into ceding that kind of control to the OS itself, you can override which specific GPU is activated for a specific application. This change is made via the Settings panel with a drop down menu in Graphics Settings. This feature should be a particular boon for laptops that don't feature a power-saving technology that enables this kind of behavior, but there are some other usages for power users that might come in handy with this OS-level integration.
 Gameguru Mania News - Aug,05 2020 - tech
AMD Radeon Adrenalin 2020 Edition 20.8.1 Driver - tech
(hx) 08:50 AM CEST - Aug,05 2020 - Post a comment
AMD's latest graphics driver comes packed with improvements for a trio of new games, with Horizon Zero Dawn, Hyper Scape, and Grounded receiving official support with today's new Radeon Software Adrenalin 2020 Edition 20.8.1 release. According to the company, Obsidian's newly released massively popular survival game Grounded will run up to 9% better using these drivers compared to the previous 20.7.2 version. The tests were done on a machine running an RX 5700 XT, though most of the products in the Radeon line should see improvements to FPS in some form. AMD didn't go into detail on what sort of enhancements does this release carry for the upcoming PC launch of Guerilla Games' Horizon Zero Dawn or the Ubisoft battle royale Hyper Scape. However, this driver is recommended for anyone using a graphics card from the red team who's looking to jump into any of these new games.

Fixed Issues

  • With Radeon FreeSync enabled, task switching to another display or application may intermittently cause the desktop refresh rate to be locked to an arbitrary interval causing stuttering.
  • Streaming and recording features are not working or are failing to enable on Radeon RX 5000 series graphics products in Windows® 7 system configurations.
  • Radeon Software may experience an application crash or hang when waking from sleep after joining the AMD User Experience program.
  • DOOM™ Eternal may experience a very dark or dim screen when changing V-Sync settings in game with HDR enabled.
  • Hot plugging a powered off HDMI display and then powering on the display, may intermittently cause a system crash or hang.
  • Enabling Instant Replay may rarely cause a system hang or TDR on Radeon RX 5000 series graphics products.
  • Compatibility Advisor may show an “Unable to get requirements” error message when opened. Users will need to perform a factory reset of settings in Radeon Software for this fix to take effect.
 Gameguru Mania News - Jul,30 2020 - tech
Intel Overhauls its Corporate Identity - tech
(hx) 09:30 PM CEST - Jul,30 2020 - Post a comment / read (1)
EVO is likely to become a prominent client-segment processor brand by Intel as it wades into the post-Core product generation. Intel just registered a large tranche of trademarks and logos with the USPTO. It begins with a re-design of Intel's corporate identity from the ground-up, including the company's main logo. A clean new typeface replaces the one Intel has been using since the original Core i7 from a decade ago. The brands are placed with simple geometric backgrounds with fewer color gradients. The brand extension (i3/i5/i7/i9) is located at the bottom-right corner. The distinction between two logos, "EVO Powered by Core" and just Core i3, caught our eye. We speculate that EVO could refer to a new category of Hybrid processors (chips with more than one kind of CPU core), and could debut with "Alder Lake." The non-EVO chips could have only one kind of CPU core, and given the timing of this trademark application (July 2020), we expect it to debut only with the processor that succeeds "Tiger Lake," as notebooks based on the new chips may already be under mass-production. In any case, it's only a matter of the notebook ODM (eg: Quanta, Compal, Foxconn, etc.,) placing a sticker on the product or its packaging. It's also interesting to note the "powered by Core" subtext in the EVO branding. Intel could be using this to transition between the two brands.
Intel has $82 Billion in shareholder equity, of which $8 Billion is in cold, hard cash. $44 Billion in "current assets" and only ~$22 Billion in liabilities. Intel today could spend $20 Billion on one moonshot project and still have money left over to continue their operations. In the short term, it is clear that Intel is screwing up their process. But a giant pile of $20 Billion+ can turn things around, as long as the board + executives do the right thing with it. Based on other companies (IBM, Sears, etc. etc.) that have entered long periods of decline... Intel could easily remain giant for a decade to come, coasting entirely on its cash pile alone. And who knows? Maybe Intel really can turn things around and return to dominance.

