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 Gameguru Mania News - Oct,25 2020 - tech 
This 8K Monitor Costs HOW MUCH?! - tech
(hx) 06:38 PM CET - Oct,25 2020 - Post a comment / read (9)
With anything tech related, manufacturers are always striving to give you the very best product and Dell thinks that the UP3218K ticks that box. With production focussed tasks bigger than ever and GPUs catered specifically for 8K gaming like the RTX 3090, you’re going to need a monitor to utilise it but is it worth that hefty price tag?


While it's cool 4k is barely starting to get a bit more adopted so I think 8k is still something to look forward to 5-6 years from now!
 Gameguru Mania News - Oct,22 2020 - tech
NVIDIA Reportedly Cancels Launch of RTX 3080 20GB, RTX 3070 16GB - tech
(hx) 04:18 PM CEST - Oct,22 2020 - Post a comment / read (1)
Fresh reports floating in the rumor mill's circulatory system claim that NVIDIA backtracked on its plans to launch higher VRAM capacity versions of their RTX 3080 and the (in the meantime, delayed) RTX 3070. These cards launched with 10 GB VRAM for the RTX 3080 and 8 GB VRAM for the RTX 3070, with reports circulating as early as their announcement that there would be double-capacity versions hitting the market just a few months later - specifically, in December of this year. Videocardz, however, claims that these long-rumored 20 GB and 16 GB SKUs have now been canceled by NVIDIA, who sent this news to its AIB partners - and the usage of canceled, not postponed, is perfunctory. For cards theoretically shipping come December, this is indeed a small advance notice, but it might be enough for AIB partners to feed all their GA102-200 (RTX 3080) and GA104-400 (RTX 3070) silicon towards the already - if not readily - available models. This report, Videocardz claims, has been confirmed by two of their sources, and comes at the exact same day specifications for AMD's RX 6000 series leaked. It's likely NVIDIA already had knowledge of its competition's designs and performance targets, however, so this could be seen as nothing more than a coincidence. One of the publications' sources claims GDDR6X yields might be the cause for the cancellation, but this doesn't help explain why the alleged RTX 3070 16 GB card (with its GDDR6 chips) was also canceled. Remember: these are rumors on cards that were never announced by NVIDIA themselves, so take these with the appropriate salt-mine level of skepticism.
 Gameguru Mania News - Oct,20 2020 - tech
AMD Releases Radeon Software Adrenalin 20.10.1 Drivers - tech
(hx) 06:03 PM CEST - Oct,20 2020 - Post a comment / read (1)
AMD released the latest version of the Radeon Software Adrenalin 2020 Edition drivers. Version 20.10.1 beta comes with optimization for "DOOM Eternal: The Ancient Gods, Part One;" "Watch_Dogs: Legion," "DiRT 5 early access," and "World of Warcraft : Shadowlands Pre-Patch." Among the bugs fixed with this release are audio instability issues for AV receivers pulling digital audio from HDMI ports on Radeon RX 5000 series graphics cards; Windows Desktop experiencing flickering in multi-display setups with one of the displays running a Vulkan API game full-screen; uploading or streaming to YouTube using Radeon Software not working correctly; "Genshin Impact" not displaying correctly in the gaming tab of Radeon Software; some legacy Windows screensavers causing a crash on RX 5000 series graphics cards; and graphics corruption noticed on high refresh-rate multi-display setups.

AMD Radeon Software Adrenalin 2020 Edition 20.10.1 Driver Release Notes

Support For

  • Doom™ Eternal: The Ancient Gods
  • Watch Dogs™: Legion
  • DIRT 5™ Early Access
  • World of Warcraft™: Shadowlands Pre-Patch

Fixed Issues

  • Audio may experience instability when connected through an Audio Video Receiver via HDMI® on Radeon RX 5000 series graphics products.
  • Desktop may experience frame rate fluctuation when exiting a Vulkan® API game with Radeon FreeSync enabled on two or more display system configurations.
  • Uploading or streaming content to YouTube™ may be unavailable or not working correctly.
  • Genshin Impact™ is not detected or listed in Radeon Software gaming tab.
  • Some specific Windows® screensavers such as ‘Bubbles’ may cause an application crash when applied on Radeon RX 5000 series graphics products.
  • Graphical corruption may occur on desktop or at idle when two or more connected high refresh rate displays are Radeon FreeSync enabled on Radeon RX 5000 series graphics products.
  • Upgrading to Radeon Software Adrenalin 2020 Edition releases from Radeon Software 2019 Edition releases via Radeon Settings may sometimes fail with an error message.
 Gameguru Mania News - Oct,19 2020 - tech
AMD Ryzen 5 5600X Benchmarked - tech
(d@rkfu) 11:26 PM CEST - Oct,19 2020 - Post a comment
Since AMD announced its next-generation Ryzen 5000 series desktop processors based on Zen 3 core, everyone has been wondering how the new processors perform. For a detailed review and performance numbers, you should wait for official reviews. However, today we have the scores of Ryzen 5 5600X CPU. Thanks to the popular hardware leaker @TUM_APISAK, the Ryzen 5 5600X performance numbers in the SiSoftware Sandra benchmark suite have been leaked. When digging under the hood, the new Ryzen CPU contains six of Zen 3 cores with 12 threads, paired with as much as 32 MB of level three (L3) cache. These cores are running at 3.7 GHz base frequency, while the boost speeds are reaching 4.6 GHz.

In the test results, the AMD Ryzen 5 5600X CPU has scored Processor Arithmetic and Processor Multi-Media scores of 255.22 GOPS and 904.38 Mpix/s. These scores are not much on their own until we compare them to some of the Intel offerings. When compared to the Intel Core i5-10600K CPU, which is likely its targeted competing category, it scores 224.07 GOPS and 662.33 Mpix/s for Processor Arithmetic and Processor Multi-Media tests respectively. This puts the AMD CPU ahead 13.9% and 36.5% in these tests, indicating the possibility of Zen 3. Another important note here is the thermal headroom both of these CPUs run. While the Intel model is constrained withing 125 W TDP, the AMD model runs at just 65 W TDP. This could be an indication of the efficiency that these new processors harness.
 Gameguru Mania News - Oct,13 2020 - tech
Apple Intros Four 5G iPhones - tech
(hx) 11:36 PM CEST - Oct,13 2020 - Post a comment

Apple today announced the iPhone 12 series, the company's largest lineup of new iPhones to date. All four new models share same new design with flat metal sides and thinner bezels than previous iPhones. All four also include a bevy of high-end features, including:

  • A14 Bionic chip, made with a bleeding-edge 5nm process that offers better performance and efficiency. It has 11.8 billion transistors and offers 50% faster graphics performance and 70% faster machine learning computations.
  • 5G, including mmWave in US models.
  • Super Retina XDR OLED displays, offering HDR and ~460 ppi sharpness.
  • "Ceramic Shield" display glass from Corning that Apple claims is the toughest of any smartphone.
  • MagSafe for iPhone, a new magnet system that aligns wireless charging coils, (which have been upgraded to support 15W fast wireless charging,) and supports snap-on magnetic cases and accessories.
  • A new 12 megapixel main camera with a 7-element lens and f/1.6 aperture, for 27% better low-light performance.
  • Advanced camera app features like Night Mode now work with all cameras, including wide-angle and selfie cameras. Also new is a Night mode Time-lapse feature.
  • Water resistance.
The four iPhone 12 models and their differences:
  • iPhone 12: The same 6.1-inch screen size as the iPhone 11, but upgraded to the same "Super Retina XDR" OLED technology as the Pro models. The new design fits a 6.1-inch display into a body that's lighter and 15% smaller. The secondary camera is a 12 megapixel "ultra wide" camera similar to that on the iPhone 11. Apple is offering five color options: black, white, Product Red, green, and blue. Available October 23rd for $799.
  • iPhone 12 mini: All the features of the standard iPhone 12 in a smaller body with a 5.4-inch display. Apple claims it's the smallest, thinnest, lightest 5G phone in the world. Available November 13th for $699.
  • iPhone 12 Pro: Similar in size to the standard iPhone 12 with a 6.1-inch display. As with last year's Pro models, the main step-ups are better materials (stainless steel and milled glass) and the addition of a telephoto camera. New is a LiDAR scanner, which aids low-light focusing and AR features. A new ProRAW photo format combines the best of Apple's Deep Fusion computational photography with the flexibility of a RAW format. It's also the first phone that can record and edit Dolby Vision HDR video at up to 60 fps and 4K resolution. Color options: silver, Deep Graphite, gold, and Pacific Blue. Available October 23rd starting at $999 with 128 GB of storage.
  • iPhone 12 Pro Max: Steps up a 6.7-inch display, the largest Apple has put in a phone. The main camera has a 47% larger sensor area and sensor-shift OIS, for 87% better low-light performance. It also upgrades the telephoto lens from 2x to 2.5x, providing 5x optical zoom range across all three rear cameras. Shipping November 13th starting at $1099.


