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 Gameguru Mania News - Jul,23 2015 - interview 
Assassin's Creed Syndicate Interview - interview
(hx) 11:29 PM CEST - Jul,23 2015 - Post a comment
We've seen them in action; now let's take a look beneath the hoods of our two newest Assassins. Get to know the two actors bringing Jacob and Evie Frye to life in this exclusive interview. Where do the twins come from? What drives them? Paul Amos and Victoria Atkin take us through their characters and the motion capture experience, before proving themselves as true Assassins on our San Diego Comic-Con parkour course.

 Gameguru Mania News - Jul,10 2015 - interview
Witcher 3 expansions 'almost size of Witcher 2' - interview
(hx) 08:04 PM CEST - Jul,10 2015 - Post a comment
CD Projekt Red has provided some new details about the content and size of The Witcher 3: Wild Hunt's upcoming paid expansions. In a new interview, game director Konrad Tomaszkiewicz reiterated that the two add-ons will together introduce around 30 hours of new content to the game. This equates to "almost the size" of 2011's The Witcher 2: Assassins of Kings, the developer explained.
The expansion packs will be whole new storylines with all the elements you've got in the main story (like cutscenes, new characters, new items, new Gwent cards) and many, many more. They will be quite long. The first expansion will be around 10 hours and the second expansion will be around 20 hours... and I think it's possible that they will be bigger, because it's always like this (that when we plan some time or hours, it's twice or something like this), but I'm not promising anything right now. And even now, if you sum up this 10 to 20 hours and you compare it to The Witcher 2, it's almost the size of The Witcher 2. And it will be cool, it will be new stories, it will be very emotional stories and I think that people will be happy.
 Gameguru Mania News - Jul,07 2015 - interview
Hellblade E3 Interview with Ninja Theory - interview
(hx) 11:52 PM CEST - Jul,07 2015 - Post a comment
Chance Ivey from Epic Games interviews Dominic Matthews from Ninja Theory about their upcoming action game, Hellblade.

 Gameguru Mania News - Jul,06 2015 - interview
DOOM Will Be More Varied Than Doom 3 - interview
(hx) 02:52 AM CEST - Jul,06 2015 - Post a comment
In an interview with METRO's GameCentral, the executive producer of DOOM, Marty Stratton, revealed some new information about id Software's upcoming shooter. Here's a taster:
GC: One of my biggest problems with Doom 3 is it took itself very seriously. But the original games really didn't, they had the tone of something like Evil Dead II; where you just embraced the ludicrousness of the situation and just had fun with it.

MS: You've absolutely hit on… we use this phrase all the time: Don't take ourselves too seriously! I worked on Doom 3, I love Doom 3, but it took itself pretty seriously. Doom I and Doom II are a bit more outlandish, they're very comic book, they're very juvenile almost in their approach. That's definitely our inspiration for how we've gone with this one.

GC: You showed a bit of Mars and Hell, but is the game also set on Earth?

MS: We haven't announced that, but it is not.

GC: That's interesting, because that seemed to be the idea behind it when it was Doom 4. Do you even consider this to be the same project anymore, or is there a clear divide from your point of view?

MS: It's pretty much completely new, we more or less rebooted at the end of 2012/beginning of 2013. We just didn’t feel like the project we were making there was on the right track… it was actually good in its own right, but it just wasn’t right for what we wanted Doom to be.

Bethesda was really, really supportive in our mood there. It was incredible that they were like, ‘OK, well you guys have gotta make the game that you think the fans want, and what you want’. So we kind of pivoted and really went through that, ‘OK, if we’re going to do this what is the game that we want to make?’ And that’s where we landed on this.
 Gameguru Mania News - Jun,27 2015 - interview
Mad Max Angry Interview - interview
(hx) 12:08 PM CEST - Jun,27 2015 - Post a comment
AngryJoe Interviews for the upcoming Mad Max Video Games form WB Games, will it be like the movie? What can players expect? How hard will it be to find gas? WITNESS MEEE!!!!!

Hitman Angry Interview - interview
(hx) 11:16 AM CEST - Jun,27 2015 - Post a comment
AngryJoe Interviews for the upcoming Hitman Reboot! What exactly is it? An evolving game over the next couple of years? How will it work? Find out!

Angela Bassett in Rainbow Six Siege - interview
(hx) 12:15 AM CEST - Jun,27 2015 - Post a comment
UbiBlog has posted a new trailer talking with Angela Barrett about her role as Six in Rainbow Six Siege, the next installment in the specops series. The clip alternates between the live interview with the actress and gameplay footage, some of which features her character, making for a nice trip through the uncanny valley.