In other news, Intel is apparently seeking external assistance and it seems like a deal has already been struck with TSMC which is now believed to be the designated foundry that can assist with Intel's 7 nm chip production in 2021. Intel indicated that its own 7 nm production will end up delayed by at least 6 months due to design defects, plus we know that AMD is ready to launch 5 nm CPUs by next year, so now that Intel can tap external foundries, the delay may never occur. However, Intel’s manufacturing nodes are not exactly compatible with TSMC’s nodes. The upcoming 7 nm node from Intel is comparable to TSMC’s 5 nm node as far as transistor densities and yields are concerned, which means Intel actually needs to validate and supply necessary design changes so that TSMC can repurpose its 5 nm and 3 nm EUV nodes. Another DigiTimes source reports that TSMC could also help Intel with the 10 nm production for upcoming CPUs and GPUs. The node discrepancies are still there, so the 10 nm Intel process is actually similar to TSMC’s 6 nm process. The two companies will need to work together in order to redesign the photomasks for select 10 nm Intel CPUs and GPUs, ensuring the compatibility with TSMC’s nodes. Apparently, Intel already ordered 180,000 wafers to be produced on the TSMC 6 nm node in 2021.
Google Offers New Free Backup Options for iOS and Android - tech
(hx) 05:01 PM CEST - Jul,30 2020 - Post a comment / read (3)
Google has sweetened its Google One service to offer full, automatic phone backup for free for all Android phones. (Full automatic phone backup previously required a paid subscription.) The company is also launching a Google One app for iOS, which will offer a free backup service and storage manager for that platform. On iOS, Google One will be able to back up photos, videos, contacts, and calendar events. The Google One service on both platforms uses the 15 GB of storage that comes free with all Google accounts. Google One will continue to offer paid subscriptions that offer more storage and enhanced support.
 Gameguru Mania News - Jul,28 2020 - tech
Intel Core i9-10850K Officialy Clocked At 5.2GHz - tech
(hx) 01:13 PM CEST - Jul,28 2020 - Post a comment / read (1)
A few weeks ago, I posted a news about Intel’s Core i9-10850K processor, which is a slight downgrade from the flagship Core i9-10900K. The chip is still part of the 14nm 10th generation Comet Lake-S desktop processor family, but is clocked 100MHz slower across base, boost, Turbo Boost 3.0 and Thermal Velocity Boost thresholds. Today, Intel officially announced the processor, along with its bulk pricing. Whereas the Core i9-10900K is priced at $488 in lots of 1,000 for OEMs, the Core i9-10850K is available at a $35 discount, coming in at $453. For OEMs that have encountered trouble getting their hands on the Core i9-10900K, the Core i9-10850K seems like a worthy consolation prize given its relatively small downgrade in performance. I should note that while Intel has listed bulk pricing for the Core i9-10850K at $453, retail boxed versions of the processor (BX8070110850K) will be making their way to store shelves soon. These will be a bit easier to obtain than the Core i9-10900K once released, and should be slightly cheaper as well. However retail pricing will be very probably higher than the bulk rates, so we might see the chip priced closer to +$500 for individuals.
 Gameguru Mania News - Jul,27 2020 - tech
NVIDIA Releases Hotfix Driver Version 451.85 - tech
(hx) 12:36 PM CEST - Jul,27 2020 - Post a comment
NVIDIA has recently released GeForce Hotfix Driver Version 451.85 which fixes various issues in the latest 451.67 WHQL Game Ready drivers. This hotfix brings stability improvements to Shadow of the Tomb Raider when running in DirectX 12 mode with Hardware-accelerated GPU scheduling enabled, texture corruption fixes in Death Stranding with GeForce GTX 16/RTX 20 series GPUs, and performance fixes to Forza Motorsport 7. The new hotfix also adds G-Sync Compatibility for the Samsung 27" Odyssey G7 gaming monitor.
GeForce Hotfix display driver version 451.85 is based on our latest Game Ready Driver 451.67.

