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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53580
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Posted: Wed Sep 21, 2005 3:35 am Post subject: Romero back in the game with new studio [19768] |
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The message board for
the official John Romero website has the former id Software-Ion Storm-Midway member comment on a recent Computer Gaming World magazine column about him:
It's very frustrating to see people get their facts wrong: * I did not come up with the Suck It Down slogan * Daikatana took 3 years
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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xxxx Elite Member

Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Wed Sep 21, 2005 4:11 am Post subject: |
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| Wow, thats real cool news! Glad to see he's standing up for himself and even more happy to hear he has a game coming. I look forward to it. |
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xxxx Elite Member

Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Wed Sep 21, 2005 3:21 pm Post subject: |
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@ Romero, just a few little thingies that bothered me.
| Quote: | | Daikatana took 3 years from concept to store shelves. This is hardly a long dev cycle. DOOM3 took 5 years, Half Life 2 took 7, Duke Forever is on year 9. |
That might be true but you did, yourself, say Daikatana was gonna stomp ass all around. But in terms of dev time, games today compared to games of yesterday take a lot more coding and graphics work than before there's 10x more crap out there, look at HL2.
Duke bashing is not nice, be nice to Duke or he's gonna kick ur ass. Doom3, complete and utter joke game but funny you picked that one! Doom 3 took 5 years for pastel bitmaps, fake shadows no physics and BORING gameplay. And then welcome to the Overataed/biased reviews. |
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