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Battlefield 2142 shots [22071]

 
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ggrobot
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PostPosted: Fri Aug 11, 2006 9:03 pm    Post subject: Battlefield 2142 shots [22071] Reply with quote

The official Battlefield 2142 website has launched containing new info, media and screenshots from the upcoming sci-fi multiplayer shooter from Digital Illusions and Electronic Arts. In other news, EA's Battlefield 2142 pre-order program has gone live with Gamestop and EB Games! If you pre-order Battlefie

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Source: GGMania headlines
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xxxx
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PostPosted: Fri Aug 11, 2006 10:07 pm    Post subject: Reply with quote

Looks good, but I don't care. The game is too big for those that just play on their own. For the time I get enjoyment playing solo, this title is just totally worthless to me.
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djRom
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PostPosted: Sat Aug 12, 2006 12:25 am    Post subject: Reply with quote

See, I am the total opposite. I only get enjoyment out of multiplayer.
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miglaugh
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PostPosted: Sat Aug 12, 2006 1:35 am    Post subject: Reply with quote

I think he meant he only likes multiplayer where he can go solo. Battlefield as of late takes too much teamwork and clan-like activity. So much for the whole Army-of-one mantra.

Also, Whats up with the high polygon counts on the characters, vehicles, buildings and such, and then the ground is one texture map with 0 depth. It just makes the environment look terrible.

What would be so hard about having sand, or snow, or mud, that actually behaves like it should and gets imprinted with footprints and vehicle tracks? Just having a flat texture that never changes and actually looks like the characters hover over it is just lame.
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gordho
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PostPosted: Sat Aug 12, 2006 4:26 am    Post subject: Reply with quote

miglaugh wrote:

What would be so hard about having sand, or snow, or mud, that actually behaves like it should and gets imprinted with footprints and vehicle tracks? Just having a flat texture that never changes and actually looks like the characters hover over it is just lame.


you could maybe have some recreation of that....or you could have a sustainable 30 fps and more then one model on screen. you decide.
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xxxx
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PostPosted: Sat Aug 12, 2006 7:43 am    Post subject: Reply with quote

gordho wrote:
miglaugh wrote:

What would be so hard about having sand, or snow, or mud, that actually behaves like it should and gets imprinted with footprints and vehicle tracks? Just having a flat texture that never changes and actually looks like the characters hover over it is just lame.


you could maybe have some recreation of that....or you could have a sustainable 30 fps and more then one model on screen. you decide.


But that would also encompass a good engine and a well tuned engine. I don't believe BF is either.

And yeah, I meant I like to play more Rambo so games that require clans or teams I find hard to enjoy. I've bought all the BF stuff but I have to stop because it just isn't worth it for me. A game like Sin or COD is more up my alley for enjoyment as a Rambo Smile
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darknothing
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PostPosted: Sun Aug 13, 2006 11:24 pm    Post subject: Reply with quote

all this game looks like is a quick mod from BF2 and nothing more.
go buy quake wars instead.
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