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Cyberpunk 2077 1.0 vs Patch 1.5 | AI & Physics [54732]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Sun Feb 20, 2022 11:52 pm    Post subject: Cyberpunk 2077 1.0 vs Patch 1.5 | AI & Physics [54732] Reply with quote

Games Physics, NPC AI, Logics, Graphics, Details, Bugs, Glitches, Facts, MOD, Weapon, Experiments, Comparisons and Showcase.

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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lorcro2000
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PostPosted: Mon Feb 21, 2022 3:32 pm    Post subject: Reply with quote

They basically brought it up to where it should have been at launch. I've been replaying it during the past few days and it's a much better experience overall. The addition of AMD's FSR also helps a lot with frame rates on older cards and newer cards alike. There are some vanity improvements too like apartments that are fun if meaningless.

Basically, it's a pretty good game now. Finally.
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Sabot
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PostPosted: Mon Feb 21, 2022 4:12 pm    Post subject: Reply with quote

Basically they’ve woken up, looked at GTAV and put that in it. The other thing with the car ramming you is wrong. If that was GTAV you would go over the bonnet or launched into the air. Though punch a car in that and the person’s more likely to come out and punch you or shoot you. The ‘nade going off in the water was poor. Looked like effects from loooong time ago code.
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NakedFaerie
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PostPosted: Mon Feb 21, 2022 8:29 pm    Post subject: Reply with quote

They should've delayed it till it was at least finished. They released it in an alpha stage.

Now its too late. Not interested at all.

I would've if they released a finished version but no, they chose to release the alpha which was a huge mistake.

Now it doesn't matter, its a dead game. If they release the PS5 version for $5 maybe I'll get it, thats a MAYBE. Still not a yes, far from it but for that price I buy just about anything.
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