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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53567
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Posted: Tue Feb 08, 2011 7:01 pm Post subject: Battlefield 3 GameInformer info + screenshots [30360] |
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The new GameInformer issue is out and folks have already
provided scans of the article, which include plenty of great-looking
screenshots. Furthermore, BF3Blog
has published these details obtained from the article:
- Aiming for Fall 2011 release
- 4 classes
- Concept for BF3 h
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Koogle Elite Member

Joined: 08 Jun 2004 Posts: 1362
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Posted: Tue Feb 08, 2011 10:30 pm Post subject: |
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"Maybe none down the line either. "
Believable, if only because DLC's don't compete so well with user generated content.
"Frosbite 2.0 is complex and mods tools would have to be dumbed down,"
no they'd have to be documented.. not dumbed down, and documenting how to use a badly designed tools is easier than making the tools better. And I doubt the development team really is using crap pipeline tools, to hard to believe for a new engine as even the level of detail put into levels these days requires good tools. |
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Thudo Elite Member

Joined: 29 Oct 2009 Posts: 395 Location: North Toronto, Canada
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Posted: Wed Feb 09, 2011 8:19 am Post subject: |
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| Yeah actually the paid devs are scared as usual that the mod teams out there would produce something much more creative and better than the actual paid content. Thus, helping to "retard the mod tools" is an initial goal to ensure their commercial work is still better than the public's offering. Alas such fail as if the game is good the mod teams will help it thrive with their own creative interpretations. Stifle the modder = shooting yourself in the foot. |
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Tom Elite Member

Joined: 07 Jun 2004 Posts: 4289
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Posted: Wed Feb 09, 2011 8:34 pm Post subject: |
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| Maybe part is to blame on the tools but I think the content that comes from the developer is always higher quality than from freelance. User maps are always full of holes/exploits or poor optimization. |
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Thudo Elite Member

Joined: 29 Oct 2009 Posts: 395 Location: North Toronto, Canada
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Posted: Wed Feb 09, 2011 9:16 pm Post subject: |
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Speak for yourself, Tom.. not in my biz. We always try to equal or exceed the paid devs all the while doing it for fun and the enjoyment.
In fact, WE CORRECT DEV ISSUES, those dumba*ses forget to fix even in subsequent patches.  |
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