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Red Orchestra: Ostfront 41-45 preview [21085]

 
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ggrobot
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PostPosted: Tue Mar 07, 2006 10:59 am    Post subject: Red Orchestra: Ostfront 41-45 preview [21085] Reply with quote

Gamecloud has posted its impressions from playing beta build of
Red Orchestra: Ostfront 41-45:

Graphically Red Orchestra uses the same Unreal Engine 2 version the original mod did but Tripwire have definately pushed the engine to its limits for the stand alone game. The three maps we checked out had some incred

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Source: GGMania headlines
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xxxx
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PostPosted: Wed Mar 08, 2006 7:34 pm    Post subject: Reply with quote

well hate to say, but those screenshots look like crap to me. The only thing that looks decent is the building.. and who cares? I don't play games to stare at buildings.. But I do stare close up at walls, the ground and the other players and from these screenshots, other than the buildings it looks like garbage. Pushing out everything of the Unreal 2 engine? pfff whatever. I hate games like this where developers are "I want to believe people are not using crosshairs". No crosshair to me means Developer=N00b. Iron sites was a neat idea but it should have never removed the crosshairs. Reminds me of GoldenEye for HL2 I tried, same stupid thing with no crosshairs. I don't care if N64 didn't have crosshairs, this is PC not console. Totally different worlds. GoldeEye on PC could take in lots more people if the developers weren't so naive.
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