This Hotfix driver resolves the following issues:
  • [Shadow of the Tomb Raider][DirectX 12]: The game may crash when launched with Hardware-accelerated GPU scheduling enabled.
  • [Death Stranding]: Texture corruption may be observed during gameplay on GeForce GTX 16/RTX 20 series GPUs
  • NVIDIA Control Panel does not display the native resolution of some HDTVs with invalid timings 
  • Some games may exhibit random freezes that lasts for a few seconds during gameplay. 
  • Some displays may show a green tint when Windows Night Light is enabled 
  • [Forza Motorsport 7]: Game starts to stutter after racing a few laps
  • [G-Sync Compatible] Adds support for the Samsung 27" Odyssey G7 gaming monitor
Windows 10 64-bit Standard Driver - Click Here
Windows 10 64-bit DCH Driver - Click Here
 Gameguru Mania News - Jul,26 2020 - tech
Windows 10's latest update bug is breaking internet - tech
(hx) 08:53 AM CEST - Jul,26 2020 - Post a comment / read (5)
Windows 10 May 2020 Update has received fixes for major bugs in Microsoft’s monthly patches for July, but it looks like the update has yet another unpatched problem and it has been finally acknowledged by Microsoft. Microsoft has acknowledged that Windows 10 version 2004 is displaying false internet connection warnings for some PCs. Users have been reporting that a dreaded yellow triangle would appear on the system tray annoyingly reporting that they have “No Internet Access”. The error will appear when your device is connected to the router correctly but it would seem like Windows 10 cannot connect to the internet. “I’ve rebooted my laptop, reset the router and reinstalled the network wireless adaptor but still the same message,” one user noted, and others have also confirmed it. While you’ll be able to browse the web in your browser, it appears that apps such as Spotify, Cortana, Microsoft Store and even Feedback Hub rely on the Windows 10’s internet status to reach the servers. In other words, Spotify and other apps may not work when you have the false internet connection warning.

To fix the no internet connection warning after upgrading to Windows 10 version 2004, follow these steps:
1.Open Windows Search.
2.Look for ‘Registry Editor’.
3.Navigate to “HKEY_LOCAL_MACHINESYSTEMCurrentControlSetServicesNlaSvcParametersInternet”
4.Modify “EnableActiveProbing” and change the value from ‘0’ to ‘1’.
5.Click on ‘OK’.
6.Close Registry Editor.
7.Restart your computer.
 Gameguru Mania News - Jul,20 2020 - tech
Windows 10X Delayed to 2021, Loses Win32 Support - tech
(hx) 08:33 PM CEST - Jul,20 2020 - Post a comment / read (2)
Citing multiple sources, Mary Jo Foley reports that Microsoft has delayed Windows 10X to Spring 2021 and won’t rollout a dual-screen version until 2022. As Foley notes, Windows 10X is not a new operating system. Instead, it is a more modular hybrid of what Microsoft now calls Windows 10 desktop, one that will offer a simpler user experience and a new container-based model for backward compatibility. While Windows 10X was originally designed for familiar form factors like laptops and tablets, Microsoft in 2019 decided to push its use in more interesting dual-screen form factors in a bid to further differentiate it from Windows 10 desktop. But those plans hinged on too many moving parts, and with the core of Windows 10X both untested and unready, the firm decided to delay its release and focus on single-screen PCs earlier this year. Foley’s report is the first update we’ve gotten since Microsoft announced the delay and refocus. She says that the latest plan is to deliver Windows 10X with new single-screen devices in early 2021 and that this first release will not include the Win32 container technology that provides backward compatibility with legacy desktop applications. Instead, this system will operate much like Windows 10 in S mode and will run Store and web apps only. With this change, Win32 app support is now delayed to 2022 at the earliest. That year, Microsoft also expects to ship Windows 10X on new dual-screen PCs. Even better, Foley has heard that Microsoft may be stepping back from the feature update cliff and will shift from the current twice-per-year schedule to a once-per-year schedule in 2021 so that it can put more engineering staff on Windows 10X.

