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Two Worlds II Dev Diary #3 [30347]

 
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ggrobot
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PostPosted: Sat Feb 05, 2011 3:10 am    Post subject: Two Worlds II Dev Diary #3 [30347] Reply with quote

Topware\'s Scott Cromie discusses the thoughts behind the various multiplayer modes found in Two Worlds II.

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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news
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Tom
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PostPosted: Sun Feb 06, 2011 1:53 am    Post subject: Reply with quote

Pretty lame that this game has been delayed time and time again and now I see it on shelves for console first. Another example of a developer/publisher with no clue. This game made it for PC, the consolized version was non-existent and lots of bugs and yet they turn around with #2 and allow console or digital download to get it first. Assholes. Was it delayed in Europe or wherever in favour of console? I wonder.
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gx-x
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PostPosted: Tue Feb 08, 2011 7:08 pm    Post subject: Reply with quote

I am playing the game second time through, don't know about US launch thou, lame if game is unavailable. You can torrent it and buy your key online, no biggie if you don't want a box.
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Tom
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PostPosted: Wed Feb 09, 2011 8:37 pm    Post subject: Reply with quote

I was gonna torrent it but from what I read the keygen stuff is full of trojans and then whatever key does work, later in the game it all of sudden becomes unusable. For the US the game has been delayed time and time again. It was supposed to be on store shelves on the 8th. Now I read on another site it's Feb 25th. It's fucking ridiculous. Yet, I can find the console version easily. Topware is becoming crapware to me now. There better not be any more delays after the 25th.
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gx-x
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PostPosted: Wed Feb 09, 2011 8:56 pm    Post subject: Reply with quote

nah, keygen works just fine. there are two "official" ones, you just need to activate the game two times in two different occasions and that's all. I found no trojans and there are none in scene releases, never were, never will be (if you download from decent sources, not RS/MS links from forums and stuff)
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