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MGS V: Ground Zeroes PC vs Console [38708]

 
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ggrobot
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PostPosted: Sun Dec 21, 2014 1:50 am    Post subject: MGS V: Ground Zeroes PC vs Console [38708] Reply with quote

The Digital Foundry has put Metal Gear Solid 5: Ground Zeroes under the microscope in a platform face-off. Given the drawbacks of post-process anti-aliasing along with the power of the PC platform, some flexibility here would have been useful. The lack of any way to treat the stippling effect across character hai

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psolord
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PostPosted: Tue Dec 23, 2014 12:10 pm    Post subject: Reply with quote

I did a quick test to show what impact the two heaviest settings have on framerate.

Not too good quality, since it was recorded with my camera to show pure performance.

https://www.youtube.com/watch?v=GBWnFcABOLo
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