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Warco: The News Game Revealed [31611]

 
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ggrobot
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PostPosted: Tue Sep 13, 2011 11:35 am    Post subject: Warco: The News Game Revealed [31611] Reply with quote

Developed as a partnership between Brisbane, Australia based Defiant Development, filmmaker Robert Connolly and journalist Tony Maniaty, Warco is a videogame that examines the frontline from a new direction. In the role of war correspondent (\'warco\') Jesse DeMarco, the player must capture battle footage and edit toge

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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-=WolverinE=-
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PostPosted: Tue Sep 13, 2011 3:36 pm    Post subject: Reply with quote

This looks like shit...
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Csimbi
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PostPosted: Tue Sep 13, 2011 8:26 pm    Post subject: Reply with quote

Well, it is not about the looks.
It is about making it alive through action and getting the footage back.
It is an interesting concept, but I am not interested in this type of games I like the action rather than taping the action.
I wonder if you can effect the outcome of the battle - for example, hit their commander in the head with your camera, or, sneak into enemy territory and record footage about the enemy's capabilities/plans, which you can give to your homies when you get back... That would make it a spy-game, which would be a lot more interesting for me...
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-=WolverinE=-
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PostPosted: Wed Sep 14, 2011 9:00 am    Post subject: Reply with quote

Csimbi wrote:
Well, it is not about the looks.

How can you expect anyone to take this game seriously when the visuals are that bad? You're supposed to be immersed into a realistic situation, not clay models with robotic animation from 1999...
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Csimbi
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PostPosted: Wed Sep 14, 2011 11:05 pm    Post subject: Reply with quote

I care little about graphics as long as it is not bad or slow.
I play a lot of old games actually, where the graphics is 1993-1999 (probably terrible on your scale), but those games are actually tons of fun - unlike a lot of new games.
If a studio delivers a new game today that's actually fun, graphics is of little concern to me; I'll take it.
Unfortunately most studios today are focused on graphics for some reason and they fail to delivery on the fun part.
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