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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53607
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Posted: Wed Jan 06, 2016 7:23 pm Post subject: No More Pirated Games in Two Years [40832] |
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The founder of notorious Chinese cracking forum 3DM is warning that given the current state of anti-piracy technology, in two years there might be no more pirate games to play. The claims come after attempts to breach the Denuvo security protecting Just Cause 3 pushed the group's cracking expert to breaking point.
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Tom Elite Member

Joined: 07 Jun 2004 Posts: 4289
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Posted: Wed Jan 06, 2016 10:25 pm Post subject: |
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Because one guy can't crack it? Give me a break. Piracy will always be around.
In 2 years people probably won't be buying games because everyone is getting seriously ripped off.
My game purchasing has seriously nose-dived ever since game prices skyrocketed. I for one am not gonna be a pussy like everyone else and accept it. |
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Mojoman Contributing Member

Joined: 14 Jan 2011 Posts: 94
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Posted: Wed Jan 06, 2016 11:10 pm Post subject: |
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Don't know if this is a good or bad news.
Some markets don't support high prices like China or India. Paying $30 for a game is like paying $300 for an American. |
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Genoism Elite Member

Joined: 20 Jul 2004 Posts: 339
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Posted: Thu Jan 07, 2016 6:17 am Post subject: |
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| I dont understand why you guys feel like game developers never deserve a raise. If inflation goes up, prices of games must go up too. Yes it sucks but even developers need food on the table. |
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Csimbi Elite Member

Joined: 05 Mar 2010 Posts: 5356 Location: The bright side of the dark side
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Posted: Thu Jan 07, 2016 9:39 am Post subject: |
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We heard that when SafeDisc, the new SecuROM or Steam came around. lol
1 month is NOT a decent length for a new protection. It's actually quite terrible.
3 months would be decent.
But once the tools are done, you can revert anything pretty much instantly unless they adjust the protection.
Problem is, they adjust the protection - rather than developing a new mechanism -, which will protect content for a, additional week or two until the tools are updated.
This is exactly why protections come and go. They are good until they are new (a year or so), but then they go down the drain like any other mechanism before.
BTW, 3DM is a wannabe pirate group. I don't give a damn about what they moan about. |
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Tom Elite Member

Joined: 07 Jun 2004 Posts: 4289
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Posted: Thu Jan 07, 2016 3:13 pm Post subject: |
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| Genoism wrote: | | I dont understand why you guys feel like game developers never deserve a raise. If inflation goes up, prices of games must go up too. Yes it sucks but even developers need food on the table. |
I don't put out rehashed BS, skin jobs and super buggy stuff. As a matter of fact if I did I'd be thrown out the door. I contribute to putting out my companies product with next to zero bugs. Game developers/companies don't. Half the time their games are rehashed junk. Half the time game developers sit on their asses and do nothing. Convenient to forget that nearly every game these days has bullshit expansion shit so they make even more money than on the actual game. Shit that is coded along with the game and just ripped out to use a an additional profit fund. Fuck off with need food on your table. Load of fucking shit.
| Quote: | Business and management salaries topped all other disciplines once again this year, averaging $101,572, followed by audio professionals ($95,682) and programmers ($93,251). Quality assurance professionals earned the lowest average salary at $54,833.
Here are the rest of the disciplines we covered (U.S.):
Business and management: $101,572
Audio professionals: $95,682
Programmers: $93,251 (That is bullshit right there.)
Artists and animators: $74,349
Producers: $82,286
Game designers: $73,864
Quality Assurance: $54,833
In Canada, salaried game developers, including all disciplines, made an average annual salary of USD $71,445 (up 9 percent year-on-year) in 2013, whereas Europe-based game developers made USD $46,232 (flat). |
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El_Coyote Elite Member

Joined: 09 Jun 2004 Posts: 611
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Posted: Thu Jan 07, 2016 7:12 pm Post subject: |
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| Mojoman wrote: | Don't know if this is a good or bad news.
Some markets don't support high prices like China or India. Paying $30 for a game is like paying $300 for an American. |
I don't really care about how much the various people involved in creating a game makes.
I just keep wondering how it seems like what is essentially a luxury good, keeps getting portrayed as something that's a human right to own by some people. |
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huldu Contributor

Joined: 16 Dec 2005 Posts: 28
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Posted: Thu Jan 07, 2016 11:07 pm Post subject: |
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It only affects pirates and if you're one, bad luck for you. But yes, denuvo is quite a tough one, you might remember starforce from back in the day? It was one helluva protection. Denuvo seems to be quite a strong one for now, I'm sure they'll find a way around it in time, there is always a weakness to everything and it's just about finding it and exploiting it.
The crackers have something that the copy protection developers do not have and that's time and motivation. |
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heretic Site Admin

Joined: 27 May 2004 Posts: 2847
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Posted: Thu Jan 07, 2016 11:21 pm Post subject: |
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Fallout 4 sold more than 1.5 million PC copies in 24 hours Fallout 4 has no Denuvo protection.... |
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El_Coyote Elite Member

Joined: 09 Jun 2004 Posts: 611
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Posted: Fri Jan 08, 2016 7:25 pm Post subject: |
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No but that is not at all because of Denuvo.
Fallout 4 would have sold the same regardless due to its hype and it's background and fanbase. |
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Csimbi Elite Member

Joined: 05 Mar 2010 Posts: 5356 Location: The bright side of the dark side
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Posted: Fri Jan 08, 2016 9:28 pm Post subject: |
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| That's precisely the point. |
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