Jesus :-( Instead of adding resources to Windows 10 to stabilize the platform and fix issues that users complain about every time Windows 10 gets updated, Microsoft diverts those resources to work on an OS that no one is asking for. Do we really need another OS that can only run Windows store apps? Fuck you. Does anyone know who is doing so bad decisions there?
Microsoft Cloud PC is Coming in Spring 2021 - tech
(hx) 08:26 PM CEST - Jul,20 2020 - Post a comment / read (7)
Mary Jo’s at it again: In addition to today’s news about Windows 10X, Ms. Foley today reported that Microsoft is working on a virtualized Windows desktop experience for thin clients called Microsoft Cloud PC. It’s expected in Spring 2021. As she writes, Cloud PC won’t replace Windows and Office on rich PCs for the foreseeable future. Instead, this new service will be option for businesses that wish to deploy low-end PCs that will behave in many ways like thin clients, with software delivered from the Azure cloud.
I found a  job description posted June 5 for a program manager for Microsoft's Cloud PC team on the company's careers site. The description of Cloud PC isn't super-detailed -- or surprising to anyone following Microsoft's virtualization strategy.

"Microsoft Cloud PC is a strategic, new offering that is built on top of Windows Virtual Desktop to delivering Desktop as a Service. At its core, Cloud PC provides business customers a modern, elastic, cloud-based Windows experience and will allow organizations to stay current in a more simplistic and scalable manner," the job description says.

Microsoft is planning to make Cloud PC a Microsoft-365-powered experience that is managed by Microsoft and sold for a flat per user price, the job description says. This pricing piece is key. Windows Virtual Desktop pricing revolves around Azure consumption. Cloud PC sounds like it will be available for a set subscription fee.

Microsoft had dropped a few hints recently that it was looking to create some kind of virtualized PC management experience. In February, Scott Manchester, who had been Group Program Manager for Windows Virtual Desktop, took on a new role as Group Program Manager for "Cloud Managed Desktops." I'm guessing that this team, along with Windows engineering, are the ones honing the Cloud PC vision and deliverables.

The biggest question here is when will Microsoft introduce its Cloud PC service/offering. I'm hearing this could happen as early as next spring, but Microsoft officials would not talk about Cloud PC at all and provided the "Microsoft will not comment on rumors and speculation" boiler-plate answer to my query.
Imagine a nightmare of streaming OS and Apps, no matter how fast connection you have it is a horrible experience. There is no in hell I would ever sign up for such garbage idea, and most Windows users are not going to do the same. Microsoft is going to lose Windows users very quickly. They are really working hard on pushing everyone to Linux along with Gaming industry and that's the end of Windows and Microsoft as we know it.
 Gameguru Mania News - Jul,17 2020 - tech
Intel Core i9-10850K Priced at $449 - tech
(hx) 08:28 AM CEST - Jul,17 2020 - Post a comment / read (3)
Intel's upcoming Core i9-10850K processor started appearing as a configurator option on Digital Storm pre-built gaming desktops. The 10-core/20-thread Socket LGA1200 processor comes with an unlocked multiplier, but is positioned between the $440 Core i9-10900 (locked) processor and the $499 i9-10900K flagship part. Intel differentiates the i9-10900K from the i9-10850K by stripping the latter of the Thermal Velocity Boost feature. The processor now has a maximum boost frequency of 5.20 GHz, and it gets there using the Turbo Boost Max 3.0 algorithm. The lack of TVB is attributable to the processor model numbering being i9-108xx rather than i9-109xx. Despite being locked parts, the i9-10900 and i9-10900F get TVB.

It's still not known if Intel will release the Core i9-10850K to the DIY retail channel, but the fact that it's surfacing on a pre-built vendor's site points to the possibility of the chip being OEM-exclusive. Thermal Velocity Boost is a cooling-sensitive feature, and hitting the advertised 5.30 GHz TVB frequency comes with steep cooling requirements for OEMs, which they probably could do with less of. The processor should still perform nearly on-par with the i9-10900K in most scenarios, including gaming.
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