Microsoft xCloud May Bypass Apple App Store with Web App - tech
(hx) 12:35 AM CEST - Oct,13 2020 - Post a comment / read (5)
Microsoft is reportedly planning to release a "direct browser-based solution" to bring their Xbox Game Pass xCloud streaming service to iOS and iPadOS devices targeting a 2021 launch according to sources familiar with the matter. Microsoft has faced numerous issues with bringing the service to Apple devices due to App Store policies requiring each game to be uploaded as a separate application for review. Microsoft has previously stated that this solution is unacceptable and they would be investigating other options, they seem to have concluded that a web app would be the best route forwards. This approach is very similar to Amazon's Luna game streaming service which will also utilize a web app for access on Apple devices.

Microsoft's gaming boss Phil Spencer told employees at an all-hands meeting on Wednesday the company is planning to bring Game Pass to Apple's iPhone and iPad, targeting 2021 for the potential release of a "direct browser-based solution," Business Insider has learned.

"We absolutely will end up on iOS," Spencer told employees, according to two people with direct knowledge of his comments. Microsoft did not comment at the time of publication. Apple has not yet responded to a request for comment.

Microsoft last month added a key new feature to Game Pass, its Netflix-style subscription service that gives Xbox and PC gamers access to a vast catalogue of games. Now, Game Pass subscribers can stream many of the included titles directly to their Android phones or tablets, no console required. 

Notable by its absence at the feature's launch was support for Apple's iPhone and iPad. An Apple spokesperson told Business Insider this summer that doesn't allow for game streaming in apps like Game Pass or Google's Stadia because it is unable to review each game in the services' respective libraries. 

 Gameguru Mania News - Oct,10 2020 - tech
AMD Ryzen 5000 release date, price and specs - tech
(hx) 08:16 PM CEST - Oct,10 2020 - Post a comment / read (2)
AMD has officially unveiled its Ryzen 5000 processors in an online event that really went hard in highlighting the gaming capabilities of these new processors, with CEO Lisa Su stating that “gaming begins with AMD”. The first Ryzen 5000 CPU AMD showed off was the AMD Ryzen 9 5900X, a high-end processor which will come with 12 cores, 24 threads and a 4.8GHz boost. It will have a 105W TDP. It will cost $549 when it launches November 5. Gamers can expect average performance improvement of 26% at 1080p, compared to the AMD Ryzen 3900XT, according to the company. Zen 3, if you're wondering, is the name of the architecture the AMD Ryzen 5000 processors will be based on. AMD then also showed off the monster AMD Ryzen 9 5950X, a 16-core, 32 thread CPU with a 4.9GHz boost, 72 MB L2+L3 cache, 105W TDP, which will sell at a seriously competitive $799. We also found out about the 8-core AMD Ryzen 7 5800X and the 6-core AMD Ryzen 5 5600X as well. Based on a 7nm+ manufacturing process, AMD Ryzen 5000 desktop processors could be tremendously powerful and potentially push clock speeds high enough to really make Intel hurt, especially if Team Blue stays stuck at 14nm on desktop. At the October 8 launch, CEO Lisa Su announced that the AMD Ryzen 5000 processors will all launch on November 5, 2020. Thankfully, that's not too far away at all, and hopefully stock will be plentiful, so everyone who wants one, can buy one.



AMD Ryzen 5000 price

We now know the price of AMD's Ryzen 5000 processors:

  • AMD Ryzen 9 5950X: $799 (around £620, AU$1,100)
  • AMD Ryzen 9 5900X: $549 (around £420, AU$760)
  • AMD Ryzen 7 5800X: $449 (around £350, AU$630)
  • AMD Ryzen 5 5600X: $299 (around £230, AU$420)

These are slightly higher prices than AMD Ryzen 3rd Generation chips, which also saw higher prices than Ryzen 2000. Here are the prices AMD Ryzen 3000 chips launched at for comparison:

  • AMD Ryzen 9 3950X: $749 (about £590, AU$1,080)
  • AMD Ryzen 9 3900X: $499 (about £390, AU$720)
  • AMD Ryzen 7 3800X: $399 (about £310, AU$580)
  • AMD Ryzen 7 3700X: $329 (about £260, AU$480)
  • AMD Ryzen 5 3600X: $249 (about £200, AU$360)
  • AMD Ryzen 5 3600: $199 (about £160, AU$290)
  • AMD Ryzen 5 3400G: $149 (£139, AU$240)
  • AMD Ryzen 3 3300G: $99 (£94, AU$144)

AMD Ryzen 5000 specs

We finally know the specs of the following AMD Ryzen 5000 processors:

  • AMD Ryzen 9 5950X: 16-core, 32 thread, 4.9GHz boost, 72 MB L2+L3 cache, 105W TDP
  • AMD Ryzen 9 5900X: 12-core, 24 thread, 4.8GHz boost, 70MB L2+L3 cache, 105W TDP
  • AMD Ryzen 7 5800X: 8-core, 16 thread, 4.7GHz boost, 36MB cache, 105W TDP
  • AMD Ryzen 5 5600X: 6-core, 12-thread, 4.6GHz boost, 35MB cache, 65W TDP

On paper, these AMD Ryzen 5000 specs look pretty darn excellent, combined with their affordable price tags. At the October 8 launch, AMD talked up the new CPUs performance, with the "AMD Ryzen 9 5900X [offering] up to a 26% generational uplift in gaming performance" compared to the last gen.

It also claims that the 16-core Ryzen 9 5950X has "the highest single-thread performance of any desktop gaming processor" and the "most multi-core performance of any desktop gaming processor and any desktop processor in a mainstream CPU socket."

Meanwhile, the 12-core AMD Ryzen 9 5900X, according to the company, is on average "7% faster in 1080p gaming across select game titles than the competition," which AMD claims is the Intel Core i9-10900K. This is a 10-core CPU which sold for $488 (about £400, AU$750), which is slightly cheaper than what AMD is asking for.



Windows 10 to support hardware-accelerated AV1 playback - tech
(hx) 10:42 AM CEST - Oct,10 2020 - Post a comment / read (2)
This fall, Microsoft’s hardware partners are rolling out hardware accelerated AV1 video support on new Windows 10 systems with the latest GPUs. With video consuming an ever-increasing portion of the world's internet traffic, better compression technology helps to improve video image quality while also reducing bandwidth consumption. AV1, which is developed by the Alliance for Open Media (AOM), can reach 50% better compression than H.264 and 20% better than VP9 for the same video content. Enabling hardware support for AV1 allows users to get the benefits of this improved video codec, and shifting decode work from software to hardware typically reduces power consumption and increases battery life on mobile devices.