 Gameguru Mania News - Jun,21 2015 - interview
XCOM 2 Angry Interview - interview
(hx) 10:56 PM CEST - Jun,21 2015 - Post a comment
AngryJoe Interviews Garth on his favorite rebooted franchise XCOM! How is the sequel going to change things? What is in store for fans?

 Gameguru Mania News - May,29 2015 - interview
Meet Female Programmer Behind Atari's Centipede - interview
(hx) 11:19 PM CEST - May,29 2015 - Post a comment
Dona Bailey was the software developer and programmer behind Atari's 1982 shoot' em up game Centipede, and although her name might not immediately ring a bell, her impact on video game culture has. In this episode of "Hello World" Motherboard heads to Arkansas to speak to Bailey about being a video game pioneer and how she came to develop one of the most well known and formative games in history.

 Gameguru Mania News - May,27 2015 - interview
Devs plans to keep the focus on The Witcher 3 - interview
(hx) 09:09 AM CEST - May,27 2015 - Post a comment
Speaking to Reuters, CD Projekt CEO Adam Kicinski said he expects Cyberpunk 2077 to be a bigger commercial success than The Witcher 3, and added that the company doesn't plan to offer more information on the game for a while yet.

"We hope and we are certain that Cyberpunk has even bigger commercial potential," he said. "It is too early to talk about it, though."
 Gameguru Mania News - May,01 2015 - interview
An in-depth conversation about the modding scene - interview
(hx) 10:02 AM CEST - May,01 2015 - Post a comment
TotalBiscuit brings you a lengthy discussion on the current modding scene alongside Robin "Dark0ne" Scott, owner and admin of Nexus Mods and Nick McCaskey, developer of the SMIM Skyrim mod.

 Gameguru Mania News - Apr,26 2015 - interview
Gabe Newell Talks About Its New Modding Policy - interview
(hx) 06:08 PM CEST - Apr,26 2015 - Post a comment / read (2)
Gabe Newell, founder of Valve, decided to share his thoughts on his company's new modding policy. In a Reddit AMA, Gabe Newell answered a number of questions about paid mods. Here's an excerpt:
Our goal is to make modding better for the authors and gamers. If something doesn't help with that, it will get dumped. Right now I'm more optimistic that this will be a win for authors and gamers, but we are always going to be data driven.

Skyrim is a great example of a game that has benefitted enormously from the MODs. The option for paid MODs is supposed to increase the investment in quality modding, not hurt it.

About half of Valve came straight out of the MOD world. John Cook and Robin Walker made Team Fortress as a Quake mod. Ice frog made DOTA as a Warcraft 3 mod. Dave Riller and Dario Casali we Doom and Quake mappers. John Guthrie and Steve Bond came to Valve because John Carmack thought they were doing the best Quake C development. All of them were liberated to just do game development once they started getting paid. Working at Waffle House does not help you make a better game.
 Gameguru Mania News - Apr,19 2015 - interview
The Witcher 3 with CD Projekt RED's Damien Monnier - interview
(hx) 12:50 AM CEST - Apr,19 2015 - Post a comment
Damien Monnier stops by to give us the inside scoop on Witcher 3 game design, complete with a fascinating conversation on animal AI.

 Gameguru Mania News - Mar,17 2015 - interview
Crytek Cevat Yerli Talks Nvidia Shield - interview
(hx) 11:26 PM CET - Mar,17 2015 - Post a comment / read (18)
Crytek founder Cevat Yerli talks about the power of the Tegra X1 Nvidia Shield and how Crysis 3 plays on a mobile chip in this interview.

 Gameguru Mania News - Mar,09 2015 - interview
Sony's Yoshida: PSN Is Attacked Literally Every Day - interview
(hx) 08:04 AM CET - Mar,09 2015 - Post a comment / read (2)
Welcome to the internet?

 Gameguru Mania News - Mar,08 2015 - interview
Interview with Gabe Newell at GDC 2015 - interview
(hx) 08:02 PM CET - Mar,08 2015 - Post a comment / read (3)
Gabe Newell's presentation on Steam Machines, Free Source 2.0, and more...

Did anyone else notice how extremely quiet and motionless the interviewer is? He moves his head a bit at 5:52, but the whole time before the dude might as well be doing his daily Zen meditiation or some shit :D
 Gameguru Mania News - Jan,28 2015 - interview
The Witcher 3's Art Producer: No Downgrade - interview
(hx) 09:08 PM CET - Jan,28 2015 - Post a comment / read (1)
Stec told Enternity's Pavlos Papapavlou, CD Projekt RED is currently optimizing the game and has not downgraded the game's visuals in any way.

