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Tim Sweeney: New Multiplayer Games Fail Because Players Won

 
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ggrobot
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PostPosted: Tue Jun 23, 2026 4:07 pm    Post subject: Tim Sweeney: New Multiplayer Games Fail Because Players Won Reply with quote

s.

According to Sweeney, only massive mega-hits that appear every few years can successfully pull entire communities to a new game. group lock-in� is one of the main reasons why many recent multiplayer releases have flopped.

To help solve this problem, Epic plans to make Unreal Engine 6 significan

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Source: GGMania headlines
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