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S.T.A.L.K.E.R. Interview [18219]

 
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ggrobot
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Joined: 28 May 2004
Posts: 53607

PostPosted: Sat Mar 19, 2005 11:14 am    Post subject: S.T.A.L.K.E.R. Interview [18219] Reply with quote

The fan site Oblivion-Lost.com informed us they have posted

a translation of a new interview with Anton Bolshakov from GSC Game World, discussing the current state of development of S.T.A.L.K.E.R.: Shadow of Chernobyl, the release, publishing of DirectX 9 screenshots and movies, the beta test and more. Here'

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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Nosferatu
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Joined: 22 Sep 2004
Posts: 423
Location: Ukraine

PostPosted: Sun Mar 20, 2005 9:25 am    Post subject: Reply with quote

I'm still waiting for Stalker, because it at least looks ambitious and the developers are Ukrainian guys (my fellow countrymen). But come on, people complained HL2 was late for a year, while the first estimated release date for Stalker was spring 2003 and it is obvious it won't be out till Christmas this year. I understand the project becomes more and more complex and a lot of hard work is involved and the dev team is rather small for such a project... ok, I forgive them. But it seems to me if HL2 would have come out on time it would look like a revolution, the same with Stalker: it's no longer THAT amazing. When I saw screenies more than two years ago, man was I in shock. I was thinking: "Is that possible? A photo, not in-game. Hell it is in-game!!!" Now it's just on par with some games, and I'm talking not only about graph technology...
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