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ggrobot Elite Member

Joined: 28 May 2004 Posts: 53822
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Posted: Tue Jun 23, 2026 9:48 am Post subject: Tim Sweeney: New Multiplayer Games Fail Because [66283] |
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s.
According to Sweeney, only massive mega-hits that appear every few years can successfully pull entire communities to a new game. group lock-inâ? is one of the main reasons why many recent multiplayer releases have flopped.
To help solve this problem, Epic plans to make Unreal Engine 6 significan
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Source: GGMania headlines
GGMania.com - Daily Gaming and Tech news |
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NakedFaerie Senior Member

Joined: 26 May 2013 Posts: 295
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Posted: Tue Jun 23, 2026 12:45 pm Post subject: |
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Wow, so he hasnt seen the internet forthe last 10 years? ESPECIALLY the last month?
AND DESTINy!!!
Its not dead yet but those big a-holes are acting like it is. |
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Sabot Elite Member

Joined: 11 Jun 2004 Posts: 2414 Location: The Dark Side of The Moon
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Posted: Tue Jun 23, 2026 10:33 pm Post subject: |
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These generational muppets don’t play ‘games’ they play mobiles on monitors.
Every MP I either tried or played in the 90s was down to two things; good experience and mature players. I never played for fucking ‘friendship’ that you never bloody meet.
No wonder they say that this generation is the most digitally connected but the most socially isolated in history.
It’s all in their simple minds… |
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