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Xbox dev explains why 30 FPS isn't enough [38721]

 
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ggrobot
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PostPosted: Tue Dec 23, 2014 10:28 pm    Post subject: Xbox dev explains why 30 FPS isn't enough [38721] Reply with quote

As PC gamers, we know that frame rates over 30 FPS make animated content look more true-to-life. But what makes our eyes and our brains so sensitive to frame-rate differences? Simon Cooke, a developer from Microsoft's Xbox Advanced Technology Group, thinks he's cracked it. Writing on his personal blog, Cooke attributes

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Source: GGMania headlines
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Csimbi
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PostPosted: Wed Dec 24, 2014 10:18 am    Post subject: Reply with quote

Quote:
"roughly 83.68Hz (on average, for most people)."

I could always that tell when a CRT monitor's refresh late was low when it was below 85Hz. I could not tell above 85Hz even though 100Hz was more pleasing (easy) on my eyes, so there was still a way to tell. Above 120Hz it did not make any difference anymore.
So, I guess he's almost right with them numbers.
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heretic
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PostPosted: Wed Dec 24, 2014 10:45 am    Post subject: Reply with quote

Csimbi wrote:
Quote:
"roughly 83.68Hz (on average, for most people)."

I could always that tell when a CRT monitor's refresh late was low when it was below 85Hz. I could not tell above 85Hz even though 100Hz was more pleasing (easy) on my eyes, so there was still a way to tell. Above 120Hz it did not make any difference anymore.
So, I guess he's almost right with them numbers.


The same here. 85Hz was enough.....less than 80Hz was terrible for eyes Sad
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