Here are the components required to experience hardware accelerated AV1 video on Windows 10:


Once you have those pieces in place, you will see the benefits of hardware accelerated AV1 video as streaming services roll out more video content encoded with AV1.

If you want to look under the hood to see when you are receiving AV1, some streaming services have ways to show this information. For example, on YouTube you can right-click on the video and select “Stats for nerds”. When the video is AV1 encoded, you will see “av01…” in the “Codecs” line on the stats overlay.
 Gameguru Mania News - Oct,07 2020 - tech
NVIDIA Releases GeForce 456.71 Game Ready Drivers - tech
(hx) 11:41 PM CEST - Oct,07 2020 - Post a comment / read (1)
NVIDIA today released the latest version of its GeForce software. Version 456.71 WHQL comes game-ready for Call of Duty: Black Ops Cold War PC Beta, which includes not just optimization for the game, but also support for NVIDIA Reflex, a technology that works to reduce whole system latency. In addition, the drivers correct a handful of issues, including hardware-accelerated GPU scheduling resulting in lower performance for Divinity: Original Sin 2 Definitive Edition, a bug with G-SYNC enabled games triggering a black-screen in fullscreen mode, on certain Adaptive Sync displays; and Fortnite crashing on certain notebooks with RTX reflections and shadows enabled.
  • Support for the upcoming Open Beta for Call of Duty: Black Ops Cold War.
  • NVIDIA Reflex for Call of Duty: Black Ops Cold War Beta
  • Administrator privileges are now required to perform EDID override
  • Fixed Issues
    • [Divinity: Original Sin 2 Definitive Edition]: Enabling Hardware-accelerated GPU Scheduling results in lower frame rate. [3129590]
    • [G-SYNC]: Launching a game in full-screen mode may trigger a black screen on adaptive sync monitors if G-SYNC is enabled. [200660138]
    • [Fortnite][Notebook]: The game may crash when using in-game RTX Shadows/Reflection on some notebook configurations. [200655541]
    Windows 7 Issues
    • [Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
    Windows 10 Issues
    • [World of Warcraft Shadowlands]: When run at frame rates greater than 60 FPS with high display settings, moving characters display minute twitching/stuttering. [200647563]
    • [Sunset Overdrive]: The game may display random green corruption if Depth of Field is enabled from in-game settings. [2750770]
    • [Call of Duty - Warzone]: Freestyle does not work. (200593020)
    • [Forza Motorsport 7]: The curb may display a black strip during a race on certain tracks. [2781776]
    • [Fortnite]: Blue-screen crash occurs pointing to nvlddmkm.sys when playing the game at 4K resolution. [200645328]
    • To work around, set the resolution to lower than 4k.
    • [Zombie Army: Dead War 4][Ansel/Freestyle]: The Ansel & Freestyle tabs are unselectable. [2810884]
    • You may encounter issues installing the NVIDIA Control Panel from the Windows Store.
    • [YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
    • [G-SYNC]: With G-SYNC enabled on some Freesync displays, half of the screen goes black. [3133895]
    • [GeForce RTX 3080/3090]: Samsung G9 49" display goes black at 240 Hz. [3129363]
    • [Notebook][H-Clone]: With the integrated graphics processor as the clone source, display settings cannot be changed from the NVIDIA Control Panel. [200594188]
    • [Notebook]: Some Pascal-based notebooks w/ high refresh rate displays may randomly drop to 60Hz during gameplay. [3009452]
     Gameguru Mania News - Oct,03 2020 - tech
    AMD processors achieve 25% market share - tech
    (hx) 10:45 PM CEST - Oct,03 2020 - Post a comment / read (1)
    AMD continues to achieve a win in the CPU market, with Steam’s latest Hardware Survey now reporting a 25% market share for AMD processors, which marks a new milestone for the Red Team. AMD will officially announce its next-gen Zen 3-based CPU lineup on October 8, and the company has been decidedly marketing these Ryzen 5000 series Zen 3 CPUs as gaming processors. Valve’s gaming platform STEAM does a random survey asking users to post data about their hardware. Of course, the data is not perfectly representative of the market as a whole, but it still paints a picture of the current market trend. According to the latest data AMD made up 22.45 percent of registered CPUs in May this year, and that number has been growing by about 0.8-1 percentage points every month. Intel still takes the crown with a share of nearly 74 percent. AMD will officially announce its next-gen Zen 3-based CPU lineup on October 8, and the company has been decidedly marketing these Ryzen 5000 series Zen 3 CPUs as gaming processors.

     Gameguru Mania News - Oct,02 2020 - tech
    NVIDIA GeForce RTX 3070 Launch Postponed - tech
    (hx) 11:00 PM CEST - Oct,02 2020 - Post a comment / read (1)
    When NVIDIA introduced its Ampere consumer graphics cards, they launched three models - the GeForce RTX 3070, RTX 3080, and RTX 3090 GPUs. Both the RTX 3080 and RTX 3090 have seen the light of the day as they are now available for purchase, however, one card has remained. The GeForce RTX 3070 launch was originally planned for October 15th launch, but it has officially been postponed by NVIDIA. According to the company, the reason behind this sort of delay in the launch is the high demand expected. Production of the cards is ramping up quickly and the company is quickly stocking up the cards. Likely, NVIDIA AIBs are taking their time to stock up on cards, as the mid-range is usually in very high demand.

    As a reminder, the GeForce RTX 3070 graphics card features 5888 CUDA cores running at a base frequency of 1.5 GHz and boost frequency of 1.73 GHz. Unlike the higher-end Ampere cards, the RTX 3070 uses older GDDR6 memory on a 256-bit bus with a bandwidth of 448 GB/s. The GPU features a TDP of 220 W and will be offered in a range of variants by AIBs. You will be able to purchase the GPU on October 29th for the price of $499.
    NVIDIA Geforce 456.71 HotFix driver - tech
    (hx) 10:55 PM CEST - Oct,02 2020 - Post a comment
    VIDIA has released a new hotfix driver for its graphics cards. According to the release notes, the NVIDIA Geforce 456.71 HotFix driver resolves some Fortnite RTX, G-Sync and Divinity Original Sin 2 issues. Going into more details, this hotfix driver a black screen issue that could occur on adaptive sync monitors when a game was running in fullscreen mode. Furthermore, it resolves a crash in Fortnite RTX when using in-game RTX Shadows/Reflection.

    NVIDIA Geforce 456.71 HotFix Driver Release Notes

    • Launching a game in full screen mode may trigger a black screen on adaptive sync monitors if G-SYNC is enabled
    • [Fortnite] Game may experience crash when using in-game RTX Shadows/Reflection
    • [Divinity: Original Sin 2 Definitive Edition] Enabling Hardware-accelerated GPU Scheduling results in lower frame rate
     Gameguru Mania News - Sep,30 2020 - tech
    AMD Radeon Software Adrenalin 2020 Edition 20.9.2 - tech
    (hx) 07:51 AM CEST - Sep,30 2020 - Post a comment
    Hot on the heels of NVIDIA's latest driver release comes AMD's Radeon Software Adrenalin 2020 Edition 20.9.2, an update for Radeon graphics hardware. Very much a 'nuts and bolts' revision to the driver stack, RSAE 20.9.2 prioritizes fixed issues and support for Vulkan over new consumer features, but also addresses the expected stability for this week's biggest videogame launch. On October 2nd EA will release Star Wars: Squadrons, the latest title springing from Disney's gargantuan IP and first in a long while in the first-person spaceship combat genre. In common with all first-person titles, performance - that is to say smooth and high average framerates - will be critical to the experience of players, and AMD aim to meet their needs on PCs with AMD Radeon graphics hardware as soon as the load up the game for the first time. AMD Radeon Software Adrenalin 2020 Edition 20.9.2 offers day-0 optimisations for Star Wars: Squadrons, hopefully resulting in excellent stability and frame rates. The revision continues AMD's run of solid day-0 driver updates, despite the challenging nature of software development in the current global climate. The second highlighted aspect of this driver launch is support for new Vulkan API extensions VK_KHR_buffer_device_address, VK_EXT_robustness2 and VK_EXT_shader_image_atomic_int64. Although chiefly a developer feature, they will no-doubt be important to consumers for future games developed with Vulkan. Finally, the new drivers incorporate 13 headline fixes to issues identified in the previous driver(s), as well as identifying a selection of problems next on the chopping block. In particular, the expected launch of World of Warcraft's Pre-Expansion Patch (9.0) in the coming weeks, with a concurrent increase to its active player counts, put a fix to corruption when using a DX12 render mode all the more time-sensitive.