 Gameguru Mania News - Dec,27 2014 - interview
Live TV Interview With Lizard Squad - interview
(hx) 09:24 PM CET - Dec,27 2014 - Post a comment / read (3)
In a live interview with England's Sky TV, self-professed Lizard Squad member "Ryan" explains that the motive behind the hack was to expose weaknesses in the network of Microsoft and Sony.

 Gameguru Mania News - Dec,22 2014 - interview
GSC GameWorld Is Back From The Dead - interview
(hx) 09:11 AM CET - Dec,22 2014 - Post a comment
According to GamesIndustry, GSC GameWorld is working on a new unannounced game that will be an old-fashioned, full price game, targeted to 25-40 years old gamers. In addition, GSC GameWorld's Valentine Yeltyshev explained why STALKER 2 was abandoned, and what's the relationship between GSC GameWorld and West Games.
So, what happened to initiate the shut down of GSC four years ago? Was it a purely financial decision?

"Well it's a combination of issues, not just a financial one, and it was also a personal decision by our CEO. Actually, STALKER 2 was in the middle of development, but we started to realise that we weren't ready to complete the game at the level of quality that we thought it should be. That was connected to a lack of specific people in the team.

"Clear Sky and Call of Pripyat were both closer to add-ons than stand alone games, they were completely based on Shadow of Chernobyl. We realised that STALKER 2 was different. It was going to take too much time - by the time it was ready, it was definitely going to be out of date. We had the scenarios all written by the guy who did the original STALKER, but that's just a scenario, not a full game. We were closer to the beginning of development than the end.

"It was a difficult decision, because the team was working towards a full-scale game, but they and our CEO understood that the game just wouldn't be at the level we wanted from STALKER 2. There was also a problem getting interest, and the right money, from publishers. We were offered funding once we reached alpha. Actually we would have been able to fund the entire development ourselves, but we still weren't sure we'd be able to sell it once we'd got to alpha.

"So there were a lot of complex reasons that led to the decision to stop development. We were never closing down forever, but at the time we were aware of some pretty obvious obstacles that we weren't going to be able to overcome. Maybe we needed more team leaders. Still, we'd built some levels, areas of the zone, some characters, a new engine. A completely new engine, written from scratch, which was already a next-gen engine at the time.

"The X-Ray engine was quite ahead of its time, but only in 2007, not 2010. The new engines in CoD and Battlefield had started to arrive so we needed to get better. It was maybe 70 to 80 per cent ready. It was a huge step up from X-Ray. It was oriented on PC and Xbox 360, and there were plans for it to work on PlayStation eventually.

"Everything is stored! We have all the assets, materials and engine."

You've got a new, unannounced game in the works. The market is very different to what it was four years ago, have you been tempted to change with it and try free-to-play or mobile development?

"We're pretty sure about our fans. The market we're in is quite old fashioned, they're not 16 year olds, they're 25-40 years old. We don't think free-to-play is the right model for the game we want to make. So we're making an old-fashioned, full price game, we think our audience will be happy about that. We're expecting a lot of our old audience!"
 Gameguru Mania News - Nov,26 2014 - interview
Stronghold Crusader 2 - DLC Q&A Video - interview
(hx) 08:54 AM CET - Nov,26 2014 - Post a comment
A new Q&A video has been released for Stronghold Crusader 2, answering questions on downloadable content and other post-release feature updates. Firefly answers questions put to them by players on new single player content, multiplayer modes, forthcoming updates and Steam Workshop.

The latest release in Firefly's series of question and answer videos, made possible by the developer's successful move to self-publishing on Steam and other indie-friendly platforms, aims to answer the biggest questions from fans on the future of Stronghold Crusader 2. Since its move to self-publishing Firefly has enjoyed an open and transparent relationship with players, from social media and forums to public game shows and community nights. These improved player-developer relations helped massively in the development of Stronghold Crusader 2 and continues to be a source of inspiration and fun for the Anglo-American developer.

What new game modes will be introduced post-release? Will these updates be free? When can players expect new AI characters? What features and characters will return from Crusader 1? Will there be new Crusader Trail missions? The freedom of self-publishing has allowed Firefly to be completely honest with fans of the franchise, answering these questions and revealing more detail about the future of the franchise.
 Gameguru Mania News - Oct,21 2014 - interview
CoH 2: Ardennes Assault Developer Interview - interview
(hx) 08:32 AM CEST - Oct,21 2014 - Post a comment
At EGX London 2014 RelicNews got to have a sit-down interview with Quinn Duffy, a Game Director at Relic Entertainment. They talk about the upcoming singleplayer expansion as well as talk at length about Relic's stance on user-created mods and how they intend to promote community content in the future.

