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Climax Motorsports interview - interview
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| (hx) 03:00 AM CEST - Jun,15 2001 |
  EuroGamer has postedn an interview with Climax's
Brighton studio, talking about their cross-platform motor
racing game engine which will be powering both in-house
and third party games on PC, Xbox, PS2 and GameCube.
All that hard work wringing performance out of Sony's uber-console apparently pays off though, and Tony believes that Climax is "pushing the PS2 as hard as possible" with the first in-house game they have running on the engine on the PlayStation 2 pushing "60 frames per second featuring curved surface geometry and dual pass texturing".
The Xbox also has some tricks up its sleeve though, thanks to the advanced NVIDIA graphics chip powering its visuals. "On the Xbox you get four passes at texturing, which is pretty cool - there's a lot you can do with that, but you'll have to wait and see!"
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