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Capcom releases non-RT DX11 versions of Resident Evil 7, Re

 
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ggrobot
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PostPosted: Thu Jun 16, 2022 11:12 pm    Post subject: Capcom releases non-RT DX11 versions of Resident Evil 7, Re Reply with quote

A couple of days ago, Capcom released the Ray Tracing Updates for Resident Evil 7, 2 & 3. These patches ditched DX11 over DX12, and increased the gameâ??s overall GPU requirements. And, after a huge backlash, the Japanese team has re-enabled DX11 via beta branches.
All you have to do in order to play the DX11

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Source: GGMania headlines
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devilhood
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PostPosted: Fri Jun 17, 2022 3:15 am    Post subject: Reply with quote

Yup, they added DX11 via the beta branch because the DX12 version broke all mods. Both mesh/texture formats and file locations have changed, meaning that there will have to be a significant reworking of existing mod tools to provide a method for "converting" all the lewd skins. It's a bummer, because the Res Evil series is pretty much known as the defacto community-led erotica horror... honestly Capcom themselves should have provided a fucking conversion tool, coz I bet even the devs know what's up Laughing
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