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ggrobot Elite Member
Joined: 28 May 2004 Posts: 45868
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Posted: Fri Mar 23, 2018 10:42 am Post subject: Metro Exodus - NVIDIA RTX Real-Time Raytracing [45419] |
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er both Ambient Occlusion and Indirect Lighting in full real-time, in a practical in-game scenario, however the YouTube compression in this particular video is really awful and makes it hard to notice the improvements.
Read more...
Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Fri Mar 23, 2018 3:57 pm Post subject: |
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Damn that looks great!! |
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Csimbi Elite Member
Joined: 05 Mar 2010 Posts: 4811 Location: The bright side of the dark side
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Posted: Sat Mar 24, 2018 7:52 pm Post subject: |
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It'd be great to see a comparison what would the same scenario look like without raytracing - and on a the same hardware, say, a GTX 970 or GTX 980. |
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Tom Elite Member
Joined: 07 Jun 2004 Posts: 4194
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Posted: Mon Mar 26, 2018 9:54 pm Post subject: |
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Csimbi wrote: | It'd be great to see a comparison what would the same scenario look like without raytracing - and on a the same hardware, say, a GTX 970 or GTX 980. |
I was more just talking in general.. but there are vids all over the place with the same footage. Quit being so f'ing lazy.
https://youtu.be/-OmnQ9MlG_I?t=181 |
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