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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53567
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Posted: Thu Feb 25, 2010 10:53 pm Post subject: Supreme Commander 2 PC Interview [28583] |
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The chaps over at VoodooExtreme has conducted an interview with Gas Powered Games\' Chris Taylor as he talks about Supreme Commander 2 PC. Topics include map sizes, hardware requirements, multi-threading, mod support, and a whole lot more. Here\'s a taster:
Does SupCom make full use of Quad Core CPUs this time round
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Venom1 Senior Member

Joined: 02 Sep 2004 Posts: 256
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Posted: Fri Feb 26, 2010 2:04 am Post subject: |
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Really great this guy =)
-quote-
Do you support DirectX 10.1 or 11 this time? (The timing for DirectX 10 in the original SupCom "did not line up.")
LOL… no it didn’t. We are a DirectX 9 game, Shader 3. Our goal is to support technology that lots of players have. And you probably already know that DX9 is one of the best API’s in a long time and allows some absolutely stunning visuals. I think we’ve all learned not to chase newer API’s until the technology has saturated into the market (and the bugs are worked out). |
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Koogle Elite Member

Joined: 08 Jun 2004 Posts: 1362
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Posted: Fri Feb 26, 2010 5:48 am Post subject: |
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hah nice  |
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psolord Elite Member

Joined: 06 Aug 2005 Posts: 960 Location: Greece
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Posted: Fri Feb 26, 2010 12:26 pm Post subject: |
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It is an awesome game indeed and pretty well optimised. I tested the demo yesterday and made a video out of it.
http://www.youtube.com/watch?v=HzqxFrsB1dk
It is fraps recorded, so there is a recording cap and Youtube has transcoded it to 30fps while my original file was upload as a 60fps video so it does not look so smooth, but trust me, it is! I was surprised to see the framerate hovering very close to 60fps, even while recording with fraps. In most games it is below 45fps.
Anyway, without fraps, the game runs at 90fps on my Core i7 860 and ATI 5850 at 1920X1080+4XAA. This guy speaks the truth! |
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