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Intentional bugs in Pirated Batman Arkham Asylum [27798]

 
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ggrobot
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Joined: 28 May 2004
Posts: 35184

PostPosted: Fri Sep 11, 2009 5:45 pm    Post subject: Intentional bugs in Pirated Batman Arkham Asylum [27798] Reply with quote

In a post on the game\'s official
message board a person writes about how he is having issues with the
game\'s glide control of Batman. A response from Eidos\' admin to the
issue is pretty straightforward: \uot;The problem you have encountered is a
hook in the copy protection, to catch out people who try and down

Read more...

Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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DDRRE
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Joined: 08 Jun 2004
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Location: Givatayim, Israel

PostPosted: Fri Sep 11, 2009 8:26 pm    Post subject: Reply with quote

That (and many more "intentional bugs") was fixed by a crackfix, about 6 hours after the release.
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psolord
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Joined: 06 Aug 2005
Posts: 908
Location: Greece

PostPosted: Fri Sep 11, 2009 8:45 pm    Post subject: Reply with quote

So the developer's and publisher's moral code based on which they publish a game which uses PissX and leaves pretty much half the gamers without some crappy effects which could easily have been implemented with software/cpu means, is better?

Long live Reloaded and Razor!
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gx-x
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PostPosted: Sat Sep 12, 2009 5:44 pm    Post subject: Reply with quote

yeah, if the industry wasn't such an overpriced-we-want-to-get-rich-on-crappy-games maybe there wouldn't be groups like razor and reloaded. everything over 15$ is to damn much for a game. I don't want to pay to programers and developers so they can drive ferraris and own private jets, yachts and stuff. I don't think 3-4 months of 2-3hrs daily real work is worth 50$ per copy. So I ain't paying that. I haven't even warezed batman arcanum because it's crap not worth my time or HDD space...
If by some miracle I ended up paying for this game, I would have gone and took a huge damp on main dev's windshield and put nails under his tires together with the copy of the game I purchased. Twisted Evil
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