 Gameguru Mania News - Oct,16 2014 - interview
The Female Gamers In Support Of #GamerGate - interview
(hx) 06:13 PM CEST - Oct,16 2014 - Post a comment / read (1)
As #GamerGate continues to stir up controversy both within and beyond the gaming community, plenty of female gamers have spoken up in support of the movement. A panel of female gamers joins us to discuss what they really think #GamerGate is about.

 Gameguru Mania News - Sep,04 2014 - interview
Sierra Quest for Glory Series Retrospective - interview
(hx) 12:27 AM CEST - Sep,04 2014 - Post a comment / read (1)
The Quest for Glory series by Sierra was a classic adventure/role-playing series that fans world wide remember fondly. TheBigJB talks about all five games in the series and which ones are his favorite, and which are not:

 Gameguru Mania News - Aug,31 2014 - interview
Evolve Gameplay Video and Interview - interview
(hx) 09:14 PM CEST - Aug,31 2014 - Post a comment
Evan chats with Chris and Phil from Turtle Rock about the game's delay, the possibility of moddability on PC, and the state of competitive games.

 Gameguru Mania News - Aug,25 2014 - interview
Star Citizen's Latest Ship has 100,000 Polygons - interview
(hx) 08:42 AM CEST - Aug,25 2014 - Post a comment / read (5)
Cloud Imperium Games Technical Designer and resident CryEngine expert Dan Tracy explains the technology behind the stunning Origin M-50, which is the latest ship released for the game and an agile racer. Tracy revealed that the M-50's incredibly realistic details are displayed thanks to twelve 4096 x 4096 textures layered on top of each other, while the model is made by 100,000 polygons. Further details are provided by normal maps which are also 4096 in resolution.

 Gameguru Mania News - Aug,24 2014 - interview
Dying Light Interview - interview
(hx) 10:33 AM CEST - Aug,24 2014 - Post a comment
We've gone hands-on with the co-op gameplay from Techland's PS4 free-running zombie survival game, Dying Light. Hollie talks to Techland about co-op, competitive multiplayer, weapon damage, free-run.

 Gameguru Mania News - Aug,23 2014 - interview
Hideo Kojima talks PT teaser - interview
(hx) 09:22 AM CEST - Aug,23 2014 - Post a comment
Kojima actually went on record with a new video piece, talking about one of the particular secrets behind the game. In this case, he talks more in detail about 7780s, the name of the fake developer behind the teaser, and what it's really all about. Silent Hills doesn't have a release date, but more information is expected in the weeks ahead, maybe even at Tokyo Game Show next month.

 Gameguru Mania News - Aug,21 2014 - interview
The Witcher 3 Probably Won't be 1080p on Consoles - interview
(hx) 10:25 PM CEST - Aug,21 2014 - Post a comment / read (1)
In an interview with CD Projekt RED's Visual Effect Artist, Jose Teixeira, it was revealed that the console versions of The Witcher 3 probably won't hit that coveted 1080p mark.
Ideally, we're pushing for 30 frames per second. The resolution, honestly, it depends; we're working on it, we're trying to get it as high as possible. If we can make it at 1080P, sure, but I don't know if it's going to make it. To be honest, I really don't know. Probably not. But for sure, we need it to run at a smooth frame rate, so at least 30 FPS.

We're doing optimization right now and I have to say, it's actually running quite well. To be honest, we were expecting a lot worse. When we first started playing on PS4 and XB1, we expected the game not to work at all, because it was so heavy, so we were expeciting it to crash, but it's actually running. It's not quite there yet, but it's running. So I think that with a little more optimization, I think we'll get it running really well.
 Gameguru Mania News - Aug,17 2014 - interview
Strike Suit Zero Interview (NVIDIA SHIELD) - interview
(hx) 10:58 PM CEST - Aug,17 2014 - Post a comment / read (1)
We spoke with James Brooksby about an all new game for NVIDIA SHIELD tablet Strike Suit Zero. Learn more about this exciting mash-up of space combat and anime style story telling.

 Gameguru Mania News - Aug,01 2014 - interview
John Carmack on Commander Keen, DOOM, Quake - interview
(hx) 11:06 PM CEST - Aug,01 2014 - Post a comment / read (5)
While Bethesda did not invite John Carmack for his annual QuakeCon speech, this great programmer guru talked at SMU in April and yesterday his entire 2.5h speech was made available to the public. During that talk, Carmack talked – among other things - about id Software, Doom and Quake. As Carmack revealed, the first game of id Software was basically a clone of Super Mario Bros. Yeap, Commander Keen and id Software exist thanks to Nintendo's classic platformer, something that Carmack admitted after all these years.

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