    Fixed Issues

    • A black screen, system crash or TDR may occur while gaming when performing task switches, enabling performance metrics overlay, or having video content/web browsers open on secondary displays on Radeon RX 5000 series graphics products system configurations.
    • Project CARS 3™ may experience performance issues when the Radeon Software performance metrics overlay is enabled.
    • Error 1603 may occur during Radeon Software installation on some AMD Ryzen™ 5 Mobile Processors with Radeon™ Graphics system configurations.
    • Error 195 may occur during Radeon Software installation on some AMD Ryzen™ 3 Mobile Processors with Radeon™ Vega Graphics.
    • On some displays, power cycling the display while Radeon FreeSync is enabled may cause the display to remain black until the system is rebooted or the display is hot plugged.
    • Flickering may occur in Borderlands™ 3 in some locations when Radeon Boost is enabled.
    • Decoding some HEVC content using AMF Decoder may result in corruption in the clips playback.
    • Performance Tuning fan profiles may sometimes not be applied after loading a saved profile.
    • Radeon Software may sometimes crash or automatically exit when performing a game scan in the Gaming tab.
    • Random color corruption may intermittently occur on some surfaces while playing matchmaking in Counter-Strike™: Global Offensive.
    • Notifications may be missing icons or text when hotkeys are used to invoke some Radeon Software streaming and recording features.
    • Brightness flickering may be experienced on some VP9 video content playback through applications or web browsers on Radeon RX 5000 series graphics product system configurations.
     Gameguru Mania News - Sep,28 2020 - tech
    Xbox Series X Requires Nearly 200GB of Storage for System - tech
    (hx) 10:20 PM CEST - Sep,28 2020 - Post a comment / read (3)
    According to GameSpot, who already has an Xbox Series X in their possession, the 1TB drive that the console has installed needs nearly one-fifth of that space for the basic files attached to the console. In total, 198GB of the Xbox Series X are needed for the platform’s operating system and other various files. This means that in reality, 802GB are then left open for you to install games and other applications that you might download. It’s worth noting that the version of the console that GameSpot has in its hands might not be finalized just yet though, so these numbers could change by launch day. In some ways, this is to be expected. With video games as a whole getting larger over time, it’s not a shock that the general operating system of the Xbox Series X is going to be larger than what we’re used to as well. On the downside, it sure seems like the Series X could run out of space pretty darn quickly. 800GB isn’t a lot by modern standards and, as mentioned, if game sizes keep getting larger, that storage is going to diminish very fast. Considering the expandable storage options for Xbox Series X and S also cost a staggering $220, it sure seems like we’ll have to do more management than normal in this upcoming generation. Both the Xbox Series X and S are due out in a little over a month on November.

    NVIDIA GeForce 456.55 WHQL driver - tech
    (hx) 04:25 PM CEST - Sep,28 2020 - Post a comment / read (1)
    NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 456.55 WHQL driver offers optimal performance in Star Wars Squadrons. In addition, this driver adds NVIDIA Reflex support to Call of Duty: Warzone and Modern Warfare. Additionally, this new Game Ready Driver also improves stability in certain games on RTX 30 Series GPUs. Thus, we strongly suggest downloading it if you own an RTX3080 or RTX3090 GPU. NVIDIA GeForce 456.55 WHQL driver also addresses a slight increase in the Windows Event Log CPU utilization.

    NVIDIA GeForce 456.55 WHQL Driver Release Notes

    Game Ready for NVIDIA Reflex Support for ‘Call of Duty:
    Modern Warfare’ and ‘Call of Duty: Warzone’

    Our latest GeForce Game Ready driver provides support for NVIDIA Reflex in the blockbuster titles Call of Duty: Modern Warfare and Call of Duty: Warzone, as well as offers the best experience in Star Wars: Squadrons. The new Game Ready Driver also improves stability in certain games on RTX 30 Series GPUs.

    Fixed Issues

    • [Omniverse 2020.2.4496]: Corruption occurs after switching from RTX Real-Time to RTX PathTraced renderer.
    • [Vulkan games]: The GeForce Experience> Performance > Render Latency setting sometimes sticks at 0 on Vulkan games.
    • Multiple G-SYNC Compatible monitors were removed from the G-SYNC Compatible list in the driver.
    • There is a slight increase in the Windows Event Log CPU utilization.
    • NVIDIA Container service may crash upon resume from system sleep /hibernate mode.
    • [Notebook]: Performance Power Mode cannot be set from the NVIDIA Control Panel.
     Gameguru Mania News - Sep,27 2020 - tech
    NVIDIA GeForce RTX 3060 Ti will launch after RTX 3070 - tech
    (hx) 08:01 PM CEST - Sep,27 2020 - Post a comment / read (4)
    Videocardz’s sources have claimed that the RTX 3060 Ti Ampere card will be launching soon after the RTX 3070. This should be the first budget mainstream offering from NVIDIA and will feature a new GA104-200 GPU core. The RTX 3060 Ti will be the next GPU to get released in the Ampere lineup.
    The NVIDIA GeForce RTX 3060 Ti will feature GA104-200 GPU with 4864 CUDA cores (1024 cores or 8 SMs fewer than RTX 3070). Similarly to RTX 3070, this model will feature 8GB of GDDR6 memory clocked at 14 Gbps. The bus width will remain at 256-bits and this should provide 448 GB/s of bandwidth.

    Naturally, this model will require less power. We are told that custom boards are rated at 200W, which implies that the reference board is somewhere near 180W. If this number is correct then RTX 3060 Ti will consume slightly more power than RTX 2070 and RTX 2060 SUPER, both rated a 175W.

    The launch date has not yet been confirmed, but internal roadmaps point toward the end of October. We might hear more about this SKU at GeForce RTX 3070 launch. We are not sure entirely why NVIDIA decided to launch the Ti model first, but one would guess that AMD might have a strong mid-range offer where RTX 3060 would simply not offer a firm competition.
     Gameguru Mania News - Sep,26 2020 - tech
    Manufacturers response on NVIDIA RTX 3080 issues during gaming - tech
    (d@rkfu) 08:14 PM CEST - Sep,26 2020 - Post a comment / read (7)
    In the past few days there have been reports of several crashes/CTDs, and random black screen issues while Gaming, with factory-overclocked custom NVIDIA GeForce RTX 3080 graphics cards. The issues were reported on several tech forums and also social media platforms. Users have been experiencing severe crashes during Gaming sessions. According to posts made on various Forums, the card seems to crash to the desktop while gaming, which is commonly referred to as CTD. Some users have also reported black screen issues as well, where the GPU driver simply bugs out. Many users claimed that the crash occurs when the GPU tries to exceed a boost clock value of 2.0 GHz. The problem was widespread. On September 25th igor’s LAB published the first analysis of the problem, suggesting that the capacitors/CAPs used in the GPU are the main culprit. The capacitors can be seen at the back of the GPU, since most of these cards don’t have a backplate. The reference board PG132 design was used as base design by AIB partners to architecture their custom cards. But the issue here is that apparently NVIDIA’s BOM/ bill of materials left an open choice in terms of power cleanup and regulation in the mounted capacitors. The Base Design actually features six mandatory capacitors for filtering high frequencies on the GPU voltage rails, NVVDD and MSVDD. There are a number of choices for capacitors to be installed here, with varying levels of capability. The better the filtering the less likely the GPU is to encounter any crash or instability issue at high GPU clock frequencies, including factory-overclocking. The point that Igor makes about improper power design causing instability is a very plausible one. Especially with first production runs where it indeed could be the case that they did not have the time/equipment/driver etc to do proper design verification.

