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Neverwinter Nights 2 Patch 1.03 [22823]

 
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ggrobot
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PostPosted: Tue Dec 05, 2006 3:17 am    Post subject: Neverwinter Nights 2 Patch 1.03 [22823] Reply with quote

Obsidian have released
the v1.03 patch (final) for the recently lauched
Neverwinter Nights 2, making it the 3rd patch since launch. To update, simply run the game from your Start menu or Desktop, and click the "Update" option, and you should be on your way!  If you are receiving a c

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xxxx
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PostPosted: Tue Dec 05, 2006 7:52 pm    Post subject: Reply with quote

This game is truely awesome, despite some movie/player sync issues. Things I don't like in the game are.

- the inventory system sucks. God, you think after NWN1 they would have revamped this, but no. For example, say you need something to forge a sword or something, you literally have to go through every item.
- it should consistently highlight the overall map to indicate where you 'should' be going based on your active quest.
- whats the point of mages having great new spells if they are totally ineffective on any major bad dude? What so we can use it against just Joe blow enemies.. yehaw..
-Characters are able to to hold x amount of things, yet it seems when you are ~50% of your max weight you are slowed.
-Big huge baddies can walk through walls, not doors. How many times have you thought, gee I'll be brilliant and use the door to stop the big bad dude and somehow this 20-30ft tall guy just literally walks through the wall.
-When you are in the tavern, you shouldn't have to leave with other characters just to re-acquire your items. It would have been nice to have an intelligent interface to get your previous members items without having to leave and come back
-Making spells and items should be way easier and much more accessible than what they give you.
-Bags, where are the f'ing bags? Wouldn't it be nice to chuck all your reagents and stuff in a bag. This alone would allow you to organize your stuff 1,000,000 times better.

Great game, but I am stuck where I literally cannot defeat Jerro. First time I met him I got him to the point he gives up but now, 10 times later and even more spells cast, I can't kill his daemon he summons.

I installed the patch, game seems even more smooth and now doesn't halt when baddies come into view.. Nice.. element of surprise is back now. I am getting tired of my great party members getting killed though. Here I am suiting em up they get lots of experience and hey, oh they killed him off. How convenient...

I complain, but I play this now literally every nite. I am looking forward to the expansion modules. I am truly glad this game came out, it kicks every RPG I know, right in the nuts.

Now if only Lord British would take his thumb out of his arse and make a re-done Ultima 'single player' series. That would be totally awesome. Yes, I tried the Dungeon Seige redone one.. It's ok, but I'd rather have a more professional remake.
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