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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53583
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Posted: Mon Jun 25, 2012 10:54 pm Post subject: Valve Believes Games Can Help Education [33164] |
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ock, Paper, Shotgun has an interesting article about why Valve believes games can help education. Here\'s an excerpt:
The first time I ever played Portal was damn near magical. Each room I walked into held promise of some diabolical new assault on both my brain and the laws of physics, but I made them look like chil
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Koogle Elite Member

Joined: 08 Jun 2004 Posts: 1362
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Posted: Tue Jun 26, 2012 9:09 am Post subject: |
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| yeh thats nice, whatev.. where is half life 3? |
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Tom Elite Member

Joined: 07 Jun 2004 Posts: 4289
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Posted: Tue Jun 26, 2012 9:22 pm Post subject: |
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| Oh geez HL3... man when desperation kicks in eh? LOL! I couldn't give a shit about HL3 myself. Same shit in a different skin. |
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Sabot Elite Member

Joined: 11 Jun 2004 Posts: 2398 Location: The Dark Side of The Moon
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Posted: Wed Jun 27, 2012 3:54 pm Post subject: |
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Wake up Valve. Like Jane's, DID had been making military simulations to train Grunts and pilots when the first Gulf war kicked off. That's education.Couple that with incredible machines from eons ago and you have physics along with ballistics. Gt academy teaches professional driving and on it goes. Portal was more about illusion rather than exceptional gameplay dealing with real world environments.
Want to go down that route; how about Quake in space and portals? |
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Mark1Rikhter Contributor

Joined: 05 May 2026 Posts: 1
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Posted: Tue May 05, 2026 12:37 pm Post subject: |
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This is a fun debate. I think Valve had the right instinct interactivity and problem-solving do help people learn but Portal itself wasn't really designed as an educational tool. What actually works better is when you build a dedicated platform around learning goals from the start, not retrofit a game into a classroom. A friend of mine works in education portal development and they've seen way better results with purpose-built systems that track student progress and adapt content, compared to just throwing games at students and hoping something sticks.  |
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