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yhancik Senior Member

Joined: 16 Aug 2004 Posts: 286 Location: Belgium
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Posted: Fri Aug 11, 2006 12:38 pm Post subject: a dynamic mmorpg |
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an ambitious project of a single guy
but so far it's still & mostly at the stage of a technological demo
from the website (http://www.playgenesis.com)
| Quote: | -Dynamic, Player-Created Environments: Build and destroy houses and other structures, one wall at a time (no pre-fabricated buildings). Dig out terrain and pile it up elsewhere. Plant seeds, watch them grow, and harvest plants and lumber. Anything that can be created in the game can also be destroyed.
-Volumetric Terrain: Terrain can be hollowed out to form caves and tunnels, versus simply raised or lowered like most games.
-Dynamic, Player-Created Storylines/Quests: All quests and storylines are generated naturally based on the current state of the world, its political structures, its economy, its ecology, and so forth. A very advanced expert/logic system analyzes the state of the world and its inhabitants to create motivations and aspirations that drive your character to play their role. For once, role playing truly lives up to its name, as players even go so far as to assign personalities to their avatars that actually affect gameplay dramatically.
-Reproduction and Permanent Death: Players have the ability to reproduce, but are also mortal (and can only be resurrected under very rare circumstances). However, player's offspring absorb a mix of their parent's traits, so they aren't forced to start from scratch necessarily. The player permanently resides in one spirit throughout the entire game which can assume control of any available humanoid or creature.
-No AI controlled opponents or NPCs: Every player and creature (with the minor potential exceptions of fish, game, and livestock) is controlled by another human. Players can play as creatures that can evolve any manner of traits, allowing them to assume forms of classical mythological beasts or other creatures.
-Open Content: In addition to building content within the game using the game's engine, players can contribute base content for the game (entities which must be built outside of the engine), such as music, artwork, models, and even some code and scripting. Of course, all content is approved for quality and appropriateness before it is included.
-Open Funding Model: Players can decide how they want to fund this game. If I receive enough donations to support myself (and potentially a small team of people), I will release the game for free. If I must find alternate methods funding to continue developing the game I will (as a last resort) accept a publishing deal. I am hoping that players will donate enough money to support this project independently, that way the game could be given out for free, and I would not be under a publisher's budget/time constraints. I am not a greedy person, but I do need to put a roof over my head…if there were some way for me to develop this game on zero dollars now that I am out of college, I would.
-Unique Graphics Engine: the engine used to power Genesis has an old-school isometric look, but is enhanced by new-school technology. Unique rendering algorithms are used that allow millions of polygons per scene, with displacement mapping and per pixel materials (not to be mistaken with texturing). The engine is designed from the ground up to facilitate procedural content creation. |
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linnchinnn3331 Contributor

Joined: 24 Apr 2025 Posts: 2
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Posted: Thu May 22, 2025 11:11 am Post subject: |
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| This discussion about dynamic, player-driven worlds really caught my attention |
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Edwinann Contributor

Joined: 28 Aug 2024 Posts: 1
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Posted: Mon Jul 28, 2025 6:42 am Post subject: |
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| It’s a very ambitious concept with some genuinely innovative ideas, especially the player-driven world and no-NPC approach. The challenge will be turning it from a tech demo into a playable and balanced experience. Has the developer shared any roadmap or playable build yet? |
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VerdaHuels Contributor

Joined: 15 Oct 2025 Posts: 1
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Posted: Wed Oct 15, 2025 5:11 am Post subject: |
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| "Seven Worlds" really caught my attention, didn't it? What's the most impactful nature documentary you've seen? For me, it was Planet Earth. The sheer scale and intimate close-ups changed how I perceive our planet. Anyone else recall being mesmerized? |
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estreaa Contributor

Joined: 17 May 2026 Posts: 2
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Posted: Wed Jun 03, 2026 10:09 am Post subject: |
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