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ET: Quake Wars - In-Depth Interview [23511]

 
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ggrobot
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Joined: 28 May 2004
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PostPosted: Thu Apr 05, 2007 2:53 pm    Post subject: ET: Quake Wars - In-Depth Interview [23511] Reply with quote

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Source: GGMania headlines
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xxxx
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Joined: 07 Jun 2004
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PostPosted: Thu Apr 05, 2007 4:40 pm    Post subject: Reply with quote

Oh man, I am aching to play this game!
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darknothing
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Joined: 13 Aug 2006
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PostPosted: Thu Apr 05, 2007 7:46 pm    Post subject: Reply with quote

12vs12 dosnt appeal to me at all, 16vs16 would be better

i just dont see how 24 players is better then 32 at all id have to play the demo first.
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Jelster
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Joined: 04 Oct 2005
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PostPosted: Sun Apr 08, 2007 5:17 am    Post subject: Reply with quote

I thought Locki covered the whole player number issue quite well, why you'd think an additional four players on either side would make things that much better I don't know. Honestly, I agree with him in that I'd prefer a focused 12vs12 than a scattered 32v32 or 64vs64 where you in reality only ever see more than 3 enemy players.

Besides I expect the 24 cap is more server dependent so if you want to be the talk of the town and host a dedicated server for a 32-64 player server its probably possible, on the PC anyway.

Real eager to lay down some hard earned on this and give it some serious time to settle in and enjoy it.
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