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S.T.A.L.K.E.R: Shadow of Chernobyl shots [23293]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Thu Mar 01, 2007 2:01 am    Post subject: S.T.A.L.K.E.R: Shadow of Chernobyl shots [23293] Reply with quote

Here are 22 new screenshots from
S.T.A.L.K.E.R: Shadow of Chernobyl, which is due out in a few weeks.

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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xxxx
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PostPosted: Thu Mar 01, 2007 4:13 pm    Post subject: Reply with quote

Unless the MP improves a lot, I'll only be getting this game for single player. Netcode right now, yes I know it's beta, is very weak. Couple that with some pretty major graphic slowdowns... Makes playing online kinda irritating. What worse is the bloody campers that have started forming in the game. Big maps with lots of places to hide is a direct invitation to campers.
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devilhood
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PostPosted: Thu Mar 01, 2007 5:35 pm    Post subject: Reply with quote

Yup! pretty messy BETA.

Netcode should be much better in the Final... if it isn't they'll have a riot on their hands.
Campers 'could' be eliminated if they allow something along the lines of radiation spots/anomalies forming at their position, with a server admin configurable timer, that would be a very effective method of coaxing them out.
I mentioned that in the fileplanet stalker forum, and I think a few other people have said the same thing, maybe the dev team will listen.
or maybe not Laughing
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