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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53567
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Posted: Mon Nov 27, 2006 9:37 pm Post subject: S.T.A.L.K.E.R. Interview [22781] |
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GamesIndustry.biz has posted an interview (in unusual article format) with GSC's Anton Bolshakov and Valentine Yeltyshev as the talk about S.T.A.L.K.E.R.: Shadow of Chernobyl, the oft-delayed first person shooter. Topics include the game world, AI, working with THQ, RPG elements and its 2007 r
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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yhancik Senior Member

Joined: 16 Aug 2004 Posts: 286 Location: Belgium
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Posted: Tue Nov 28, 2006 2:04 am Post subject: |
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Games with a so long development time and numerous delays is always bound to disappoint.
I don't mean that the game won't be good, but when you've been waiting for it for so long (and even if at some point you gave up), it would need to be SUPER good to not disappoint...
because in a way or another, you're expecting for something "special"... something more that justifies the wait, the delays
Still, i'm looking forward (because i like the ideas they put in it, i don't give a shit if that engine was hot in 2002 and not anymore in 2007... it's still way bearable ) |
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Nosferatu Elite Member

Joined: 22 Sep 2004 Posts: 423 Location: Ukraine
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Posted: Tue Nov 28, 2006 4:03 pm Post subject: |
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| Yep, the graphics aren't jaw-dropping anymore, but it looks sooo atmospheric and the whole idea is unique. Thye game will probably be very buggy and not polished (my guess), but I'll manage. |
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cold_zero Contributor

Joined: 25 Apr 2005 Posts: 3
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Posted: Tue Nov 28, 2006 4:11 pm Post subject: |
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I don't think they will be able to win the guys at C R Y T E K : Studios dispite working on the games for like 5 years. Maybe after they saw Crysis, they will again delay their S.T.A.L.K.E.R.: Shadow of Chernobyl for another few years just to make it better and then delay again and over again for eons of light years to come just to make it "better".  |
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xxxx Elite Member

Joined: 07 Jun 2004 Posts: 1755 Location: Canada
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Posted: Tue Nov 28, 2006 5:56 pm Post subject: |
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Umm this STALKER will run circles around how many can play Crysis, period. STALKER has reasonable requirements. Crysis is like Farcry, when people actually care to upgrade, Crysis wont be in their memory anymore and it will be in the discount bin. It happened for Farcry it'll happen for Crysis.
I actually doubt it will be that buggy considering all the development cycles spent on the game. I'll be getting STALKER long before I get Crysis. Crysis is just another bush hugging FPS. This STALKER actually has interesting content and isn't your typical brain dead FPS like Crysis. |
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devilhood Elite Member

Joined: 09 Jun 2004 Posts: 701 Location: Cydonia
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Posted: Tue Nov 28, 2006 11:21 pm Post subject: |
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xxxx, you pretty much said everything I wanted to say
I'm gonna cross my fingers for these guys and hope STALKER is well received. |
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miglaugh Elite Member

Joined: 02 Feb 2005 Posts: 367
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Posted: Thu Nov 30, 2006 3:18 pm Post subject: |
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They have a lot of cool ideas going for them... If they manage to pull it off like they wanted, then I could see this game really taking off.
I just hope it doesn't force PS3.0 down your throat like SC:DA does. Can't believe a 2 year old gfx card that still has plenty of power for todays games is being made obsolete right out the gate with some developers. I guess that'll have been the first and last time I ever spend 500 on a graphics card. Turns out I bought it for HL2, and now thats all I can say I enjoyed playing on it. BRAVO!
From now on it'll always mean the absolute bare minumum card needed to have the nice features turned on... trying to future-proof is impossible. |
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Nosferatu Elite Member

Joined: 22 Sep 2004 Posts: 423 Location: Ukraine
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Posted: Thu Nov 30, 2006 7:02 pm Post subject: |
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You'll be able to play the game even if you have a DX8 card You will miss on the cool shadows etc if you do though. |
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