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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53573
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Posted: Tue Jan 10, 2006 7:01 pm Post subject: ET: Quake Wars details [20613] |
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VE3D runs down some of the highlights from this month's issue of
Computer Gaming World magazine, in which Enemy Territory: Quake Wars graced the pages:
- Human Classes: Field ops (fire support/machine pistol), Engineer (defense and support/shotgun, mines & traps), Soldier (duh/machine gun, LAW roc
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Jelster Junior Member

Joined: 04 Oct 2005 Posts: 115
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Posted: Wed Jan 11, 2006 1:45 am Post subject: |
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If it works out I'd be interested in seeing a Doom based multiplayer with the demon side offering a totally different perspective ET:QW seems to be quite happy in attempting to balance sides properly rather than matching class for class and weapon for weapon.
Still the Doom3 engine hasn't had much online success yet but I have high hopes for SplashDamage and they certainly have the background to pull this off.
Adding it to the "Please please please, don't let them screw it up" list along with Stalker.  |
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xxxx Elite Member

Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Wed Jan 11, 2006 3:39 am Post subject: |
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Game looks good decent. But I'll wait till it's realeased. Like STALKER, I will wait till it's released. Appears Quake Wars is nothing but a miniture version of BF 2 which a futuristic theme. I think the "Strogg" remind me too much of the Borg and the lack of imagination behind them really turns me off. I'd like to know what the spec's of the machine was that that video came from. I'd like to know if all those facial expressions will be in the game as well or is that gimick. Because the intro says "In-game Footage", so that would be false advertising to me.
Again, I'll believe it when I see it. I do not have such high praise for Doom 3 engine. |
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Jelster Junior Member

Joined: 04 Oct 2005 Posts: 115
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Posted: Wed Jan 11, 2006 4:36 am Post subject: |
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I don't know why people have to directly compare BF and ET as if BF is some monolithic achievement. I always felt BF is like the billionaire's idiot son, so much potential but let down in execution.
Neither title has copied the other nor do I think they compete on gameplay. ETQW is objective based and BF is ticket capture and hold. ET had a much more developed class system based on the established RTCW base.
The introduction of vehicles is probably influenced by BF but then that hardly made Halo a BF clone. I also think any open terrain FPS that doesn't include vehicles would be totally slated for their omission.
From all the recent press I'd be surprised if this isn't released within a couple of months. After the disappointment that was CoD2 MP I'm looking forward to seeing how this works out. |
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