    An electrical engineer who specializes in PCB design @Mirrormaster85 has posted more info on these capacitors. At this time, NVIDIA has not responded back. But the chaps over at DSOGaming have some statements from some AIBs.
    COLORFUL:

    The manufacturer was the first to report on a issue unofficially to the press. Review samples that were already sent out, were later recalled.

    EVGA:

    “Recently there has been some discussion about the EVGA GeForce RTX 3080 series.

    During our mass production QC testing we discovered a full 6 POSCAPs solution cannot pass the real world applications testing. It took almost a week of R&D effort to find the cause and reduce the POSCAPs to 4 and add 20 MLCC caps prior to shipping production boards, this is why the EVGA GeForce RTX 3080 FTW3 series was delayed at launch. There were no 6 POSCAP production EVGA GeForce RTX 3080 FTW3 boards shipped.

    But, due to the time crunch, some of the reviewers were sent a pre-production version with 6 POSCAP’s, we are working with those reviewers directly to replace their boards with production versions.

    EVGA GeForce RTX 3080 XC3 series with 5 POSCAPs + 10 MLCC solution is matched with the XC3 spec without issues. Also note that we have updated the product pictures at EVGA.com to reflect the production components that shipped to gamers and enthusiasts since day 1 of product launch. Once you receive the card you can compare for yourself, EVGA stands behind its products! — Jacob Freeman, EVGA Forums.”

    ASUS:

    ASUS has changed the design in pre-production. No official statement was made.

    MSI:

    MSI acknowledged the issue during the MSI Insider Livestream, suggested it could be a driver issue.

    ZOTAC:

    Igor’sLAB reports that PC Partner, Zotac’s mother company, seems to have recognized this and is obviously changing its cards.

    GIGABYTE, GALAX and other brands:

    No official statement, at this time of writing. Check back again for any updates.

    Personally, I suspect that any major revisions will not make it to mainstream until November/December, or even not until after the new year, since all the early batches (including the "more incoming stock" being promised) were produced according to the original, finalized setup that's currently in the wild, and it'll take a bit of time to sort out the issues and get that change passed in the manufacturing process. And we're still dealing with a human virus that's still hampering the world's recovery.
     Gameguru Mania News - Sep,25 2020 - tech
    Windows XP source code allegedly leaked online - tech
    (hx) 11:36 PM CEST - Sep,25 2020 - Post a comment / read (2)
    Source code of several older Windows versions, including Windows XP, Windows Server 2003, and Windows 2000, have been leaked online by a hacker on the 4Chan platform in the form of a torrent file. The entire torrent file containing the source code is 43GB in size, and the person behind the alleged leak has been collecting and compiling leaked Microsoft source codes for the past two months. For the uninitiated, source code is a set of human-readable instructions of a program before it is compiled. This pre-compiled version is often written in a text editor and then fed into a compiler to turn it into machine language. Most big tech companies safeguard their source codes by filing proprietary rights to them. Users on 4Chan posted screenshots of the allegedly leaked source code of Windows XP and the iconic Bliss Background of the Windows operating system. In addition to the 43GB file, a file with 7zip extension containing the source code of Windows XP or Windows Server 2003 has spread on the internet by 4Chan users and Redditors and is now available as a torrent file on several platforms. Microsoft has yet to confirm whether the leaked data is legitimate. But if you're interested in the subject, combing through the files may be interesting, as this is a newer version of Windows than what we've seen leaked in the past.
    RTX 3080 Users Report Crashes to Desktop While Gaming - tech
    (hx) 08:07 AM CEST - Sep,25 2020 - Post a comment / read (3)
    A number of RTX 3080 users have been reporting crashes to desktop while gaming on their newly-acquired Ampere graphics cards. The reports have surged in numerous hardware discussion venues (LinusTechTips, NVIDIA, THG's forum), and appear to be unlinked to any particular RTX 3080 vendor (ZOTAC, MSI, EVGA, and NVIDIA Founders Edition graphics cards are all mentioned).

    Apparently, this crash to desktop happens once the RTX 3080's Boost clock exceeds 2.0 GHz. A number of causes could be advanced for these issues: deficient power delivery, GPU temperature failsafes, or even a simple driver-level problem (though that one seems to be the least likely). Nor NVIDIA nor any of its AIB partners have spoken about this issue, and review outlets failed to mention this happening - likely because it never did, at least on samples sent to reviewers. For now, it seems that manually downclocking the graphics card by 50-100 MHz could be a temporary fix for the issue while it's being troubleshooted. An unlucky turn of events for users of NVIDIA's latest and greatest, but surely it's better to face a very slight performance decrease in exchange for system stability.
     Gameguru Mania News - Sep,24 2020 - tech
    GeForce RTX 3090 is only 10-15% faster than the RTX 3080 - tech
    (hx) 05:22 PM CEST - Sep,24 2020 - Post a comment / read (5)
    NVIDIA has just published a new blog post detailing the performance of the upcoming flagship RTX 3090 GPU, which Nvidia refers to as the ‘BFGPU’, aka big, ferocious GPU. Some official performance metrics have been posted. According to the green team, the GeForce RTX 3090 flagship GPU is only 10-15% faster than the RTX 3080 in 4K gaming. Nvidia claims the card is designed specifically for gaming at ultra-high resolutions such as 8K, and it is also the fastest GPU for professional applications. What this means is that the RTX 3090 is basically a prosumer-class product.
    For gamers pushing the limits, the GeForce RTX 3090 is also the first GPU that lets you connect, play, capture, and watch in 8K HDR. That’s an insane 4x the pixels of 4K and 16x the pixels of 1080p.

    For 4K gaming, the GeForce RTX 3090 is about 10-15% faster on average than the GeForce RTX 3080, and up to 50% faster than the TITAN RTX.

