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RollerCoaster Tycoon Was 99% Assembly [67089]

 
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ggrobot
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PostPosted: Mon Oct 05, 2026 11:13 pm    Post subject: RollerCoaster Tycoon Was 99% Assembly [67089] Reply with quote

A viral post says you cannot disassemble RollerCoaster Tycoon because Chris Sawyer wrote it in raw assembly. That mixes up two jobs.

Sawyer’s own FAQ says the 1999 game is 99 percent x86 assembly, built with Microsoft’s Macro Assembler. Only a small slice of C talks to Windows and DirectX. There is no higher-level source fo...

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Csimbi
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PostPosted: Tue Oct 06, 2026 4:35 pm    Post subject: Reply with quote

Excuse me but I smell bullshit.
Code written in assembly uses jumps, conditions, functions, procedures, etc. same as any other programming language and as such, it is reversible into higher level languages.
What I can agree to is that there is no straightforward decompilation available. One needs to understand the code and write it up function by function in C++.
I can also agree the code compiled from C++ won't be as efficient as the ASM code and therefore, it will look very different (probably bloated) in comparison to the ASM code.
Nothing to see here.
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