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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53564
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Posted: Thu Nov 19, 2009 3:47 am Post subject: Supreme Commander 2 Coming 2010 [28147] |
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Square Enix today announced a spring 2010 release window for Supreme Commander 2 in PAL territories for both PC and Xbox 360.
SUPREME COMMANDER 2 is the next installment in the award-winning SUPREME COMMANDER franchise, set 25 years further into the future. Featuring numerous game enhancements, an in-depth cam
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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psolord Elite Member

Joined: 06 Aug 2005 Posts: 960 Location: Greece
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Posted: Thu Nov 19, 2009 12:00 pm Post subject: |
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Holy crap!
This is an instant buy! I feel like running out the street shouting in joy, right now, but I won't 'cause I will end up in some psychiatric ward and end up missing the game!  |
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gx-x Elite Member

Joined: 02 Jul 2007 Posts: 2652
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Posted: Thu Nov 19, 2009 8:09 pm Post subject: |
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| it looks nice, prevous one did too, but in the end, you end up playing it on 1:1000 scale and everything is dots... |
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psolord Elite Member

Joined: 06 Aug 2005 Posts: 960 Location: Greece
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Posted: Fri Nov 20, 2009 11:43 am Post subject: |
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| gx-x wrote: | | it looks nice, prevous one did too, but in the end, you end up playing it on 1:1000 scale and everything is dots... |
You can always zoom in for the battles. That's what matters! Do you really prefer the fixed angles of C&C for example. |
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gx-x Elite Member

Joined: 02 Jul 2007 Posts: 2652
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Posted: Fri Nov 20, 2009 4:43 pm Post subject: |
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| psolord wrote: | | gx-x wrote: | | it looks nice, prevous one did too, but in the end, you end up playing it on 1:1000 scale and everything is dots... |
You can always zoom in for the battles. That's what matters! Do you really prefer the fixed angles of C&C for example. |
Well, no, not really I prefer starcraft/warcraft in every aspect, but that's a matter of individual taste  |
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tub0rg Junior Member

Joined: 05 Jun 2005 Posts: 151
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Posted: Fri Nov 20, 2009 11:28 pm Post subject: |
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starcraft and warcraft are practical all about micro managment. and i think it should not be about how fast you can give oders but wich oders you give.
of course that sill matters in war-starcraft to but it is very heavy on mm very little strategy. |
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