    Since we built GeForce RTX 3090 for a unique group of users, like the TITAN RTX before it, we want to apologise upfront that this will be in limited supply on launch day. We know this is frustrating, and we’re working with our partners to increase the supply in the weeks to come.
    Since Nvidia is now advertising the RTX 3090 flagship TITAN-class graphics card for productivity, while at the same time promoting it for 8K gaming as well, so this may raise some slightly controversy within board partners, reviewers, and gamers alike. Like mentioned before, the RTX 3090 is only 10 to 15% faster in 4K gaming, when comparing it with the RTX 3080 GPU. But the performance of the card appears to be much better in synthetic and productivity workloads. According to Nvidia, the RTX 3090 is up to 50% faster than the Titan RTX graphics card. Nvidia has also shared a chart which shows the GeForce RTX 3090 to be twice as fast as the Titan RTX in professional applications such as Luxmark, Blender, V-ray, and Red Shift,
     Gameguru Mania News - Sep,17 2020 - tech
    NVIDIA GeForce 456.38 WHQL Released - tech
    (hx) 08:01 PM CEST - Sep,17 2020 - Post a comment
    NVIDIA today released the latest version of GeForce Game Ready software. Version 456.38 WHQL comes with support for the new GeForce RTX 3080 and RTX 3090 "Ampere" graphics cards. The mammoth software release also adds optimization for "Fortnite" with RTX and DLSS on all GeForce RTX GPUs. The new NVIDIA Reflex technology is formally launched, with support for "Fortnite" and "Valorant." Reflex is supported on all NVIDIA GPUs going back to the GTX 900 series "Maxwell." Optimizations are also added for "Halo 3: OSDT" and "Mafia: Definitive Edition." Also introduced are the NVIDIA Broadcast app, and a host of new GeForce Experience features, including in-game performance/overlay, one-click performance tuning, HDR ShadowPlay Capture, AV1 decoding, support for new G-SYNC compatible displays. Buried in the bowels of the driver change-log is a big disclosure, that the RTX 30-series "Ampere" GPUs don't support SLI (as in implicit multi-GPU), only explicit multi-GPU through modern APIs such as DirectX 12 and Vulkan (if supported by the game). NVIDIA has already restricted the NVLink interface needed for SLI only to its topmost RTX 3090 SKU, so the lack of implicit multi-GPU effectively marks the end of SLI for future GPUs. That said, the technology itself is very much present on all GPUs that support it, provided games do. NVIDIA announced the GeForce RTX 30 series "Watch Dogs: Legion" + GeForce NOW bundle. Buying a new GeForce RTX 30-series graphics card now comes with a year's membership of the GeForce NOW cloud gaming service, plus you get the next chapter in the Watch Dogs franchise, which supports a ton of NVIDIA RTX features, possibly including DLSS 8K.
    Game Ready
    • Fortnite RTX: This new Game Ready Driver provides support for Fortnite's dramatic new update which adds raytraced effects, NVIDIA DLSS, NVIDIA Reflex, and a custom RTX map.
    • Halo 3: ODST: Mafia: The Definitive Edition.
    Gaming Technology
    • Includes support for GeForce RTX 3080 and 3090 GPUs
    • GeForce Experience Automatic Performance Tuning for GeForce RTX 30-series and RTX 20-series
    • GeForce Experience in-game performance monitoring for GeForce GTX 600 series and above
    • ShadowPlay gameplay recording now supports HDR on GTX 900-series and above (RTX 3090 can capture 8K 30fps HDR)
    • NVIDIA Broadcast app with AI-powered noise removal and virtual background
    • 5 New G-SYNC Compatible Monitors
    New Features
    Supports CUDA 11.1

    SLI Profiles
    • Baldur's Gate 3
    • Comanche (NVIDIA Turing GPUs and later)
    • Crusader Kings III
    • Disintegration (NVIDIA Turing GPUs and later)
    • Population Zero
    • RIDE 4 (NVIDIA Turing GPUs and later)
    • Rocket Arena (NVIDIA Turing GPUs and later)
    • The Blackout Club (NVIDIA Turing GPUs and later)
    SLI
    • Implicit SLI Disabled on NVIDIA Ampere GPUs
    • Implicit SLI, where the driver makes assumptions with application profiles to achieve GPU scaling, is disabled on NVIDIA Ampere GPUs. Explicit SLI is still supported, where the application knows the SLI state and uses extensions (such as DirectX 12 linked nodes, Vulkan device groups, or OpenGL multicast extensions) to issue commands to each device in the SLI group.
    Fixed Issues
    • [Batman Arkham Knight]: Enabling Hardware-accelerated GPU Scheduling on PhysX games results in lower frame rate.[2988376]
    • [Call of Duty: Modern Warfare]: The game may intermittently see a drop in frame rate when ray tracing is enabled. [3050468]
    • [Detroit: Become Human]: The game may crash. [3037846]
    • [Forza Horizon 4]: Stuttering occurs in the game after racing a few laps. [3101001]
    • [Horizon Zero Dawn The Complete Edition]: Flickering and texture corruption occurs in game after setting Anisotropic Filtering to 16x from the NVIDIA Control Panel. [200638389]
    • [madVR][MPC-HC]: Various HDR issues occur when using the madVR renderer with MPC-HC. [3038381]
    • [Minecraft Java Edition;]: The game may crash when launched with XSplit Broadcaster running in the background. [3052464]
    • [World of Warcraft]: Objects randomly flicker. [3101638]
    • Video playback on the secondary display lags/freezes while playing a game on the primary display if Hardware-accelerated GPU Scheduling is enabled [200586262]
    • [Notebook]: Display is not detected when connected to Thunderbolt 3 port on HP Spectre x360-15t-df100 Notebook. [3087076]
    • [Notebook][NVIDIA Control Panel]: With Clone mode set, only the Developer pages are visible in the NVIDIA Control Panel after hot-plugging a DisplayPort/HDMI Freesync display. [200637570]
    • [Notebook]: When a game is played on the primary display and a YouTube video is played on the extended display, viudeo playback is sluggish and stutters. [200586262]
    • [Pascal GPU][Marvel's Avengers]: The game may crash when switching windows [Alt+Tab] while the game is running. [3101682]
    AMD Releases Radeon Software Adrenalin 20.9.1 - tech
    (hx) 07:59 PM CEST - Sep,17 2020 - Post a comment
    AMD today released the latest version of Radeon Software Adrenalin 2020 Edition. Version 20.9.1 beta is focused mainly on fixing issues, there are no new game optimizations to be had. To begin with, the drivers fix a system crash while task-switching from games, enabling performance overlay, or having web-browsers/video-playback open on additional displays on Radeon "Navi" graphics cards. Performance issues with Project CARS 3 with performance metrics overlay has been fixed. A couple of installer errors when installing the drivers on Ryzen Mobile processors with Radeon graphics have been fixed. Power-cycling certain displays with FreeSync enabled causes them to remain black, this has been fixed. A screen flickering with Borderlands 3 with Radeon Boost enabled, has been fixed. Decoding HEVC content using AMF decoder resulting in video output corruption has been fixed. Bugs related to the application of performance fan profiles have been fixed. Intermittent random color corruption in CS:GO when playing matchmaking, has been fixed. VP9 playback issues have been fixed.
    Fixed Issues
    • A black screen, system crash or TDR may occur while gaming when performing task switches, enabling performance metrics overlay, or having video content/web browsers open on secondary displays on Radeon RX 5000 series graphics products system configurations.
    • Project CARS 3 may experience performance issues when the Radeon Software performance metrics overlay is enabled.
    • Error 1603 may occur during Radeon Software installation on some AMD Ryzen 5 Mobile Processors with Radeon Graphics system configurations.
    • Error 195 may occur during Radeon Software installation on some AMD Ryzen 3 Mobile Processors with Radeon Vega Graphics.
    • On some displays, power cycling the display while Radeon FreeSync is enabled may cause the display to remain black until the system is rebooted or the display is hot plugged.
    • Flickering may occur in Borderlands 3 in some locations when Radeon Boost is enabled.
    • Decoding some HEVC content using AMF Decoder may result in corruption in the clips playback.
    • Performance Tuning fan profiles may sometimes not be applied after loading a saved profile.
    • Radeon Software may sometimes crash or automatically exit when performing a game scan in the Gaming tab.
    • Random color corruption may intermittently occur on some surfaces while playing matchmaking in Counter-Strike : Global Offensive.
    • Notifications may be missing icons or text when hotkeys are used to invoke some Radeon Software streaming and recording features.
    • Brightness flickering may be experienced on some VP9 video content playback through applications or web browsers on Radeon RX 5000 series graphics product system configurations.
     Gameguru Mania News - Sep,16 2020 - tech
    Nvidia-Branded CPUs might be a possibility in near future - tech
    (hx) 11:53 AM CEST - Sep,16 2020 - Post a comment / read (3)
    With its recent $40 billion acquisition of ARM, NVIDIA may soon hop into the CPU market segment with its own processors based on a custom ARM-based architecture. The information was hinted in an interview with NVIDIA's CEO, Jensen Huang, by Timothy Prickett Morgan of The Next Platform in which Jensen highlighted what the future holds with ARM residing with the green team.

