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Starfield - the first Community Patch [58735]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Wed Oct 25, 2023 7:59 am    Post subject: Starfield - the first Community Patch [58735] Reply with quote

A group of modders just dropped the very first Community Patch for Starfield. Itâ??s here to help fix all those bugs, errors, and weird stuff that are still in the game. This unofficial patch works like a charm and sorts out a bunch of issues that are still affecting the game. So, we really suggest grabbing it and givi

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heretic
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PostPosted: Wed Oct 25, 2023 8:00 am    Post subject: Reply with quote

Starfield Community Patch Release Notes

EM Weapon Systems skill ranks 1-3 have been modified to multiply EM damage by 1.1x/1.2x/1.3x instead of all 3 ranks applying a 2.0x multiplier. This brings it in line with perk description.
EM Weapon Systems skill rank 4 has been corrected to apply a boost to EM damage rather than hull damage.
Missile Weapon Systems skill Rank 4 modified to add a recharge rate modifier of 1.2 and remove the reload speed modifier of 0.8 to correctly represent the increase from Rank 3.
Rejuvenation skill ranks 3 and 4 new correctly allow the player to regain health while in combat.
EMP-80 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
EMP-200 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
EMP-500 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
EMP-1000 Suppressor ship weapon now has a “Magazine Size” of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD.
Disruptor 3320 Neutron Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max.
Disruptor 3320 Neutron Turret ship weapon now has a “Recharge Delay” of 0 as non-automatic weapons should not have a delay.
Marauder 115N Railgun Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max.
Obliterator 250MeV Alpha Turret ship weapon now has a “Magazine Size” of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn’t set the power to max.
The number of undiscovered temples shown in the UI will now match how many are actually undiscovered.
Constellation companions no longer have the wrong dialogue in NG+ after completing “Foreknowledge”.
Companions will no longer become angry at the player for boarding a hostile ship and attacking the crew.
Neon Security will no longer say you have a bounty even if you’ve never been arrested.
Companions will now correctly comment on the player’s appearance changing. (This was caused by companionaffinityeventsscript referencing “LooksMenu” instead of “ChargenMenu”)
Player characters will no longer get stuck headtracking to the left while sprinting or jumping for a long time.
Fixed a typo in the English translation of the 3 Scan Jammer components in the ship builder.
Fixed a typo in the English translation of the perk description for Peak Performance 05. MagPerk_PeakPerformance
Fixed a typo in a greeting line for Nikau Henderson in Deimos Staryard.
Fixed a typo in a dialogue line with The Hunter during MQ106 at Akila City.
Fixed a typo in the description of the Penetrator Rounds upgrade for several weapons co_gun_mod_HardTarget_Mag_Penetrator[000454B2], co_gun_mod_Lawgiver_Mag_Penetrator[00057561], co_gun_mod_MagSniper_Mag_Penetrator[00045BAF], co_gun_mod_Razorback_Mag_Penetrator[00044C30],co_gun_mod_Regulator_Mag_Penetrator[00057579], co_gun_mod_Tombstone_Mag_Penetrator[00044C4D],co_gun_mod_UrbanEagle_Mag_Penetrator[0007C747]
Fixed a misspelling of “pique” in Masako’s Dialogue during “Sabotage”.
Fixed a typo in Andromeda Kepler’s dialogue.
Fixed a typo in Helena Strickland’s dialogue.
Fixed a typo in the German translation of Joseph Manning’s dialogue
Fixed a typo in the German translation of Issa Ekland’s dialogue
Fixed typos in the German translation of Lin’s dialogue during the opening sequence
Fixed inconsistencies in the German translation between text and audio in Gideo Anker’s dialogue
Fixed inconsistencies in the German translation between text and audio in Yannick Legrande’s dialogue
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