View previous topic :: View next topic |
Author |
Message |
ggrobot Elite Member

Joined: 28 May 2004 Posts: 31526
|
Posted: Sat Sep 08, 2018 8:27 pm Post subject: Out of Bounds Discoveries - DOOM (2016) [46454] |
|
|
Lets take the camera absolutely anywhere we want to rip and tear apart Doom!
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
|
Back to top |
|
 |
Csimbi Elite Member

Joined: 05 Mar 2010 Posts: 3127 Location: The bright side of the dark side
|
Posted: Sat Sep 08, 2018 10:09 pm Post subject: |
|
|
I knew they were cheap, but I did not know they were this cheap, lol |
|
Back to top |
|
 |
Genoism Elite Member


Joined: 20 Jul 2004 Posts: 322
|
Posted: Sun Sep 09, 2018 1:38 am Post subject: |
|
|
Csimbi wrote: | I knew they were cheap, but I did not know they were this cheap, lol |
It's not being cheap its called being smart. How do you make a top notch looking game? By optimizing the hell out of it. Not by being Csimbi. |
|
Back to top |
|
 |
Csimbi Elite Member

Joined: 05 Mar 2010 Posts: 3127 Location: The bright side of the dark side
|
Posted: Sun Sep 09, 2018 8:53 am Post subject: |
|
|
Optimization. The magic word. The good thing about it is that it means something different every time you ask a different person.
Much like NVidia's 'performance'.
But back to optimization.
How many GPU cycles do you think those models take that are not rendered in a scene?
If you said 0 or an equally small number, you are correct.
But how do you optimize 0 any further?
That's right. You don't.
So, it was a cheap move.
A top-notch looking game looks top notch, no matter where the camera looks.
Sure, the dev-locked cameras look only from angles that show the 'good stuff' - intended to be in the production release.
This video shows what happens when you turn the camera elsewhere.
And what you see there is ... well, cheap. |
|
Back to top |
|
 |
|