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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53571
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Posted: Mon Jul 04, 2005 10:29 am Post subject: Kevin Martens of BioWare interview [19161] |
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GameSpot has posted an interview with Kevin Martens, the lead designer for Jade Empire, to learn how psychological factors impact game design. Here's a bit:
GS: Are there any tricks that give a player a greater illusion of freedom than they actually have? KM: Freedom means different things in different gen
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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