    “Will you actually take an implementation of something like Neoverse first and make an Nvidia-branded CPU to drive it into the data center? Will you actually make the reference chip for those who just want it and actually help them run it?”

    “Well, the first of all you’ve made an amazing observation, which is all three options are possible. So now with our backing and Arm’s serious backing, the world can stand on that foundation and realize that they can build server CPUs. Now, some people would like to license the cores and build a CPU themselves. Some people may decide to license the cores and ask us to build those CPUs or modify ours.”

    “It is not possible for one company to build every single version of them,” Huang continued, “but we will have the entire network of partners around Arm that can take the architectures we come up with and depending on what’s best for them, whether licensing the core, having a semi-custom chip made, or having a chip that we made, any of those any of those options are available. Any of those options are available, we’re open for business and we would like the ecosystem to be as rich as possible, with as many options as possible.”

    As per the interview, Jensen states that they are not only open for custom orders but also for CPUs developed solely by them. It is clearly stated that datacenter seems to be the first market that NVIDIA would like to tackle. NVIDIA will also develop its own ecosystem around the CPUs whether it be for datacenter applications or more consumer-oriented platforms. With that said, this also opens up the possibility of a future lineup dedicated towards the consumer segment where Intel & AMD have dominated for several decades.

    These are definitely exciting times but don't expect any NVIDIA CPU for the time being. There are roadmaps to be formulated and chips to be designed before NVIDIA could make a formal entry in to the segment.
     Gameguru Mania News - Sep,14 2020 - tech
    Intel has officially confirmed the development of 8-core Tiger - tech
    (hx) 04:19 PM CEST - Sep,14 2020 - Post a comment / read (2)
    Intel's Corporate Vice President of Client Computing Group Boyd Phelps posted an article on medium where he confirms development of 8-core Tiger Lake-based CPU solutions, to be released during the year 2021. This was confirmed by Boyd saying that 8-core Tiger Lake CPUs would have access to 24 MB of LLC cache (adequately doubling the 12 MB available for 4-core Tiger Lake-U parts that we already know about); Boyd then simply added in parentheticals "more detail on 8-core products at a later date". The 8-core processors will be part of the Tiger Lake-H product stack, which, according to a leaker on PTT Shopping, would scale between the 35 W-45 W TDPs with various core and GPU Execution Unit counts. The 45 W high-performance parts can feature between 4, 6, and 8-cores - but additional space taken up by the CPU cores is thus unavailable for GPU resources, which top out at 32 Intel Xe EUs (and will make use of a BGA1787 socket). The 35 W variants, on the other hand, will be installed in the same socket as Tiger Lake-U - BGA 1449 - and reportedly only offer a 4-core design with 96 EUs.
     Gameguru Mania News - Sep,13 2020 - tech
    NVIDIA: GeForce RTX 3080 Reviews Delayed - tech
    (HX) 07:30 PM CEST - Sep,13 2020 - Post a comment / read (4)
    NVIDIA in a GeForce community forums post by staff member, announced that reviews of the GeForce RTX 3080 Founders Edition have been delayed to September 16, with the review NDA lifting at 6:00 AM Pacific Time. This NDA was originally slated to be lifted on September 14. According to Reddit post by an NVIDIA representative "NV-Tim," the delay was in response to certain reviewers requesting more time from NVIDIA as COVID-19 impacted their sampling logistics. In other news, NVIDIA announced that its $499 (starting) GeForce RTX 3070 graphics card will be available on October 15, 2020. The performance segment graphics card is hotly anticipated by the gaming community as the other two products in the series—RTX 3080 and RTX 3090—are enthusiast segment products. NVIDIA claims that the RTX 3070 beats the RTX 2080 Ti in performance, which means the card should be capable of 1440p high refresh-rate gaming, and 4K UHD gaming at 60 Hz.
     Gameguru Mania News - Sep,10 2020 - tech
    NVIDIA GeForce RTX 3080 - Official Unboxing - tech
    (hx) 11:16 PM CEST - Sep,10 2020 - Post a comment
    Nvidia recently announced its Ampere lineup of Flagship GPUs, the RTX 3090, 3080 and 3070. The RTX 3080 Founders Edition/FE model will launch on 17th of September for $699 USD. The RTX 3090 FE card on the other hand will launch on the 24th of September for $1499 USD, and lastly the GeForce RTX 3070 is planned for launch in October for a price of $499 USD.

     Gameguru Mania News - Sep,08 2020 - tech
    Android 11 Released - tech
    (hx) 09:43 PM CEST - Sep,08 2020 - Post a comment
    Google is launching Android 11 today, having completed the beta period. The new OS will begin rolling out today on select Pixel and OnePlus phones, with more partners launching and upgrading devices over the coming months. Key features of Android 11 include:

    • New treatment for "conversation"-related notifications from messaging apps, including a dedicated area in the Notifications shade, and Bubbles, which lets you briefly view a conversation thread as a pop-up overlay, without leaving the app you're in.
    • Privacy improvements, including the ability to grant apps one-time access to sensitive permissions, an "auto-reset" of permissions for apps that haven't been used in a while, and an extra steps required to enable background access to location. Google will also start requiring that developers obtain explicit permission from Google before their app is allowed to ask for background access to location.
    • A revamped screen when the lock button is pressed provides quick access to smart-home device controls.
    • Support for digital IDs, including digital driver's licenses.
    • Support for wireless Android Auto on all phones.
    • New media controls that make it easier to switch output device.
    • New screenshot tools, including built-in screen recording on all phones. On Pixel phones, Android 11 brings a new feature when taking a screenshot that lets you easily copy an image or text to the clipboard instead.
    • For phones linked to a company network, the personal/work Profiles features has several improvements. New Personal/Work tabs have been added to several places including the Share pop-up sheet. A new API available to apps will allow certain apps to present both work and personal data together, while protecting both company data and employee privacy. Google Calendar will support this feature, and third-party apps will be able to support it as well.
    • New APIs allowing apps to better support new display technologies, including "waterfall" displays that wrap around the side, and variable refresh rates.
    Further, on Google Pixel phones, Android 11 brings a new feature called Live View with Location Sharing. When someone sends you their location, the feature uses AR to show you exactly where that person is in the real world, how far away they are, and can guide you to them, even in parks or the wilderness.
     Gameguru Mania News - Sep,05 2020 - tech
    NVIDIA Marbles at Night tech demo - tech
    (hx) 11:15 AM CEST - Sep,05 2020 - Post a comment / read (4)
    During its September 1st Ampere event, NVIDIA showcased a new real-time ray tracing tech demo, Marbles at Night. This tech demo was running on a single RTX3090 at 1440p and with 30fps. And, as you will see, this is what future PC video-game graphics will look like. NVIDIA Marbles at Night RTX is a fully playable physics-based game. Unfortunately, though, NVIDIA has not released it to the public.


     Gameguru Mania News - Sep,03 2020 - tech
    NVIDIA RTX 3080 showcased being faster by 55-70% than the RTX 2080Ti - tech
    (hx) 07:51 PM CEST - Sep,03 2020 - Post a comment / read (7)
    NVIDIA has recently posted a new video highlighting the gaming performance difference between the Geforce RTX 3080 GPU and the RTX 2080 Ti at 4K resolution. They used DOOM ETERNAL which was running in Ultra Nightmare settings, and the RTX 3080 easily outperforms the RTX 2080 Ti by a fair margin. Both the GeForce RTX 3080 and the RTX 2080 Ti cards were running on a similar PC configuration in Doom Eternal. Coming to the game’s performance, the NVIDIA GeForce RTX 3080 averaged around 120 FPS in some scenes when there was a lot of action going on. The NVIDIA GeForce RTX 3080 will be launching on the 17th of September, 2020. The reference Founders Edition variant will cost $699 USD.

