| View previous topic :: View next topic |
| Author |
Message |
ggrobot Elite Member

Joined: 28 May 2004 Posts: 53571
|
Posted: Fri Sep 25, 2009 8:46 pm Post subject: S.T.A.L.K.E.R. Call of Pirpyat DirectX11 shots [27886] |
|
|
To demonstrate S.T.A.L.K.E.R.: Call of Pripyat\'s support of DirectX 11, publisher bitComposer has released some new screenshots from GSC Game World\'s latest. See the difference? Yep, it\'s hard to see but the enviromental DirectX11 shots have objects generating softer and more realistic shadows than their Direc
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
|
| Back to top |
|
 |
Badmagic Junior Member

Joined: 18 Sep 2004 Posts: 152 Location: Glasgow, Scotland, UK.
|
Posted: Sat Sep 26, 2009 8:53 am Post subject: |
|
|
| Anyone else feel this is DirectX 10 all over again, in other words nothing. |
|
| Back to top |
|
 |
doodah Junior Member

Joined: 19 Jan 2006 Posts: 242
|
Posted: Sat Sep 26, 2009 11:18 am Post subject: |
|
|
I was thinking that, but the tessellated soldiers look much better! Whether you'd notice that in game whilst shooting at them though..
But is it really worth them updating this game all the time? The outdoor scenes look kind of dated now.. |
|
| Back to top |
|
 |
Koogle Elite Member

Joined: 08 Jun 2004 Posts: 1362
|
Posted: Sat Sep 26, 2009 12:49 pm Post subject: |
|
|
| Quote: | | DirectX11 shots have objects generating softer and more realistic shadows |
.. and I was me preferring the crisper shadows that showed more detail and less blur.. maybe your wording is confusing as softer shadows are in the dx10 screenshots..
stalker03.jpg = dx11
stalker04.jpg = dx10
that would make sense, seeing as the dx11 shows like a fake ambient occlusion around base of objects.. which you could say is softer shadows, but really the actual casted shadows are showing more detail(ok maybe not with the fences.. hmm)
"Anyone else feel this is DirectX 10 all over again, in other words nothing.
yup... dx11/10, vis7a/vista ... same nonsense... nothing really amazing here.. I would have liked to have seen a dx9 screenshot... cus none of this slight gfx change is going to make much difference in actual gaming..time for some real progress. |
|
| Back to top |
|
 |
hairball2 Contributing Member

Joined: 14 Dec 2006 Posts: 91
|
Posted: Sat Sep 26, 2009 8:05 pm Post subject: |
|
|
| why do they call it dx11, becouse then they will sell more of it. |
|
| Back to top |
|
 |
gx-x Elite Member

Joined: 02 Jul 2007 Posts: 2652
|
Posted: Mon Sep 28, 2009 3:53 pm Post subject: |
|
|
| Tessellation is an DX10 feature, it is not new in DX11. DX11 mostly addresses some re-writing of code in order to adapt to differed rendering and some changes in paths etc. Nothing big anyway, DX10.1 mostly had all of it already done. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2666 phpBB Group
|
|