    NVIDIA officially announces and details DLSS 2.1 - tech
    (hx) 06:52 PM CEST - Sep,03 2020 - Post a comment
    NVIDIA has officially revealed this new version of DLSS. Yes, DLSS 2.1 is real, and here are its official details, straight from NVIDIA. According to NVIDIA, DLSS 2.1 brings a new ultra performance mode for 8K gaming. NVIDIA claims that DLSS 2.1 will deliver 8K gaming on GeForce RTX 3090 with a new 9x scaling option. And, as you may have guessed, Wolfenstein: Youngblood was one of the games that were showcased running on the RTX3090. Furthermore, DLSS 2.1 will bring VR support. As such, developers can now finally use DLSS tech in their VR games, something that was not possible with the previous versions of DLSS.
    Why only 10 GB of memory for RTX 3080? How was that determined to be a sufficient number, when it is stagnant from the previous generation?

    [Justin Walker] We’re constantly analyzing memory requirements of the latest games and regularly review with game developers to understand their memory needs for current and upcoming games. The goal of 3080 is to give you great performance at up to 4k resolution with all the settings maxed out at the best possible price.

    In order to do this, you need a very powerful GPU with high speed memory and enough memory to meet the needs of the games. A few examples - if you look at Shadow of the Tomb Raider, Assassin’s Creed Odyssey, Metro Exodus, Wolfenstein Youngblood, Gears of War 5, Borderlands 3 and Red Dead Redemption 2 running on a 3080 at 4k with Max settings (including any applicable high res texture packs) and RTX On, when the game supports it, you get in the range of 60-100fps and use anywhere from 4GB to 6GB of memory.

    Extra memory is always nice to have but it would increase the price of the graphics card, so we need to find the right balance.

    When the slide says RTX 3070 is equal or faster than 2080 Ti, are we talking about traditional rasterization or DLSS/RT workloads? Very important if you could clear it up, since no traditional rasterization benchmarks were shown, only RT/DLSS supporting games.

    [Justin Walker] We are talking about both. Games that only support traditional rasterization and games that support RTX (RT+DLSS).

    Does Ampere support HDMI 2.1 with the full 48Gbps bandwidth?

    [Qi Lin] Yes. The NVIDIA Ampere Architecture supports the highest HDMI 2.1 link rate of 12Gbs/lane across all 4 lanes, and supports Display Stream Compression (DSC) to be able to power up to 8K, 60Hz in HDR.

    Could you elaborate a little on this doubling of CUDA cores? How does it affect the general architectures of the GPCs? How much of a challenge is it to keep all those FP32 units fed? What was done to ensure high occupancy?

    [Tony Tamasi] One of the key design goals for the Ampere 30-series SM was to achieve twice the throughput for FP32 operations compared to the Turing SM. To accomplish this goal, the Ampere SM includes new datapath designs for FP32 and INT32 operations. One datapath in each partition consists of 16 FP32 CUDA Cores capable of executing 16 FP32 operations per clock. Another datapath consists of both 16 FP32 CUDA Cores and 16 INT32 Cores. As a result of this new design, each Ampere SM partition is capable of executing either 32 FP32 operations per clock, or 16 FP32 and 16 INT32 operations per clock. All four SM partitions combined can execute 128 FP32 operations per clock, which is double the FP32 rate of the Turing SM, or 64 FP32 and 64 INT32 operations per clock.

    Doubling the processing speed for FP32 improves performance for a number of common graphics and compute operations and algorithms. Modern shader workloads typically have a mixture of FP32 arithmetic instructions such as FFMA, floating point additions (FADD), or floating point multiplications (FMUL), combined with simpler instructions such as integer adds for addressing and fetching data, floating point compare, or min/max for processing results, etc. Performance gains will vary at the shader and application level depending on the mix of instructions. Ray tracing denoising shaders are good examples that might benefit greatly from doubling FP32 throughput.

    Doubling math throughput required doubling the data paths supporting it, which is why the Ampere SM also doubled the shared memory and L1 cache performance for the SM. (128 bytes/clock per Ampere SM versus 64 bytes/clock in Turing). Total L1 bandwidth for GeForce RTX 3080 is 219 GB/sec versus 116 GB/sec for GeForce RTX 2080 Super.

    Like prior NVIDIA GPUs, Ampere is composed of Graphics Processing Clusters (GPCs), Texture Processing Clusters (TPCs), Streaming Multiprocessors (SMs), Raster Operators (ROPS), and memory controllers.

    The GPC is the dominant high-level hardware block with all of the key graphics processing units residing inside the GPC. Each GPC includes a dedicated Raster Engine, and now also includes two ROP partitions (each partition containing eight ROP units), which is a new feature for NVIDIA Ampere Architecture GA10x GPUs. More details on the NVIDIA Ampere architecture can be found in NVIDIA’s Ampere Architecture White Paper, which will be published in the coming days.

    Any idea if the dual airflow design is going to be messed up for inverted cases? More than previous designs? Seems like it would blow it down on the cpu. But the CPU cooler would still blow it out the case. Maybe it’s not so bad.

    Second question. 10x quieter than the Titan for the 3090 is more or less quieter than a 2080 Super (Evga ultra fx for example)?

    [Qi Lin] The new flow through cooling design will work great as long as chassis fans are configured to bring fresh air to the GPU, and then move the air that flows through the GPU out of the chassis. It does not matter if the chassis is inverted.

    The Founders Edition RTX 3090 is quieter than both the Titan RTX and the Founders Edition RTX 2080 Super. We haven’t tested it against specific partner designs, but I think you’ll be impressed with what you hear… or rather, don’t hear. :-)

    Will the 30 series cards be supporting 10bit 444 120fps ? Traditionally Nvidia consumer cards have only supported 8bit or 12bit output, and don’t do 10bit. The vast majority of hdr monitors/TVs on the market are 10bit.

    [Qi Lin] The 30 series supports 10bit HDR. In fact, HDMI 2.1 can support up to 8K@60Hz with 12bit HDR, and that covers 10bit HDR displays.

    What breakthrough in tech let you guys massively jump to the 3xxx line from the 2xxx line? I knew it would be scary, but it's insane to think about how much more efficient and powerful these cards are. Can these cards handle 4k 144hz?

    [Justin Walker] There were major breakthroughs in GPU architecture, process technology and memory technology to name just a few. An RTX 3080 is powerful enough to run certain games maxed out at 4k 144fps - Doom Eternal, Forza 4, Wolfenstein Youngblood to name a few. But others - Red Dead Redemption 2, Control, Borderlands 3 for example are closer to 4k 60fps with maxed out settings.

    Will customers find a performance degradation on PCIE 3.0?

    System performance is impacted by many factors and the impact varies between applications. The impact is typically less than a few percent going from a x16 PCIE 4.0 to x16 PCIE 3.0. CPU selection often has a larger impact on performance.We look forward to new platforms that can fully take advantage of Gen4 capabilities for potential performance increases.

    What kind of advancements can we expect from DLSS? Most people were expecting a DLSS 3.0, or, at the very least, something like DLSS 2.1. Are you going to keep improving DLSS and offer support for more games while maintaining the same version?

    DLSS SDK 2.1 is out and it includes three updates:

    - New ultra performance mode for 8K gaming. Delivers 8K gaming on GeForce RTX 3090 with a new 9x scaling option.

    - VR support. DLSS is now supported for VR titles.

    - Dynamic resolution support. The input buffer can change dimensions from frame to frame while the output size remains fixed. If the rendering engine supports dynamic resolution, DLSS can be used to perform the required upscale to the display resolution.

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